// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCInputHandler_h #define CCInputHandler_h #include "base/basictypes.h" #include namespace cc { class IntPoint; class IntSize; // The CCInputHandler is a way for the embedders to interact with // the impl thread side of the compositor implementation. // // There is one CCInputHandler for every CCLayerTreeHost. It is // created on the main thread and used only on the impl thread. // // The CCInputHandler is constructed with a CCInputHandlerClient, which is the // interface by which the handler can manipulate the LayerTree. class CCInputHandlerClient { public: enum ScrollStatus { ScrollOnMainThread, ScrollStarted, ScrollIgnored }; enum ScrollInputType { Gesture, Wheel }; // Selects a layer to be scrolled at a given point in window coordinates. // Returns ScrollStarted if the layer at the coordinates can be scrolled, // ScrollOnMainThread if the scroll event should instead be delegated to the // main thread, or ScrollIgnored if there is nothing to be scrolled at the // given coordinates. virtual ScrollStatus scrollBegin(const IntPoint&, ScrollInputType) = 0; // Scroll the selected layer starting at the given window coordinate. If // there is no room to move the layer in the requested direction, its first // ancestor layer that can be scrolled will be moved instead. Should only be // called if scrollBegin() returned ScrollStarted. virtual void scrollBy(const IntPoint&, const IntSize&) = 0; // Stop scrolling the selected layer. Should only be called if scrollBegin() // returned ScrollStarted. virtual void scrollEnd() = 0; virtual void pinchGestureBegin() = 0; virtual void pinchGestureUpdate(float magnifyDelta, const IntPoint& anchor) = 0; virtual void pinchGestureEnd() = 0; virtual void startPageScaleAnimation(const IntSize& targetPosition, bool anchorPoint, float pageScale, double startTime, double duration) = 0; // Request another callback to CCInputHandler::animate(). virtual void scheduleAnimation() = 0; protected: CCInputHandlerClient() { } virtual ~CCInputHandlerClient() { } private: DISALLOW_COPY_AND_ASSIGN(CCInputHandlerClient); }; class CCInputHandler { public: virtual ~CCInputHandler() { } virtual void bindToClient(CCInputHandlerClient*) = 0; virtual void animate(double monotonicTime) = 0; protected: CCInputHandler() { } private: DISALLOW_COPY_AND_ASSIGN(CCInputHandler); }; } #endif