// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCDebugRectHistory_h #define CCDebugRectHistory_h #if USE(ACCELERATED_COMPOSITING) #include "FloatRect.h" #include "IntRect.h" #include #include #include namespace WebCore { class CCLayerImpl; struct CCLayerTreeSettings; // There are currently six types of debug rects: // // - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the // texture resource; in most cases implying that WebCore had to repaint them, too. // // - Property-changed rects: enclosing bounds of layers that cause changes to the screen // even if the layer did not change internally. (For example, if the layer's opacity or // position changes.) // // - Surface damage rects: the aggregate damage on a target surface that is caused by all // layers and surfaces that contribute to it. This includes (1) paint rects, (2) property- // changed rects, and (3) newly exposed areas. // // - Screen space rects: this is the region the contents occupy in screen space. // // - Replica screen space rects: this is the region the replica's contents occupy in screen space. // // - Occluding rects: these are the regions that contribute to the occluded region. // enum DebugRectType { PaintRectType, PropertyChangedRectType, SurfaceDamageRectType, ScreenSpaceRectType, ReplicaScreenSpaceRectType, OccludingRectType }; struct CCDebugRect { CCDebugRect(DebugRectType newType, FloatRect newRect) : type(newType) , rect(newRect) { } DebugRectType type; FloatRect rect; }; // This class maintains a history of rects of various types that can be used // for debugging purposes. The overhead of collecting rects is performed only if // the appropriate CCLayerTreeSettings are enabled. class CCDebugRectHistory { WTF_MAKE_NONCOPYABLE(CCDebugRectHistory); public: static PassOwnPtr create() { return adoptPtr(new CCDebugRectHistory()); } // Note: Saving debug rects must happen before layers' change tracking is reset. void saveDebugRectsForCurrentFrame(CCLayerImpl* rootLayer, const Vector& renderSurfaceLayerList, const Vector& occludingScreenSpaceRects, const CCLayerTreeSettings&); const Vector& debugRects() { return m_debugRects; } private: CCDebugRectHistory(); void savePaintRects(CCLayerImpl*); void savePropertyChangedRects(const Vector& renderSurfaceLayerList); void saveSurfaceDamageRects(const Vector& renderSurfaceLayerList); void saveScreenSpaceRects(const Vector& renderSurfaceLayerList); void saveOccludingRects(const Vector& occludingScreenSpaceRects); Vector m_debugRects; }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif