// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_ANIMATION_ANIMATION_REGISTRAR_H_ #define CC_ANIMATION_ANIMATION_REGISTRAR_H_ #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "cc/animation/animation_events.h" #include "cc/base/cc_export.h" namespace cc { class LayerAnimationController; class CC_EXPORT AnimationRegistrar { public: typedef base::hash_map AnimationControllerMap; static scoped_ptr Create() { return make_scoped_ptr(new AnimationRegistrar()); } virtual ~AnimationRegistrar(); // If an animation has been registered for the given id, return it. Otherwise // creates a new one and returns a scoped_refptr to it. scoped_refptr GetAnimationControllerForId(int id); // Registers the given animation controller as active. An active animation // controller is one that has a running animation that needs to be ticked. void DidActivateAnimationController(LayerAnimationController* controller); // Unregisters the given animation controller. When this happens, the // animation controller will no longer be ticked (since it's not active). It // is not an error to call this function with a deactivated controller. void DidDeactivateAnimationController(LayerAnimationController* controller); // Registers the given controller as alive. void RegisterAnimationController(LayerAnimationController* controller); // Unregisters the given controller as alive. void UnregisterAnimationController(LayerAnimationController* controller); const AnimationControllerMap& active_animation_controllers_for_testing() const { return active_animation_controllers_; } const AnimationControllerMap& all_animation_controllers_for_testing() const { return all_animation_controllers_; } void set_supports_scroll_animations(bool supports_scroll_animations) { supports_scroll_animations_ = supports_scroll_animations; } bool supports_scroll_animations() { return supports_scroll_animations_; } bool needs_animate_layers() const { return !active_animation_controllers_.empty(); } bool ActivateAnimations(); bool AnimateLayers(base::TimeTicks monotonic_time); bool UpdateAnimationState(bool start_ready_animations, AnimationEventsVector* events); scoped_ptr CreateEvents() { return make_scoped_ptr(new AnimationEventsVector()); } void SetAnimationEvents(scoped_ptr events); private: AnimationRegistrar(); AnimationControllerMap active_animation_controllers_; AnimationControllerMap all_animation_controllers_; bool supports_scroll_animations_; DISALLOW_COPY_AND_ASSIGN(AnimationRegistrar); }; } // namespace cc #endif // CC_ANIMATION_ANIMATION_REGISTRAR_H_