// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCLayerAnimationController_h #define CCLayerAnimationController_h #include "CCAnimationEvents.h" #include "base/basictypes.h" #include "cc/own_ptr_vector.h" #include #include #include namespace WebKit { class WebTransformationMatrix; } namespace cc { class Animation; class IntSize; class KeyframeValueList; class CCLayerAnimationControllerClient { public: virtual ~CCLayerAnimationControllerClient() { } virtual int id() const = 0; virtual void setOpacityFromAnimation(float) = 0; virtual float opacity() const = 0; virtual void setTransformFromAnimation(const WebKit::WebTransformationMatrix&) = 0; virtual const WebKit::WebTransformationMatrix& transform() const = 0; }; class CCLayerAnimationController { public: static PassOwnPtr create(CCLayerAnimationControllerClient*); virtual ~CCLayerAnimationController(); // These methods are virtual for testing. virtual void addAnimation(PassOwnPtr); virtual void pauseAnimation(int animationId, double timeOffset); virtual void removeAnimation(int animationId); virtual void removeAnimation(int animationId, CCActiveAnimation::TargetProperty); virtual void suspendAnimations(double monotonicTime); virtual void resumeAnimations(double monotonicTime); // Ensures that the list of active animations on the main thread and the impl thread // are kept in sync. This function does not take ownership of the impl thread controller. virtual void pushAnimationUpdatesTo(CCLayerAnimationController*); void animate(double monotonicTime, CCAnimationEventsVector*); // Returns the active animation in the given group, animating the given property, if such an // animation exists. CCActiveAnimation* getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty) const; // Returns the active animation animating the given property that is either running, or is // next to run, if such an animation exists. CCActiveAnimation* getActiveAnimation(CCActiveAnimation::TargetProperty) const; // Returns true if there are any animations that have neither finished nor aborted. bool hasActiveAnimation() const; // Returns true if there is an animation currently animating the given property, or // if there is an animation scheduled to animate this property in the future. bool isAnimatingProperty(CCActiveAnimation::TargetProperty) const; // This is called in response to an animation being started on the impl thread. This // function updates the corresponding main thread animation's start time. void notifyAnimationStarted(const CCAnimationEvent&); // If a sync is forced, then the next time animation updates are pushed to the impl // thread, all animations will be transferred. void setForceSync() { m_forceSync = true; } void setClient(CCLayerAnimationControllerClient*); protected: explicit CCLayerAnimationController(CCLayerAnimationControllerClient*); private: typedef HashSet::Hash, WTF::UnsignedWithZeroKeyHashTraits > TargetProperties; void pushNewAnimationsToImplThread(CCLayerAnimationController*) const; void removeAnimationsCompletedOnMainThread(CCLayerAnimationController*) const; void pushPropertiesToImplThread(CCLayerAnimationController*) const; void replaceImplThreadAnimations(CCLayerAnimationController*) const; void startAnimationsWaitingForNextTick(double monotonicTime, CCAnimationEventsVector*); void startAnimationsWaitingForStartTime(double monotonicTime, CCAnimationEventsVector*); void startAnimationsWaitingForTargetAvailability(double monotonicTime, CCAnimationEventsVector*); void resolveConflicts(double monotonicTime); void markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector*); void purgeAnimationsMarkedForDeletion(); void tickAnimations(double monotonicTime); // If this is true, we force a sync to the impl thread. bool m_forceSync; CCLayerAnimationControllerClient* m_client; OwnPtrVector m_activeAnimations; DISALLOW_COPY_AND_ASSIGN(CCLayerAnimationController); }; } // namespace cc #endif // CCLayerAnimationController_h