# Copyright 2015 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/android/config.gni") import("//build/config/chrome_build.gni") import("//build/config/chromecast_build.gni") import("//build/config/sanitizers/sanitizers.gni") declare_args() { # How many symbols to include in the build. This affects the performance of # the build since the symbols are large and dealing with them is slow. # 2 means regular build with symbols. # 1 means minimal symbols, usually enough for backtraces only. # 0 means no symbols. # -1 means auto-set according to debug/release and platform. symbol_level = -1 # Compile in such a way as to enable profiling of the generated code. For # example, don't omit the frame pointer and leave in symbols. enable_profiling = false } # If it wasn't manually set, set to an appropriate default. assert(symbol_level >= -1 && symbol_level <= 2, "Invalid symbol_level") if (symbol_level == -1) { if (is_android && use_order_profiling) { # With instrumentation enabled, debug info puts libchrome.so over 4gb, which # causes the linker to produce an invalid ELF. http://crbug.com/574476 symbol_level = 0 } else if (!is_linux || is_debug || is_official_build || is_chromecast) { # Linux is slowed by having symbols as part of the target binary, whereas # Mac and Windows have them separate, so in Release Linux, default them off, # but keep them on for Official builds and Chromecast builds. symbol_level = 2 } else if (using_sanitizer) { # Sanitizers require symbols for filename suppressions to work. symbol_level = 1 } else { symbol_level = 0 } }