// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TextureUploader_h #define TextureUploader_h #include "LayerTextureUpdater.h" namespace cc { class TextureUploader { public: struct Parameters { LayerTextureUpdater::Texture* texture; IntRect sourceRect; IntSize destOffset; }; virtual ~TextureUploader() { } virtual bool isBusy() = 0; // Returns our throughput on the GPU process virtual double estimatedTexturesPerSecond() = 0; virtual void beginUploads() = 0; virtual void endUploads() = 0; virtual void uploadTexture(CCResourceProvider*, Parameters) = 0; }; } #endif