// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_ANIMATION_ANIMATION_TIMELINE_H_ #define CC_ANIMATION_ANIMATION_TIMELINE_H_ #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" namespace cc { class AnimationHost; class AnimationPlayer; // An AnimationTimeline owns a group of AnimationPlayers. // This is a cc counterpart for blink::AnimationTimeline (in 1:1 relationship). // Each AnimationTimeline and its AnimationPlayers have their copies on // the impl thread. We synchronize main thread and impl thread instances // using integer IDs. class CC_EXPORT AnimationTimeline : public base::RefCounted { public: static scoped_refptr Create(int id); scoped_refptr CreateImplInstance() const; int id() const { return id_; } // Parent AnimationHost. AnimationHost* animation_host() { return animation_host_; } const AnimationHost* animation_host() const { return animation_host_; } void SetAnimationHost(AnimationHost* animation_host); void set_is_impl_only(bool is_impl_only) { is_impl_only_ = is_impl_only; } bool is_impl_only() const { return is_impl_only_; } void AttachPlayer(scoped_refptr player); void DetachPlayer(scoped_refptr player); void ClearPlayers(); void PushPropertiesTo(AnimationTimeline* timeline_impl); AnimationPlayer* GetPlayerById(int player_id) const; private: friend class base::RefCounted; explicit AnimationTimeline(int id); virtual ~AnimationTimeline(); void PushAttachedPlayersToImplThread(AnimationTimeline* timeline) const; void RemoveDetachedPlayersFromImplThread(AnimationTimeline* timeline) const; void PushPropertiesToImplThread(AnimationTimeline* timeline); void ErasePlayer(scoped_refptr player); // A list of all players which this timeline owns. using IdToPlayerMap = std::unordered_map>; IdToPlayerMap id_to_player_map_; int id_; AnimationHost* animation_host_; // Impl-only AnimationTimeline has no main thread instance and lives on // it's own. bool is_impl_only_; DISALLOW_COPY_AND_ASSIGN(AnimationTimeline); }; } // namespace cc #endif // CC_ANIMATION_ANIMATION_TIMELINE_H_