// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCTextureLayerImpl_h #define CCTextureLayerImpl_h #include "CCLayerImpl.h" namespace cc { class CCTextureLayerImpl : public CCLayerImpl { public: static PassOwnPtr create(int id) { return adoptPtr(new CCTextureLayerImpl(id)); } virtual ~CCTextureLayerImpl(); virtual void willDraw(CCResourceProvider*) OVERRIDE; virtual void appendQuads(CCQuadSink&, CCAppendQuadsData&) OVERRIDE; virtual void didDraw(CCResourceProvider*) OVERRIDE; virtual void didLoseContext() OVERRIDE; virtual void dumpLayerProperties(std::string*, int indent) const OVERRIDE; unsigned textureId() const { return m_textureId; } void setTextureId(unsigned id) { m_textureId = id; } void setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; } void setFlipped(bool flipped) { m_flipped = flipped; } void setUVRect(const FloatRect& rect) { m_uvRect = rect; } private: explicit CCTextureLayerImpl(int); virtual const char* layerTypeAsString() const OVERRIDE { return "TextureLayer"; } unsigned m_textureId; CCResourceProvider::ResourceId m_externalTextureResource; bool m_premultipliedAlpha; bool m_flipped; FloatRect m_uvRect; }; } #endif // CCTextureLayerImpl_h