// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCScheduler_h #define CCScheduler_h #include "CCFrameRateController.h" #include "CCSchedulerStateMachine.h" #include "base/time.h" #include #include namespace cc { class CCThread; struct CCScheduledActionDrawAndSwapResult { CCScheduledActionDrawAndSwapResult() : didDraw(false) , didSwap(false) { } CCScheduledActionDrawAndSwapResult(bool didDraw, bool didSwap) : didDraw(didDraw) , didSwap(didSwap) { } bool didDraw; bool didSwap; }; class CCSchedulerClient { public: virtual void scheduledActionBeginFrame() = 0; virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossible() = 0; virtual CCScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced() = 0; virtual void scheduledActionCommit() = 0; virtual void scheduledActionBeginContextRecreation() = 0; virtual void scheduledActionAcquireLayerTexturesForMainThread() = 0; virtual void didAnticipatedDrawTimeChange(base::TimeTicks) = 0; protected: virtual ~CCSchedulerClient() { } }; class CCScheduler : CCFrameRateControllerClient { WTF_MAKE_NONCOPYABLE(CCScheduler); public: static PassOwnPtr create(CCSchedulerClient* client, PassOwnPtr frameRateController) { return adoptPtr(new CCScheduler(client, frameRateController)); } virtual ~CCScheduler(); void setCanBeginFrame(bool); void setVisible(bool); void setCanDraw(bool); void setNeedsCommit(); // Like setNeedsCommit(), but ensures a commit will definitely happen even if we are not visible. void setNeedsForcedCommit(); void setNeedsRedraw(); void setMainThreadNeedsLayerTextures(); // Like setNeedsRedraw(), but ensures the draw will definitely happen even if we are not visible. void setNeedsForcedRedraw(); void beginFrameComplete(); void beginFrameAborted(); void setMaxFramesPending(int); void setSwapBuffersCompleteSupported(bool); void didSwapBuffersComplete(); void didLoseContext(); void didRecreateContext(); bool commitPending() const { return m_stateMachine.commitPending(); } bool redrawPending() const { return m_stateMachine.redrawPending(); } void setTimebaseAndInterval(base::TimeTicks timebase, base::TimeDelta interval); base::TimeTicks anticipatedDrawTime(); // CCFrameRateControllerClient implementation virtual void vsyncTick(bool throttled) OVERRIDE; private: CCScheduler(CCSchedulerClient*, PassOwnPtr); void processScheduledActions(); CCSchedulerClient* m_client; OwnPtr m_frameRateController; CCSchedulerStateMachine m_stateMachine; }; } #endif // CCScheduler_h