// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/win/scoped_variant.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { namespace win { namespace { static const wchar_t kTestString1[] = L"Used to create BSTRs"; static const wchar_t kTestString2[] = L"Also used to create BSTRs"; void GiveMeAVariant(VARIANT* ret) { EXPECT_TRUE(ret != NULL); ret->vt = VT_BSTR; V_BSTR(ret) = ::SysAllocString(kTestString1); } // A dummy IDispatch implementation (if you can call it that). // The class does nothing intelligent really. Only increments a counter // when AddRef is called and decrements it when Release is called. class FakeComObject : public IDispatch { public: FakeComObject() : ref_(0) { } STDMETHOD_(DWORD, AddRef)() { ref_++; return ref_; } STDMETHOD_(DWORD, Release)() { ref_--; return ref_; } STDMETHOD(QueryInterface)(REFIID, void**) { return E_NOTIMPL; } STDMETHOD(GetTypeInfoCount)(UINT*) { return E_NOTIMPL; } STDMETHOD(GetTypeInfo)(UINT, LCID, ITypeInfo**) { return E_NOTIMPL; } STDMETHOD(GetIDsOfNames)(REFIID, LPOLESTR*, UINT, LCID, DISPID*) { return E_NOTIMPL; } STDMETHOD(Invoke)(DISPID, REFIID, LCID, WORD, DISPPARAMS*, VARIANT*, EXCEPINFO*, UINT*) { return E_NOTIMPL; } // A way to check the internal reference count of the class. int ref_count() const { return ref_; } protected: int ref_; }; } // namespace TEST(ScopedVariantTest, ScopedVariant) { ScopedVariant var; EXPECT_TRUE(var.type() == VT_EMPTY); // V_BSTR(&var) = NULL; <- NOTE: Assignment like that is not supported ScopedVariant var_bstr(L"VT_BSTR"); EXPECT_EQ(VT_BSTR, V_VT(&var_bstr)); EXPECT_TRUE(V_BSTR(&var_bstr) != NULL); // can't use EXPECT_NE for BSTR var_bstr.Reset(); EXPECT_NE(VT_BSTR, V_VT(&var_bstr)); var_bstr.Set(kTestString2); EXPECT_EQ(VT_BSTR, V_VT(&var_bstr)); VARIANT tmp = var_bstr.Release(); EXPECT_EQ(VT_EMPTY, V_VT(&var_bstr)); EXPECT_EQ(VT_BSTR, V_VT(&tmp)); EXPECT_EQ(0, lstrcmp(V_BSTR(&tmp), kTestString2)); var.Reset(tmp); EXPECT_EQ(VT_BSTR, V_VT(&var)); EXPECT_EQ(0, lstrcmpW(V_BSTR(&var), kTestString2)); var_bstr.Swap(var); EXPECT_EQ(VT_EMPTY, V_VT(&var)); EXPECT_EQ(VT_BSTR, V_VT(&var_bstr)); EXPECT_EQ(0, lstrcmpW(V_BSTR(&var_bstr), kTestString2)); var_bstr.Reset(); // Test the Compare and Copy routines. GiveMeAVariant(var_bstr.Receive()); ScopedVariant var_bstr2(V_BSTR(&var_bstr)); EXPECT_EQ(0, var_bstr.Compare(var_bstr2)); var_bstr2.Reset(); EXPECT_NE(0, var_bstr.Compare(var_bstr2)); var_bstr2.Reset(var_bstr.Copy()); EXPECT_EQ(0, var_bstr.Compare(var_bstr2)); var_bstr2.Reset(); var_bstr2.Set(V_BSTR(&var_bstr)); EXPECT_EQ(0, var_bstr.Compare(var_bstr2)); var_bstr2.Reset(); var_bstr.Reset(); // Test for the SetDate setter. SYSTEMTIME sys_time; ::GetSystemTime(&sys_time); DATE date; ::SystemTimeToVariantTime(&sys_time, &date); var.Reset(); var.SetDate(date); EXPECT_EQ(VT_DATE, var.type()); EXPECT_EQ(date, V_DATE(&var)); // Simple setter tests. These do not require resetting the variant // after each test since the variant type is not "leakable" (i.e. doesn't // need to be freed explicitly). // We need static cast here since