// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "CCIOSurfaceLayerImpl.h" #include "base/stringprintf.h" #include "CCGraphicsContext.h" #include "CCIOSurfaceDrawQuad.h" #include "CCLayerTreeHostImpl.h" #include "CCQuadSink.h" #include "CCRendererGL.h" // For the GLC() macro. #include "Extensions3D.h" #include namespace cc { CCIOSurfaceLayerImpl::CCIOSurfaceLayerImpl(int id) : CCLayerImpl(id) , m_ioSurfaceId(0) , m_ioSurfaceChanged(false) , m_ioSurfaceTextureId(0) { } CCIOSurfaceLayerImpl::~CCIOSurfaceLayerImpl() { if (!m_ioSurfaceTextureId) return; CCGraphicsContext* context = layerTreeHostImpl()->context(); // FIXME: Implement this path for software compositing. WebKit::WebGraphicsContext3D* context3d = context->context3D(); if (context3d) context3d->deleteTexture(m_ioSurfaceTextureId); } void CCIOSurfaceLayerImpl::willDraw(CCResourceProvider* resourceProvider) { CCLayerImpl::willDraw(resourceProvider); if (m_ioSurfaceChanged) { WebKit::WebGraphicsContext3D* context3d = resourceProvider->graphicsContext3D(); if (!context3d) { // FIXME: Implement this path for software compositing. return; } // FIXME: Do this in a way that we can track memory usage. if (!m_ioSurfaceTextureId) m_ioSurfaceTextureId = context3d->createTexture(); GLC(context3d, context3d->activeTexture(GraphicsContext3D::TEXTURE0)); GLC(context3d, context3d->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, m_ioSurfaceTextureId)); GLC(context3d, context3d->texParameteri(Extensions3D::TEXTURE_RECTANGLE_ARB, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); GLC(context3d, context3d->texParameteri(Extensions3D::TEXTURE_RECTANGLE_ARB, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); GLC(context3d, context3d->texParameteri(Extensions3D::TEXTURE_RECTANGLE_ARB, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); GLC(context3d, context3d->texParameteri(Extensions3D::TEXTURE_RECTANGLE_ARB, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); context3d->texImageIOSurface2DCHROMIUM(Extensions3D::TEXTURE_RECTANGLE_ARB, m_ioSurfaceSize.width(), m_ioSurfaceSize.height(), m_ioSurfaceId, 0); // Do not check for error conditions. texImageIOSurface2DCHROMIUM is supposed to hold on to // the last good IOSurface if the new one is already closed. This is only a possibility // during live resizing of plugins. However, it seems that this is not sufficient to // completely guard against garbage being drawn. If this is found to be a significant issue, // it may be necessary to explicitly tell the embedder when to free the surfaces it has // allocated. m_ioSurfaceChanged = false; } } void CCIOSurfaceLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) { CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); IntRect quadRect(IntPoint(), contentBounds()); quadSink.append(CCIOSurfaceDrawQuad::create(sharedQuadState, quadRect, m_ioSurfaceSize, m_ioSurfaceTextureId, CCIOSurfaceDrawQuad::Flipped), appendQuadsData); } void CCIOSurfaceLayerImpl::dumpLayerProperties(std::string* str, int indent) const { str->append(indentString(indent)); base::StringAppendF(str, "iosurface id: %u texture id: %u\n", m_ioSurfaceId, m_ioSurfaceTextureId); CCLayerImpl::dumpLayerProperties(str, indent); } void CCIOSurfaceLayerImpl::didLoseContext() { // We don't have a valid texture ID in the new context; however, // the IOSurface is still valid. m_ioSurfaceTextureId = 0; m_ioSurfaceChanged = true; } void CCIOSurfaceLayerImpl::setIOSurfaceProperties(unsigned ioSurfaceId, const IntSize& size) { if (m_ioSurfaceId != ioSurfaceId) m_ioSurfaceChanged = true; m_ioSurfaceId = ioSurfaceId; m_ioSurfaceSize = size; } } #endif // USE(ACCELERATED_COMPOSITING)