// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef LayerTextureUpdater_h #define LayerTextureUpdater_h #if USE(ACCELERATED_COMPOSITING) #include "CCPrioritizedTexture.h" #include "GraphicsTypes3D.h" #include namespace cc { class IntRect; class IntSize; class TextureManager; struct CCRenderingStats; class LayerTextureUpdater : public RefCounted { public: // Allows texture uploaders to store per-tile resources. class Texture { public: virtual ~Texture() { } CCPrioritizedTexture* texture() { return m_texture.get(); } void swapTextureWith(OwnPtr& texture) { m_texture.swap(texture); } virtual void prepareRect(const IntRect& /* sourceRect */, CCRenderingStats&) { } virtual void updateRect(CCResourceProvider*, const IntRect& sourceRect, const IntSize& destOffset) = 0; protected: explicit Texture(PassOwnPtr texture) : m_texture(texture) { } private: OwnPtr m_texture; }; LayerTextureUpdater() { turnOffVerifier(); // In the component build we don't have WTF threading initialized in this DLL so the thread verifier explodes. } virtual ~LayerTextureUpdater() { } enum SampledTexelFormat { SampledTexelFormatRGBA, SampledTexelFormatBGRA, SampledTexelFormatInvalid, }; virtual PassOwnPtr createTexture(CCPrioritizedTextureManager*) = 0; // Returns the format of the texel uploaded by this interface. // This format should not be confused by texture internal format. // This format specifies the component order in the sampled texel. // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red. virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0; // The |resultingOpaqueRect| gives back a region of the layer that was painted opaque. If the layer is marked opaque in the updater, // then this region should be ignored in preference for the entire layer's area. virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tileSize, float contentsWidthScale, float contentsHeightScale, IntRect& resultingOpaqueRect, CCRenderingStats&) { } // Set true by the layer when it is known that the entire output is going to be opaque. virtual void setOpaque(bool) { } }; } // namespace cc #endif // USE(ACCELERATED_COMPOSITING) #endif // LayerTextureUpdater_h