// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Tests for Watchdog class. #include "base/platform_thread.h" #include "base/spin_wait.h" #include "base/time.h" #include "base/watchdog.h" #include "testing/gtest/include/gtest/gtest.h" using base::TimeDelta; namespace { //------------------------------------------------------------------------------ // Provide a derived class to facilitate testing. class WatchdogCounter : public Watchdog { public: WatchdogCounter(const TimeDelta& duration, const std::string& thread_watched_name, bool enabled) : Watchdog(duration, thread_watched_name, enabled), alarm_counter_(0) { } virtual ~WatchdogCounter() {} virtual void Alarm() { alarm_counter_++; Watchdog::Alarm(); } int alarm_counter() { return alarm_counter_; } private: int alarm_counter_; DISALLOW_COPY_AND_ASSIGN(WatchdogCounter); }; class WatchdogTest : public testing::Test { public: void SetUp() { Watchdog::ResetStaticData(); } }; //------------------------------------------------------------------------------ // Actual tests // Minimal constructor/destructor test. TEST_F(WatchdogTest, StartupShutdownTest) { Watchdog watchdog1(TimeDelta::FromMilliseconds(300), "Disabled", false); Watchdog watchdog2(TimeDelta::FromMilliseconds(300), "Enabled", true); } // Test ability to call Arm and Disarm repeatedly. TEST_F(WatchdogTest, ArmDisarmTest) { Watchdog watchdog1(TimeDelta::FromMilliseconds(300), "Disabled", false); watchdog1.Arm(); watchdog1.Disarm(); watchdog1.Arm(); watchdog1.Disarm(); Watchdog watchdog2(TimeDelta::FromMilliseconds(300), "Enabled", true); watchdog2.Arm(); watchdog2.Disarm(); watchdog2.Arm(); watchdog2.Disarm(); } // Make sure a basic alarm fires when the time has expired. TEST_F(WatchdogTest, AlarmTest) { WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Enabled", true); watchdog.Arm(); SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), watchdog.alarm_counter() > 0); EXPECT_EQ(1, watchdog.alarm_counter()); } // Make sure a basic alarm fires when the time has expired. TEST_F(WatchdogTest, AlarmPriorTimeTest) { WatchdogCounter watchdog(TimeDelta::TimeDelta(), "Enabled2", true); // Set a time in the past. watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(2)); // It should instantly go off, but certainly in less than 5 minutes. SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), watchdog.alarm_counter() > 0); EXPECT_EQ(1, watchdog.alarm_counter()); } // Make sure a disable alarm does nothing, even if we arm it. TEST_F(WatchdogTest, ConstructorDisabledTest) { WatchdogCounter watchdog(TimeDelta::FromMilliseconds(10), "Disabled", false); watchdog.Arm(); // Alarm should not fire, as it was disabled. PlatformThread::Sleep(500); EXPECT_EQ(0, watchdog.alarm_counter()); } // Make sure Disarming will prevent firing, even after Arming. TEST_F(WatchdogTest, DisarmTest) { WatchdogCounter watchdog(TimeDelta::FromSeconds(5), "Enabled3", true); watchdog.Arm(); PlatformThread::Sleep(100); // Don't sleep too long watchdog.Disarm(); // Alarm should not fire. PlatformThread::Sleep(5500); EXPECT_EQ(0, watchdog.alarm_counter()); // ...but even after disarming, we can still use the alarm... // Set a time greater than the timeout into the past. watchdog.ArmSomeTimeDeltaAgo(TimeDelta::FromSeconds(10)); // It should almost instantly go off, but certainly in less than 5 minutes. SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(5), watchdog.alarm_counter() > 0); EXPECT_EQ(1, watchdog.alarm_counter()); } } // namespace