# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/allocator.gni") import("//build/config/chrome_build.gni") import("//build/config/chromecast_build.gni") import("//build/config/crypto.gni") import("//build/config/features.gni") import("//build/config/sanitizers/sanitizers.gni") import("//build/config/ui.gni") import("//build/toolchain/goma.gni") # One common error that happens is that GYP-generated headers within gen/ get # included rather than the GN-generated ones within gen/ subdirectories. # TODO(agrieve): Remove once GYP is gone (as well as exec_script exception). assert( exec_script("//build/dir_exists.py", [ "obj.host" ], "string") == "False", "GYP artifacts detected in $root_build_dir.$0x0A" + "You must wipe this directory before building with GN.") declare_args() { # When set (the default) enables C++ iterator debugging in debug builds. # Iterator debugging is always off in release builds (technically, this flag # affects the "debug" config, which is always available but applied by # default only in debug builds). # # Iterator debugging is generally useful for catching bugs. But it can # introduce extra locking to check the state of an iterator against the state # of the current object. For iterator- and thread-heavy code, this can # significantly slow execution. enable_iterator_debugging = true # Set to true to enable dcheck in Release builds. dcheck_always_on = false # Normally we try to decide whether to use precompiled headers or # not based on the other build arguments, but in some cases it is # easiest to force them off explicitly. disable_precompiled_headers = false } # TODO(brettw) Most of these should be removed. Instead of global feature # flags, we should have more modular flags that apply only to a target and its # dependents. For example, depending on the "x11" meta-target should define # USE_X11 for all dependents so that everything that could use X11 gets the # define, but anything that doesn't depend on X11 doesn't see it. # # For now we define these globally to match the current GYP build. config("feature_flags") { # TODO(brettw) this probably needs to be parameterized. defines = [ "V8_DEPRECATION_WARNINGS", # Don't use deprecated V8 APIs anywhere. "CLD_VERSION=$cld_version", ] if (enable_mdns) { defines += [ "ENABLE_MDNS=1" ] } if (enable_notifications) { defines += [ "ENABLE_NOTIFICATIONS" ] } if (enable_pepper_cdms) { # TODO(brettw) should probably be "=1" defines += [ "ENABLE_PEPPER_CDMS" ] } if (enable_browser_cdms) { # TODO(brettw) should probably be "=1" defines += [ "ENABLE_BROWSER_CDMS" ] } if (enable_plugins) { defines += [ "ENABLE_PLUGINS=1" ] } if (enable_pdf) { defines += [ "ENABLE_PDF=1" ] } if (enable_basic_printing || enable_print_preview) { # Convenience define for ENABLE_BASIC_PRINTING || ENABLE_PRINT_PREVIEW. defines += [ "ENABLE_PRINTING=1" ] if (enable_basic_printing) { # Enable basic printing support and UI. defines += [ "ENABLE_BASIC_PRINTING=1" ] } if (enable_print_preview) { # Enable printing with print preview. # Can be defined without ENABLE_BASIC_PRINTING. defines += [ "ENABLE_PRINT_PREVIEW=1" ] } } if (enable_spellcheck) { defines += [ "ENABLE_SPELLCHECK=1" ] } if (use_browser_spellchecker) { defines += [ "USE_BROWSER_SPELLCHECKER=1" ] } if (dcheck_always_on) { defines += [ "DCHECK_ALWAYS_ON=1" ] } if (use_udev) { # TODO(brettw) should probably be "=1". defines += [ "USE_UDEV" ] } if (ui_compositor_image_transport) { # TODO(brettw) should probably be "=1". defines += [ "UI_COMPOSITOR_IMAGE_TRANSPORT" ] } if (use_ash) { defines += [ "USE_ASH=1" ] } if (use_aura) { defines += [ "USE_AURA=1" ] } if (use_pango) { defines += [ "USE_PANGO=1" ] } if (use_cairo) { defines += [ "USE_CAIRO=1" ] } if (use_clipboard_aurax11) { defines += [ "USE_CLIPBOARD_AURAX11=1" ] } if (use_default_render_theme) { defines += [ "USE_DEFAULT_RENDER_THEME=1" ] } if (use_glib) { defines += [ "USE_GLIB=1" ] } if (use_openssl) { defines += [ "USE_OPENSSL=1" ] } if (use_openssl_certs) { defines += [ "USE_OPENSSL_CERTS=1" ] } if (use_nss_certs) { defines += [ "USE_NSS_CERTS=1" ] } if (use_nss_verifier) { defines += [ "USE_NSS_VERIFIER=1" ] } if (use_ozone) { defines += [ "USE_OZONE=1" ] } if (use_x11) { defines += [ "USE_X11=1" ] } if (use_allocator != "tcmalloc") { defines += [ "NO_TCMALLOC" ] } if (is_asan || is_lsan || is_tsan || is_msan) { defines += [ "MEMORY_TOOL_REPLACES_ALLOCATOR", "MEMORY_SANITIZER_INITIAL_SIZE", ] } if (is_asan) { defines += [ "ADDRESS_SANITIZER" ] } if (is_lsan) { defines += [ "LEAK_SANITIZER", "WTF_USE_LEAK_SANITIZER=1", ] } if (is_tsan) { defines += [ "THREAD_SANITIZER", "DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1", "WTF_USE_DYNAMIC_ANNOTATIONS_NOIMPL=1", ] } if (is_msan) { defines += [ "MEMORY_SANITIZER" ] } if (is_ubsan || is_ubsan_vptr) { defines += [ "UNDEFINED_SANITIZER" ] } if (enable_webrtc) { defines += [ "ENABLE_WEBRTC=1" ] } if (!enable_nacl) { defines += [ "DISABLE_NACL" ] } if (enable_extensions) { defines += [ "ENABLE_EXTENSIONS=1" ] } if (enable_task_manager) { defines += [ "ENABLE_TASK_MANAGER=1" ] } if (enable_themes) { defines += [ "ENABLE_THEMES=1" ] } if (enable_captive_portal_detection) { defines += [ "ENABLE_CAPTIVE_PORTAL_DETECTION=1" ] } if (enable_session_service) { defines += [ "ENABLE_SESSION_SERVICE=1" ] } if (enable_rlz) { defines += [ "ENABLE_RLZ" ] } if (enable_plugin_installation) { defines += [ "ENABLE_PLUGIN_INSTALLATION=1" ] } if (enable_app_list) { defines += [ "ENABLE_APP_LIST=1" ] } if (enable_settings_app) { defines += [ "ENABLE_SETTINGS_APP=1" ] } if (enable_supervised_users) { defines += [ "ENABLE_SUPERVISED_USERS=1" ] } if (enable_service_discovery) { defines += [ "ENABLE_SERVICE_DISCOVERY=1" ] } if (enable_autofill_dialog) { defines += [ "ENABLE_AUTOFILL_DIALOG=1" ] } if (enable_image_loader_extension) { defines += [ "IMAGE_LOADER_EXTENSION=1" ] } if (enable_topchrome_md) { defines += [ "ENABLE_TOPCHROME_MD=1" ] } if (enable_wayland_server) { defines += [ "ENABLE_WAYLAND_SERVER=1" ] } if (enable_wifi_display) { defines += [ "ENABLE_WIFI_DISPLAY=1" ] } if (proprietary_codecs) { defines += [ "USE_PROPRIETARY_CODECS" ] } if (enable_hangout_services_extension) { defines += [ "ENABLE_HANGOUT_SERVICES_EXTENSION=1" ] } if (enable_video_hole) { defines += [ "VIDEO_HOLE=1" ] } if (safe_browsing_mode == 1) { defines += [ "FULL_SAFE_BROWSING" ] defines += [ "SAFE_BROWSING_CSD" ] defines += [ "SAFE_BROWSING_DB_LOCAL" ] } else if (safe_browsing_mode == 2) { defines += [ "SAFE_BROWSING_DB_REMOTE" ] } if (is_official_build) { defines += [ "OFFICIAL_BUILD" ] } if (is_chrome_branded) { defines += [ "GOOGLE_CHROME_BUILD" ] } else { defines += [ "CHROMIUM_BUILD" ] } if (enable_media_router) { defines += [ "ENABLE_MEDIA_ROUTER=1" ] } if (enable_webvr) { defines += [ "ENABLE_WEBVR" ] } if (is_syzyasan) { defines += [ "SYZYASAN", "MEMORY_TOOL_REPLACES_ALLOCATOR", "MEMORY_SANITIZER_INITIAL_SIZE", ] } if (!fieldtrial_testing_like_official_build && !is_chrome_branded) { defines += [ "FIELDTRIAL_TESTING_ENABLED" ] } } # Debug/release ---------------------------------------------------------------- config("debug") { defines = [ "_DEBUG", "DYNAMIC_ANNOTATIONS_ENABLED=1", "WTF_USE_DYNAMIC_ANNOTATIONS=1", ] if (is_nacl) { defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ] } if (is_win) { if (!enable_iterator_debugging) { # Iterator debugging is enabled by default by the compiler on debug # builds, and we have to tell it to turn it off. defines += [ "_HAS_ITERATOR_DEBUGGING=0" ] } } else if (is_linux && current_cpu == "x64" && enable_iterator_debugging) { # Enable libstdc++ debugging facilities to help catch problems early, see # http://crbug.com/65151 . # TODO(phajdan.jr): Should we enable this for all of POSIX? defines += [ "_GLIBCXX_DEBUG=1" ] } } config("release") { defines = [ "NDEBUG" ] # Sanitizers. # TODO(GYP) The GYP build has "release_valgrind_build == 0" for this # condition. When Valgrind is set up, we need to do the same here. if (is_tsan) { defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=1", "WTF_USE_DYNAMIC_ANNOTATIONS=1", ] } else { defines += [ "NVALGRIND" ] if (!is_nacl) { # NaCl always enables dynamic annotations. Currently this value is set to # 1 for all .nexes. defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ] } } } # Default libraries ------------------------------------------------------------ # This config defines the default libraries applied to all targets. config("default_libs") { if (is_win) { # TODO(brettw) this list of defaults should probably be smaller, and # instead the targets that use the less common ones (e.g. wininet or # winspool) should include those explicitly. libs = [ "advapi32.lib", "comdlg32.lib", "dbghelp.lib", "delayimp.lib", "dnsapi.lib", "gdi32.lib", "kernel32.lib", "msimg32.lib", "odbc32.lib", "odbccp32.lib", "ole32.lib", "oleaut32.lib", "psapi.lib", "shell32.lib", "shlwapi.lib", "user32.lib", "usp10.lib", "uuid.lib", "version.lib", "wininet.lib", "winmm.lib", "winspool.lib", "ws2_32.lib", # Please don't add more stuff here. We should actually be making this # list smaller, since all common things should be covered. If you need # some extra libraries, please just add a libs = [ "foo.lib" ] to your # target that needs it. ] } else if (is_android) { libs = [ "dl", "m", ] } else if (is_mac) { libs = [ "AppKit.framework", "ApplicationServices.framework", "Carbon.framework", "CoreFoundation.framework", "Foundation.framework", "IOKit.framework", "OpenGL.framework", "Security.framework", ] } else if (is_ios) { # The libraries listed here will be specified for both the target and the # host. Only the common ones should be listed here. libs = [ "CoreFoundation.framework", "CoreGraphics.framework", "CoreText.framework", "Foundation.framework", ] } else if (is_linux) { libs = [ "dl", "rt", ] } } # Executable configs ----------------------------------------------------------- # Windows linker setup for EXEs and DLLs. if (is_win) { _windows_linker_configs = [ "//build/config/win:sdk_link", "//build/config/win:common_linker_setup", ] } # This config defines the configs applied to all executables. config("executable_config") { configs = [] if (is_win) { configs += _windows_linker_configs } else if (is_mac) { configs += [ "//build/config/mac:mac_dynamic_flags", "//build/config/mac:mac_executable_flags", ] } else if (is_linux || is_android) { configs += [ "//build/config/gcc:executable_ldconfig" ] if (is_android) { configs += [ "//build/config/android:executable_config" ] } else if (is_chromecast) { configs += [ "//build/config/chromecast:executable_config" ] } } } # Shared library configs ------------------------------------------------------- # This config defines the configs applied to all shared libraries. config("shared_library_config") { configs = [] if (is_win) { configs += _windows_linker_configs } else if (is_mac) { configs += [ "//build/config/mac:mac_dynamic_flags" ] } else if (is_chromecast) { configs += [ "//build/config/chromecast:shared_library_config" ] } } # Add this config to your target to enable precompiled headers. # # Precompiled headers are done on a per-target basis. If you have just a couple # of files, the time it takes to precompile (~2 seconds) can actually be longer # than the time saved. On a Z620, a 100 file target compiles about 2 seconds # faster with precompiled headers, with greater savings for larger targets. # # Recommend precompiled headers for targets with more than 50 .cc files. config("precompiled_headers") { if (!is_official_build && !use_goma && !disable_precompiled_headers) { if (is_win) { # This is a string rather than a file GN knows about. It has to match # exactly what's in the /FI flag below, and what might appear in the # source code in quotes for an #include directive. precompiled_header = "build/precompile.h" # This is a file that GN will compile with the above header. It will be # implicitly added to the sources (potentially multiple times, with one # variant for each language used in the target). precompiled_source = "//build/precompile.cc" # Force include the header. cflags = [ "/FI$precompiled_header" ] # Disable warning for "this file was empty after preprocessing". This # error is generated only in C mode for ANSI compatibility. It conflicts # with precompiled headers since the source file that's "compiled" for # making the precompiled header is empty. # # This error doesn't happen every time. In VS2013, it seems if the .pch # file doesn't exist, no error will be generated (probably MS tested this # case but forgot the other one?). To reproduce this error, do a build, # then delete the precompile.c.obj file, then build again. cflags_c = [ "/wd4206" ] } else if (is_mac) { precompiled_header = "build/precompile.h" precompiled_source = "//build/precompile.h" } } }