// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCOcclusionTracker_h #define CCOcclusionTracker_h #include "base/basictypes.h" #include "CCLayerIterator.h" #include "FloatQuad.h" #include "Region.h" namespace cc { class CCOverdrawMetrics; class CCLayerImpl; class CCRenderSurface; class LayerChromium; class RenderSurfaceChromium; // This class is used to track occlusion of layers while traversing them in a front-to-back order. As each layer is visited, one of the // methods in this class is called to notify it about the current target surface. // Then, occlusion in the content space of the current layer may be queried, via methods such as occluded() and unoccludedContentRect(). // If the current layer owns a RenderSurface, then occlusion on that RenderSurface may also be queried via surfaceOccluded() and surfaceUnoccludedContentRect(). // Finally, once finished with the layer, occlusion behind the layer should be marked by calling markOccludedBehindLayer(). template class CCOcclusionTrackerBase { public: CCOcclusionTrackerBase(IntRect rootTargetRect, bool recordMetricsForFrame); // Called at the beginning of each step in the CCLayerIterator's front-to-back traversal. void enterLayer(const CCLayerIteratorPosition&); // Called at the end of each step in the CCLayerIterator's front-to-back traversal. void leaveLayer(const CCLayerIteratorPosition&); // Returns true if the given rect in content space for the layer is fully occluded in either screen space or the layer's target surface. bool occluded(const LayerType*, const IntRect& contentRect, bool* hasOcclusionFromOutsideTargetSurface = 0) const; // Gives an unoccluded sub-rect of |contentRect| in the content space of the layer. Used when considering occlusion for a layer that paints/draws something. IntRect unoccludedContentRect(const LayerType*, const IntRect& contentRect, bool* hasOcclusionFromOutsideTargetSurface = 0) const; // Gives an unoccluded sub-rect of |contentRect| in the content space of the renderTarget owned by the layer. // Used when considering occlusion for a contributing surface that is rendering into another target. IntRect unoccludedContributingSurfaceContentRect(const LayerType*, bool forReplica, const IntRect& contentRect, bool* hasOcclusionFromOutsideTargetSurface = 0) const; // Report operations for recording overdraw metrics. CCOverdrawMetrics& overdrawMetrics() const { return *m_overdrawMetrics.get(); } // Gives the region of the screen that is not occluded by something opaque. Region computeVisibleRegionInScreen() const { return subtract(Region(m_rootTargetRect), m_stack.last().occlusionInScreen); } void setMinimumTrackingSize(const IntSize& size) { m_minimumTrackingSize = size; } // The following is used for visualization purposes. void setOccludingScreenSpaceRectsContainer(Vector* rects) { m_occludingScreenSpaceRects = rects; } protected: struct StackObject { StackObject() : target(0) { } StackObject(const LayerType* target) : target(target) { } const LayerType* target; Region occlusionInScreen; Region occlusionInTarget; }; // The stack holds occluded regions for subtrees in the RenderSurface-Layer tree, so that when we leave a subtree we may // apply a mask to it, but not to the parts outside the subtree. // - The first time we see a new subtree under a target, we add that target to the top of the stack. This can happen as a layer representing itself, or as a target surface. // - When we visit a target surface, we apply its mask to its subtree, which is at the top of the stack. // - When we visit a layer representing itself, we add its occlusion to the current subtree, which is at the top of the stack. // - When we visit a layer representing a contributing surface, the current target will never be the top of the stack since we just came from the contributing surface. // We merge the occlusion at the top of the stack with the new current subtree. This new target is pushed onto the stack if not already there. Vector m_stack; // Allow tests to override this. virtual IntRect layerClipRectInTarget(const LayerType*) const; private: // Called when visiting a layer representing itself. If the target was not already current, then this indicates we have entered a new surface subtree. void enterRenderTarget(const LayerType* newTarget); // Called when visiting a layer representing a target surface. This indicates we have visited all the layers within the surface, and we may // perform any surface-wide operations. void finishedRenderTarget(const LayerType* finishedTarget); // Called when visiting a layer representing a contributing surface. This indicates that we are leaving our current surface, and // entering the new one. We then perform any operations required for merging results from the child subtree into its parent. void leaveToRenderTarget(const LayerType* newTarget); // Add the layer's occlusion to the tracked state. void markOccludedBehindLayer(const LayerType*); IntRect m_rootTargetRect; OwnPtr m_overdrawMetrics; IntSize m_minimumTrackingSize; // This is used for visualizing the occlusion tracking process. Vector* m_occludingScreenSpaceRects; DISALLOW_COPY_AND_ASSIGN(CCOcclusionTrackerBase); }; typedef CCOcclusionTrackerBase CCOcclusionTracker; typedef CCOcclusionTrackerBase CCOcclusionTrackerImpl; } #endif // CCOcclusionTracker_h