// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/active_animation.h" #include "cc/test/animation_test_common.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using namespace WebKitTests; namespace cc { namespace { scoped_ptr createActiveAnimation(int iterations, double duration) { scoped_ptr toReturn(ActiveAnimation::create(make_scoped_ptr(new FakeFloatAnimationCurve(duration)).PassAs(), 0, 1, ActiveAnimation::Opacity)); toReturn->setIterations(iterations); return toReturn.Pass(); } scoped_ptr createActiveAnimation(int iterations) { return createActiveAnimation(iterations, 1); } TEST(ActiveAnimationTest, TrimTimeZeroIterations) { scoped_ptr anim(createActiveAnimation(0)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1)); } TEST(ActiveAnimationTest, TrimTimeOneIteration) { scoped_ptr anim(createActiveAnimation(1)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(2)); } TEST(ActiveAnimationTest, TrimTimeInfiniteIterations) { scoped_ptr anim(createActiveAnimation(-1)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1.5)); } TEST(ActiveAnimationTest, TrimTimeAlternating) { scoped_ptr anim(createActiveAnimation(-1)); anim->setAlternatesDirection(true); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1)); EXPECT_EQ(0.75, anim->trimTimeToCurrentIteration(1.25)); } TEST(ActiveAnimationTest, TrimTimeStartTime) { scoped_ptr anim(createActiveAnimation(1)); anim->setStartTime(4); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(4)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(4.5)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(5)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(6)); } TEST(ActiveAnimationTest, TrimTimeTimeOffset) { scoped_ptr anim(createActiveAnimation(1)); anim->setTimeOffset(4); anim->setStartTime(4); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1)); } TEST(ActiveAnimationTest, TrimTimePauseResume) { scoped_ptr anim(createActiveAnimation(1)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5)); anim->setRunState(ActiveAnimation::Paused, 0.5); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024)); anim->setRunState(ActiveAnimation::Running, 1024); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5)); } TEST(ActiveAnimationTest, TrimTimeSuspendResume) { scoped_ptr anim(createActiveAnimation(1)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5)); anim->suspend(0.5); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024)); anim->resume(1024); EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024)); EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5)); } TEST(ActiveAnimationTest, TrimTimeZeroDuration) { scoped_ptr anim(createActiveAnimation(0, 0)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0)); EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1)); } TEST(ActiveAnimationTest, IsFinishedAtZeroIterations) { scoped_ptr anim(createActiveAnimation(0)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_FALSE(anim->isFinishedAt(-1)); EXPECT_TRUE(anim->isFinishedAt(0)); EXPECT_TRUE(anim->isFinishedAt(1)); } TEST(ActiveAnimationTest, IsFinishedAtOneIteration) { scoped_ptr anim(createActiveAnimation(1)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_FALSE(anim->isFinishedAt(-1)); EXPECT_FALSE(anim->isFinishedAt(0)); EXPECT_TRUE(anim->isFinishedAt(1)); EXPECT_TRUE(anim->isFinishedAt(2)); } TEST(ActiveAnimationTest, IsFinishedAtInfiniteIterations) { scoped_ptr anim(createActiveAnimation(-1)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_FALSE(anim->isFinishedAt(0)); EXPECT_FALSE(anim->isFinishedAt(0.5)); EXPECT_FALSE(anim->isFinishedAt(1)); EXPECT_FALSE(anim->isFinishedAt(1.5)); } TEST(ActiveAnimationTest, IsFinishedAtNotRunning) { scoped_ptr anim(createActiveAnimation(0)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_TRUE(anim->isFinishedAt(0)); anim->setRunState(ActiveAnimation::Paused, 0); EXPECT_FALSE(anim->isFinishedAt(0)); anim->setRunState(ActiveAnimation::WaitingForNextTick, 0); EXPECT_FALSE(anim->isFinishedAt(0)); anim->setRunState(ActiveAnimation::WaitingForTargetAvailability, 0); EXPECT_FALSE(anim->isFinishedAt(0)); anim->setRunState(ActiveAnimation::WaitingForStartTime, 0); EXPECT_FALSE(anim->isFinishedAt(0)); anim->setRunState(ActiveAnimation::Finished, 0); EXPECT_TRUE(anim->isFinishedAt(0)); anim->setRunState(ActiveAnimation::Aborted, 0); EXPECT_TRUE(anim->isFinishedAt(0)); } TEST(ActiveAnimationTest, IsFinished) { scoped_ptr anim(createActiveAnimation(1)); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::Paused, 0); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::WaitingForNextTick, 0); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::WaitingForTargetAvailability, 0); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::WaitingForStartTime, 0); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::Finished, 0); EXPECT_TRUE(anim->isFinished()); anim->setRunState(ActiveAnimation::Aborted, 0); EXPECT_TRUE(anim->isFinished()); } TEST(ActiveAnimationTest, IsFinishedNeedsSynchronizedStartTime) { scoped_ptr anim(createActiveAnimation(1)); anim->setRunState(ActiveAnimation::Running, 2); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::Paused, 2); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::WaitingForNextTick, 2); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::WaitingForTargetAvailability, 2); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::WaitingForStartTime, 2); EXPECT_FALSE(anim->isFinished()); anim->setRunState(ActiveAnimation::Finished, 0); EXPECT_TRUE(anim->isFinished()); anim->setRunState(ActiveAnimation::Aborted, 0); EXPECT_TRUE(anim->isFinished()); } TEST(ActiveAnimationTest, RunStateChangesIgnoredWhileSuspended) { scoped_ptr anim(createActiveAnimation(1)); anim->suspend(0); EXPECT_EQ(ActiveAnimation::Paused, anim->runState()); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_EQ(ActiveAnimation::Paused, anim->runState()); anim->resume(0); anim->setRunState(ActiveAnimation::Running, 0); EXPECT_EQ(ActiveAnimation::Running, anim->runState()); } } // namespace } // namespace cc