char defaults to int (!?). var.Set(static_cast('v')); EXPECT_EQ(VT_I1, var.type()); EXPECT_EQ('v', V_I1(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_I2, var.type()); EXPECT_EQ(123, V_I2(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_I4, var.type()); EXPECT_EQ(123, V_I4(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_I8, var.type()); EXPECT_EQ(123, V_I8(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_UI1, var.type()); EXPECT_EQ(123, V_UI1(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_UI2, var.type()); EXPECT_EQ(123, V_UI2(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_UI4, var.type()); EXPECT_EQ(123, V_UI4(&var)); var.Set(static_cast(123)); EXPECT_EQ(VT_UI8, var.type()); EXPECT_EQ(123, V_UI8(&var)); var.Set(123.123f); EXPECT_EQ(VT_R4, var.type()); EXPECT_EQ(123.123f, V_R4(&var)); var.Set(static_cast(123.123)); EXPECT_EQ(VT_R8, var.type()); EXPECT_EQ(123.123, V_R8(&var)); var.Set(true); EXPECT_EQ(VT_BOOL, var.type()); EXPECT_EQ(VARIANT_TRUE, V_BOOL(&var)); var.Set(false); EXPECT_EQ(VT_BOOL, var.type()); EXPECT_EQ(VARIANT_FALSE, V_BOOL(&var)); // Com interface tests var.Set(static_cast(NULL)); EXPECT_EQ(VT_DISPATCH, var.type()); EXPECT_EQ(NULL, V_DISPATCH(&var)); var.Reset(); var.Set(static_cast(NULL)); EXPECT_EQ(VT_UNKNOWN, var.type()); EXPECT_EQ(NULL, V_UNKNOWN(&var)); var.Reset(); FakeComObject faker; EXPECT_EQ(0, faker.ref_count()); var.Set(static_cast(&faker)); EXPECT_EQ(VT_DISPATCH, var.type()); EXPECT_EQ(&faker, V_DISPATCH(&var)); EXPECT_EQ(1, faker.ref_count()); var.Reset(); EXPECT_EQ(0, faker.ref_count()); var.Set(static_cast(&faker)); EXPECT_EQ(VT_UNKNOWN, var.type()); EXPECT_EQ(&faker, V_UNKNOWN(&var)); EXPECT_EQ(1, faker.ref_count()); var.Reset(); EXPECT_EQ(0, faker.ref_count()); { ScopedVariant disp_var(&faker); EXPECT_EQ(VT_DISPATCH, disp_var.type()); EXPECT_EQ(&faker, V_DISPATCH(&disp_var)); EXPECT_EQ(1, faker.ref_count()); } EXPECT_EQ(0, faker.ref_count()); { ScopedVariant ref1(&faker); EXPECT_EQ(1, faker.ref_count()); ScopedVariant ref2(static_cast(ref1)); EXPECT_EQ(2, faker.ref_count()); ScopedVariant ref3; ref3 = static_cast(ref2); EXPECT_EQ(3, faker.ref_count()); } EXPECT_EQ(0, faker.ref_count()); { ScopedVariant unk_var(static_cast(&faker)); EXPECT_EQ(VT_UNKNOWN, unk_var.type()); EXPECT_EQ(&faker, V_UNKNOWN(&unk_var)); EXPECT_EQ(1, faker.ref_count()); } EXPECT_EQ(0, faker.ref_count()); VARIANT raw; raw.vt = VT_UNKNOWN; raw.punkVal = &faker; EXPECT_EQ(0, faker.ref_count()); var.Set(raw); EXPECT_EQ(1, faker.ref_count()); var.Reset(); EXPECT_EQ(0, faker.ref_count()); { ScopedVariant number(123); EXPECT_EQ(VT_I4, number.type()); EXPECT_EQ(123, V_I4(&number)); } // SAFEARRAY tests var.Set(static_cast(NULL)); EXPECT_EQ(VT_EMPTY, var.type()); SAFEARRAY* sa = ::SafeArrayCreateVector(VT_UI1, 0, 100); ASSERT_TRUE(sa != NULL); var.Set(sa); EXPECT_TRUE(ScopedVariant::IsLeakableVarType(var.type())); EXPECT_EQ(VT_ARRAY | VT_UI1, var.type()); EXPECT_EQ(sa, V_ARRAY(&var)); // The array is destroyed in the destructor of var. } } // namespace win } // namespace base