// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/animation.h" #include #include "base/debug/trace_event.h" #include "base/string_util.h" #include "cc/animation_curve.h" namespace { // This should match the RunState enum. static const char* const s_runStateNames[] = { "WaitingForNextTick", "WaitingForTargetAvailability", "WaitingForStartTime", "WaitingForDeletion", "Starting", "Running", "Paused", "Finished", "Aborted" }; COMPILE_ASSERT(static_cast(cc::Animation::RunStateEnumSize) == arraysize(s_runStateNames), RunState_names_match_enum); // This should match the TargetProperty enum. static const char* const s_targetPropertyNames[] = { "Transform", "Opacity" }; COMPILE_ASSERT(static_cast(cc::Animation::TargetPropertyEnumSize) == arraysize(s_targetPropertyNames), TargetProperty_names_match_enum); } // namespace namespace cc { scoped_ptr Animation::Create( scoped_ptr curve, int animation_id, int group_id, TargetProperty target_property) { return make_scoped_ptr(new Animation(curve.Pass(), animation_id, group_id, target_property)); } Animation::Animation(scoped_ptr curve, int animation_id, int group_id, TargetProperty target_property) : curve_(curve.Pass()), id_(animation_id), group_(group_id), target_property_(target_property), run_state_(WaitingForTargetAvailability), iterations_(1), start_time_(0), alternates_direction_(false), time_offset_(0), needs_synchronized_start_time_(false), suspended_(false), pause_time_(0), total_paused_time_(0), is_controlling_instance_(false), is_impl_only_(false) {} Animation::~Animation() { if (run_state_ == Running || run_state_ == Paused) SetRunState(Aborted, 0); } void Animation::SetRunState(RunState run_state, double monotonic_time) { if (suspended_) return; char nameBuffer[256]; base::snprintf(nameBuffer, sizeof(nameBuffer), "%s-%d%s", s_targetPropertyNames[target_property_], group_, is_controlling_instance_ ? "(impl)" : ""); bool is_waiting_to_start = run_state_ == WaitingForNextTick || run_state_ == WaitingForTargetAvailability || run_state_ == WaitingForStartTime || run_state_ == Starting; if (is_waiting_to_start && run_state == Running) { TRACE_EVENT_ASYNC_BEGIN1( "cc", "Animation", this, "Name", TRACE_STR_COPY(nameBuffer)); } bool was_finished = is_finished(); const char* old_run_state_name = s_runStateNames[run_state_]; if (run_state == Running && run_state_ == Paused) total_paused_time_ += monotonic_time - pause_time_; else if (run_state == Paused) pause_time_ = monotonic_time; run_state_ = run_state; const char* new_run_state_name = s_runStateNames[run_state]; if (!was_finished && is_finished()) TRACE_EVENT_ASYNC_END0("cc", "Animation", this); char stateBuffer[256]; base::snprintf(stateBuffer, sizeof(stateBuffer), "%s->%s", old_run_state_name, new_run_state_name); TRACE_EVENT_INSTANT2("cc", "LayerAnimationController::setRunState", "Name", TRACE_STR_COPY(nameBuffer), "State", TRACE_STR_COPY(stateBuffer)); } void Animation::Suspend(double monotonic_time) { SetRunState(Paused, monotonic_time); suspended_ = true; } void Animation::Resume(double monotonic_time) { suspended_ = false; SetRunState(Running, monotonic_time); } bool Animation::IsFinishedAt(double monotonic_time) const { if (is_finished()) return true; if (needs_synchronized_start_time_) return false; return run_state_ == Running && iterations_ >= 0 && iterations_ * curve_->Duration() <= (monotonic_time - start_time() - total_paused_time_); } double Animation::TrimTimeToCurrentIteration(double monotonic_time) const { double trimmed = monotonic_time + time_offset_; // If we're paused, time is 'stuck' at the pause time. if (run_state_ == Paused) trimmed = pause_time_; // Returned time should always be relative to the start time and should // subtract all time spent paused. trimmed -= start_time_ + total_paused_time_; // Zero is always the start of the animation. if (trimmed <= 0) return 0; // Always return zero if we have no iterations. if (!iterations_) return 0; // Don't attempt to trim if we have no duration. if (curve_->Duration() <= 0) return 0; // If less than an iteration duration, just return trimmed. if (trimmed < curve_->Duration()) return trimmed; // If greater than or equal to the total duration, return iteration duration. if (iterations_ >= 0 && trimmed >= curve_->Duration() * iterations_) { if (alternates_direction_ && !(iterations_ % 2)) return 0; return curve_->Duration(); } // We need to know the current iteration if we're alternating. int iteration = static_cast(trimmed / curve_->Duration()); // Calculate x where trimmed = x + n * curve_->Duration() for some positive // integer n. trimmed = fmod(trimmed, curve_->Duration()); // If we're alternating and on an odd iteration, reverse the direction. if (alternates_direction_ && iteration % 2 == 1) return curve_->Duration() - trimmed; return trimmed; } scoped_ptr Animation::Clone(InstanceType instance_type) const { return CloneAndInitialize(instance_type, run_state_, start_time_); } scoped_ptr Animation::CloneAndInitialize(InstanceType instance_type, RunState initial_run_state, double start_time) const { scoped_ptr to_return( new Animation(curve_->Clone(), id_, group_, target_property_)); to_return->run_state_ = initial_run_state; to_return->iterations_ = iterations_; to_return->start_time_ = start_time; to_return->pause_time_ = pause_time_; to_return->total_paused_time_ = total_paused_time_; to_return->time_offset_ = time_offset_; to_return->alternates_direction_ = alternates_direction_; to_return->is_controlling_instance_ = instance_type == ControllingInstance; return to_return.Pass(); } void Animation::PushPropertiesTo(Animation* other) const { // Currently, we only push changes due to pausing and resuming animations on // the main thread. if (run_state_ == Animation::Paused || other->run_state_ == Animation::Paused) { other->run_state_ = run_state_; other->pause_time_ = pause_time_; other->total_paused_time_ = total_paused_time_; } } } // namespace cc