# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/win/visual_studio_version.gni") # Compiler setup for the Windows SDK. Applied to all targets. config("sdk") { # The include path is the stuff returned by the script. #include_dirs = msvc_config[0] TODO(brettw) make this work. defines = [ "_ATL_NO_OPENGL", "_WINDOWS", "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS", "NTDDI_VERSION=0x06030000", "PSAPI_VERSION=1", "WIN32", "_SECURE_ATL", # This is required for ATL to use XP-safe versions of its functions. "_USING_V110_SDK71_", ] } # Sets the default Windows build version. This is separated because some # targets need to manually override it for their compiles. config("winver") { defines = [ "_WIN32_WINNT=0x0603", "WINVER=0x0603", ] } # Linker flags for Windows SDK setup, this is applied only to EXEs and DLLs. config("sdk_link") { if (current_cpu == "x64") { ldflags = [ "/MACHINE:X64" ] lib_dirs = [ "$windows_sdk_path\Lib\winv6.3\um\x64", "$visual_studio_path\VC\lib\amd64", "$visual_studio_path\VC\atlmfc\lib\amd64", ] } else { ldflags = [ "/MACHINE:X86", "/SAFESEH", # Not compatible with x64 so use only for x86. ] lib_dirs = [ "$windows_sdk_path\Lib\winv6.3\um\x86", "$visual_studio_path\VC\lib", "$visual_studio_path\VC\atlmfc\lib", ] if (!is_asan) { ldflags += [ "/largeaddressaware" ] } } } # This default linker setup is provided separately from the SDK setup so # targets who want different library configurations can remove this and specify # their own. config("common_linker_setup") { ldflags = [ "/FIXED:NO", "/ignore:4199", "/ignore:4221", "/NXCOMPAT", # Suggested by Microsoft Devrel to avoid # LINK : fatal error LNK1248: image size (80000000) # exceeds maximum allowable size (80000000) # which started happening more regularly after VS2013 Update 4. "/maxilksize:2147483647", ] # ASLR makes debugging with windbg difficult because Chrome.exe and # Chrome.dll share the same base name. As result, windbg will name the # Chrome.dll module like chrome_, where # typically changes with each launch. This in turn means that breakpoints in # Chrome.dll don't stick from one launch to the next. For this reason, we # turn ASLR off in debug builds. if (is_debug) { ldflags += [ "/DYNAMICBASE:NO" ] } else { ldflags += [ "/DYNAMICBASE" ] } # Delay loaded DLLs. ldflags += [ "/DELAYLOAD:dbghelp.dll", "/DELAYLOAD:dwmapi.dll", "/DELAYLOAD:shell32.dll", "/DELAYLOAD:uxtheme.dll", ] } # Subsystem -------------------------------------------------------------------- # This is appended to the subsystem to specify a minimum version. if (current_cpu == "x64") { # The number after the comma is the minimum required OS version. # 5.02 = Windows Server 2003. subsystem_version_suffix = ",5.02" } else { # Don't specify a min version on x86. subsystem_version_suffix = "" } config("console") { ldflags = [ "/SUBSYSTEM:CONSOLE$subsystem_version_suffix" ] } config("windowed") { ldflags = [ "/SUBSYSTEM:WINDOWS$subsystem_version_suffix" ] } # Incremental linking ---------------------------------------------------------- incremental_linking_on_switch = [ "/INCREMENTAL" ] incremental_linking_off_switch = [ "/INCREMENTAL:NO" ] if (is_debug) { default_incremental_linking_switch = incremental_linking_on_switch } else { default_incremental_linking_switch = incremental_linking_off_switch } # Applies incremental linking or not depending on the current configuration. config("default_incremental_linking") { ldflags = default_incremental_linking_switch } # Explicitly on or off incremental linking config("incremental_linking") { ldflags = incremental_linking_on_switch } config("no_incremental_linking") { ldflags = incremental_linking_off_switch } # Some large modules can't handle incremental linking in some situations. This # config should be applied to large modules to turn off incremental linking # when it won't work. config("default_large_module_incremental_linking") { if (symbol_level > 0 && (current_cpu == "x86" || !is_component_build)) { # When symbols are on, things get so large that the tools fail due to the # size of the .ilk files. ldflags = incremental_linking_off_switch } else { # Otherwise just do the default incremental linking for this build type. ldflags = default_incremental_linking_switch } } # Character set ---------------------------------------------------------------- # Not including this config means "ansi" (8-bit system codepage). config("unicode") { defines = [ "_UNICODE", "UNICODE", ] } # Lean and mean ---------------------------------------------------------------- # Some third party code might not compile with WIN32_LEAN_AND_MEAN so we have # to have a separate config for it. Remove this config from your target to # get the "bloaty and accomodating" version of windows.h. config("lean_and_mean") { defines = [ "WIN32_LEAN_AND_MEAN" ] } # Nominmax -------------------------------------------------------------------- # Some third party code defines NOMINMAX before including windows.h, which # then causes warnings when it's been previously defined on the command line. # For such targets, this config can be removed. config("nominmax") { defines = [ "NOMINMAX" ] }