// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "CCRenderPass.h" #include "CCLayerImpl.h" #include "CCMathUtil.h" #include "CCOcclusionTracker.h" #include "CCQuadCuller.h" #include "CCSharedQuadState.h" #include "CCSolidColorDrawQuad.h" using WebKit::WebTransformationMatrix; namespace cc { PassOwnPtr CCRenderPass::create(Id id, IntRect outputRect, const WebKit::WebTransformationMatrix& transformToRootTarget) { return adoptPtr(new CCRenderPass(id, outputRect, transformToRootTarget)); } CCRenderPass::CCRenderPass(Id id, IntRect outputRect, const WebKit::WebTransformationMatrix& transformToRootTarget) : m_id(id) , m_transformToRootTarget(transformToRootTarget) , m_outputRect(outputRect) , m_hasTransparentBackground(true) , m_hasOcclusionFromOutsideTargetSurface(false) { ASSERT(id.layerId > 0); ASSERT(id.index >= 0); } PassOwnPtr CCRenderPass::copy(Id newId) const { ASSERT(newId != m_id); OwnPtr copyPass(create(newId, m_outputRect, m_transformToRootTarget)); copyPass->setDamageRect(m_damageRect); copyPass->setHasTransparentBackground(m_hasTransparentBackground); copyPass->setHasOcclusionFromOutsideTargetSurface(m_hasOcclusionFromOutsideTargetSurface); copyPass->setFilters(m_filters); copyPass->setBackgroundFilters(m_backgroundFilters); return copyPass.release(); } void CCRenderPass::appendQuadsForLayer(CCLayerImpl* layer, CCOcclusionTrackerImpl* occlusionTracker, CCAppendQuadsData& appendQuadsData) { const bool forSurface = false; CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface); layer->appendQuads(quadCuller, appendQuadsData); } void CCRenderPass::appendQuadsForRenderSurfaceLayer(CCLayerImpl* layer, const CCRenderPass* contributingRenderPass, CCOcclusionTrackerImpl* occlusionTracker, CCAppendQuadsData& appendQuadsData) { const bool forSurface = true; CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, layer, occlusionTracker, layer->hasDebugBorders(), forSurface); bool isReplica = false; layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id()); // Add replica after the surface so that it appears below the surface. if (layer->hasReplica()) { isReplica = true; layer->renderSurface()->appendQuads(quadCuller, appendQuadsData, isReplica, contributingRenderPass->id()); } } void CCRenderPass::appendQuadsToFillScreen(CCLayerImpl* rootLayer, SkColor screenBackgroundColor, const CCOcclusionTrackerImpl& occlusionTracker) { if (!rootLayer || !screenBackgroundColor) return; Region fillRegion = occlusionTracker.computeVisibleRegionInScreen(); if (fillRegion.isEmpty()) return; bool forSurface = false; CCQuadCuller quadCuller(m_quadList, m_sharedQuadStateList, rootLayer, &occlusionTracker, rootLayer->hasDebugBorders(), forSurface); // Manually create the quad state for the gutter quads, as the root layer // doesn't have any bounds and so can't generate this itself. // FIXME: Make the gutter quads generated by the solid color layer (make it smarter about generating quads to fill unoccluded areas). IntRect rootTargetRect = rootLayer->renderSurface()->contentRect(); float opacity = 1; bool opaque = true; CCSharedQuadState* sharedQuadState = quadCuller.useSharedQuadState(CCSharedQuadState::create(rootLayer->drawTransform(), rootTargetRect, rootTargetRect, opacity, opaque)); ASSERT(rootLayer->screenSpaceTransform().isInvertible()); WebTransformationMatrix transformToLayerSpace = rootLayer->screenSpaceTransform().inverse(); Vector fillRects = fillRegion.rects(); for (size_t i = 0; i < fillRects.size(); ++i) { // The root layer transform is composed of translations and scales only, no perspective, so mapping is sufficient. IntRect layerRect = CCMathUtil::mapClippedRect(transformToLayerSpace, cc::IntRect(fillRects[i])); // Skip the quad culler and just append the quads directly to avoid occlusion checks. m_quadList.append(CCSolidColorDrawQuad::create(sharedQuadState, layerRect, screenBackgroundColor)); } } }