// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #if USE(ACCELERATED_COMPOSITING) #include "FrameBufferSkPictureCanvasLayerTextureUpdater.h" #include "CCProxy.h" #include "LayerPainterChromium.h" #include "SkCanvas.h" #include "SkGpuDevice.h" #include #include using WebKit::WebGraphicsContext3D; using WebKit::WebSharedGraphicsContext3D; namespace cc { static PassOwnPtr createAcceleratedCanvas(GrContext* grContext, IntSize canvasSize, unsigned textureId) { GrPlatformTextureDesc textureDesc; textureDesc.fFlags = kRenderTarget_GrPlatformTextureFlag; textureDesc.fWidth = canvasSize.width(); textureDesc.fHeight = canvasSize.height(); textureDesc.fConfig = kSkia8888_GrPixelConfig; textureDesc.fTextureHandle = textureId; SkAutoTUnref target(grContext->createPlatformTexture(textureDesc)); SkAutoTUnref device(new SkGpuDevice(grContext, target.get())); return adoptPtr(new SkCanvas(device.get())); } FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::Texture(FrameBufferSkPictureCanvasLayerTextureUpdater* textureUpdater, scoped_ptr texture) : LayerTextureUpdater::Texture(texture.Pass()) , m_textureUpdater(textureUpdater) { } FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::~Texture() { } void FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::updateRect(CCResourceProvider* resourceProvider, const IntRect& sourceRect, const IntSize& destOffset) { WebGraphicsContext3D* sharedContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext(); GrContext* sharedGrContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext(); if (!sharedContext || !sharedGrContext) return; textureUpdater()->updateTextureRect(sharedContext, sharedGrContext, resourceProvider, texture(), sourceRect, destOffset); } PassRefPtr FrameBufferSkPictureCanvasLayerTextureUpdater::create(PassOwnPtr painter) { return adoptRef(new FrameBufferSkPictureCanvasLayerTextureUpdater(painter)); } FrameBufferSkPictureCanvasLayerTextureUpdater::FrameBufferSkPictureCanvasLayerTextureUpdater(PassOwnPtr painter) : SkPictureCanvasLayerTextureUpdater(painter) { } FrameBufferSkPictureCanvasLayerTextureUpdater::~FrameBufferSkPictureCanvasLayerTextureUpdater() { } PassOwnPtr FrameBufferSkPictureCanvasLayerTextureUpdater::createTexture(CCPrioritizedTextureManager* manager) { return adoptPtr(new Texture(this, CCPrioritizedTexture::create(manager))); } LayerTextureUpdater::SampledTexelFormat FrameBufferSkPictureCanvasLayerTextureUpdater::sampledTexelFormat(GC3Denum textureFormat) { // Here we directly render to the texture, so the component order is always correct. return LayerTextureUpdater::SampledTexelFormatRGBA; } void FrameBufferSkPictureCanvasLayerTextureUpdater::updateTextureRect(WebGraphicsContext3D* context, GrContext* grContext, CCResourceProvider* resourceProvider, CCPrioritizedTexture* texture, const IntRect& sourceRect, const IntSize& destOffset) { texture->acquireBackingTexture(resourceProvider); // Flush the context in which the backing texture is created so that it // is available in other shared contexts. It is important to do here // because the backing texture is created in one context while it is // being written to in another. resourceProvider->flush(); CCResourceProvider::ScopedWriteLockGL lock(resourceProvider, texture->resourceId()); // Make sure ganesh uses the correct GL context. context->makeContextCurrent(); // Create an accelerated canvas to draw on. OwnPtr canvas = createAcceleratedCanvas(grContext, texture->size(), lock.textureId()); // The compositor expects the textures to be upside-down so it can flip // the final composited image. Ganesh renders the image upright so we // need to do a y-flip. canvas->translate(0.0, texture->size().height()); canvas->scale(1.0, -1.0); // Clip to the destination on the texture that must be updated. canvas->clipRect(SkRect::MakeXYWH(destOffset.width(), destOffset.height(), sourceRect.width(), sourceRect.height())); // Translate the origin of contentRect to that of destRect. // Note that destRect is defined relative to sourceRect. canvas->translate(contentRect().x() - sourceRect.x() + destOffset.width(), contentRect().y() - sourceRect.y() + destOffset.height()); drawPicture(canvas.get()); // Flush ganesh context so that all the rendered stuff appears on the texture. grContext->flush(); // Flush the GL context so rendering results from this context are visible in the compositor's context. context->flush(); } } // namespace cc #endif // USE(ACCELERATED_COMPOSITING)