// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/animation/layer_animation_controller.h" #include #include "cc/animation/animation.h" #include "cc/animation/animation_delegate.h" #include "cc/animation/animation_registrar.h" #include "cc/animation/keyframed_animation_curve.h" #include "cc/animation/layer_animation_value_observer.h" #include "cc/animation/layer_animation_value_provider.h" #include "cc/animation/scroll_offset_animation_curve.h" #include "cc/base/scoped_ptr_algorithm.h" #include "cc/output/filter_operations.h" #include "ui/gfx/box_f.h" #include "ui/gfx/transform.h" namespace cc { LayerAnimationController::LayerAnimationController(int id) : registrar_(0), id_(id), is_active_(false), value_provider_(NULL), layer_animation_delegate_(NULL), needs_to_start_animations_(false) { } LayerAnimationController::~LayerAnimationController() { if (registrar_) registrar_->UnregisterAnimationController(this); } scoped_refptr LayerAnimationController::Create( int id) { return make_scoped_refptr(new LayerAnimationController(id)); } void LayerAnimationController::PauseAnimation(int animation_id, base::TimeDelta time_offset) { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->id() == animation_id) { animations_[i]->SetRunState(Animation::Paused, time_offset + animations_[i]->start_time()); } } } struct HasAnimationId { explicit HasAnimationId(int id) : id_(id) {} bool operator()(Animation* animation) const { return animation->id() == id_; } private: int id_; }; void LayerAnimationController::RemoveAnimation(int animation_id) { animations_.erase(cc::remove_if(&animations_, animations_.begin(), animations_.end(), HasAnimationId(animation_id)), animations_.end()); UpdateActivation(NormalActivation); } struct HasAnimationIdAndProperty { HasAnimationIdAndProperty(int id, Animation::TargetProperty target_property) : id_(id), target_property_(target_property) {} bool operator()(Animation* animation) const { return animation->id() == id_ && animation->target_property() == target_property_; } private: int id_; Animation::TargetProperty target_property_; }; void LayerAnimationController::RemoveAnimation( int animation_id, Animation::TargetProperty target_property) { animations_.erase( cc::remove_if(&animations_, animations_.begin(), animations_.end(), HasAnimationIdAndProperty(animation_id, target_property)), animations_.end()); UpdateActivation(NormalActivation); } void LayerAnimationController::AbortAnimations( Animation::TargetProperty target_property) { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->target_property() == target_property && !animations_[i]->is_finished()) animations_[i]->SetRunState(Animation::Aborted, last_tick_time_); } } // Ensures that the list of active animations on the main thread and the impl // thread are kept in sync. void LayerAnimationController::PushAnimationUpdatesTo( LayerAnimationController* controller_impl) { DCHECK(this != controller_impl); if (!has_any_animation() && !controller_impl->has_any_animation()) return; PurgeAnimationsMarkedForDeletion(); PushNewAnimationsToImplThread(controller_impl); // Remove finished impl side animations only after pushing, // and only after the animations are deleted on the main thread // this insures we will never push an animation twice. RemoveAnimationsCompletedOnMainThread(controller_impl); PushPropertiesToImplThread(controller_impl); controller_impl->UpdateActivation(NormalActivation); UpdateActivation(NormalActivation); } void LayerAnimationController::Animate(base::TimeTicks monotonic_time) { DCHECK(!monotonic_time.is_null()); if (!HasValueObserver()) return; if (needs_to_start_animations_) StartAnimations(monotonic_time); TickAnimations(monotonic_time); last_tick_time_ = monotonic_time; } void LayerAnimationController::AccumulatePropertyUpdates( base::TimeTicks monotonic_time, AnimationEventsVector* events) { if (!events) return; for (size_t i = 0; i < animations_.size(); ++i) { Animation* animation = animations_[i]; if (!animation->is_impl_only()) continue; double trimmed = animation->TrimTimeToCurrentIteration(monotonic_time); switch (animation->target_property()) { case Animation::Opacity: { AnimationEvent event(AnimationEvent::PropertyUpdate, id_, animation->group(), Animation::Opacity, monotonic_time); const FloatAnimationCurve* float_animation_curve = animation->curve()->ToFloatAnimationCurve(); event.opacity = float_animation_curve->GetValue(trimmed); event.is_impl_only = true; events->push_back(event); break; } case Animation::Transform: { AnimationEvent event(AnimationEvent::PropertyUpdate, id_, animation->group(), Animation::Transform, monotonic_time); const TransformAnimationCurve* transform_animation_curve = animation->curve()->ToTransformAnimationCurve(); event.transform = transform_animation_curve->GetValue(trimmed); event.is_impl_only = true; events->push_back(event); break; } case Animation::Filter: { AnimationEvent event(AnimationEvent::PropertyUpdate, id_, animation->group(), Animation::Filter, monotonic_time); const FilterAnimationCurve* filter_animation_curve = animation->curve()->ToFilterAnimationCurve(); event.filters = filter_animation_curve->GetValue(trimmed); event.is_impl_only = true; events->push_back(event); break; } case Animation::BackgroundColor: { break; } case Animation::ScrollOffset: { // Impl-side changes to scroll offset are already sent back to the // main thread (e.g. for user-driven scrolling), so a PropertyUpdate // isn't needed. break; } case Animation::TargetPropertyEnumSize: NOTREACHED(); } } } void LayerAnimationController::UpdateState(bool start_ready_animations, AnimationEventsVector* events) { if (!HasActiveValueObserver()) return; DCHECK(last_tick_time_ != base::TimeTicks()); if (start_ready_animations) PromoteStartedAnimations(last_tick_time_, events); MarkFinishedAnimations(last_tick_time_); MarkAnimationsForDeletion(last_tick_time_, events); if (needs_to_start_animations_ && start_ready_animations) { StartAnimations(last_tick_time_); PromoteStartedAnimations(last_tick_time_, events); } AccumulatePropertyUpdates(last_tick_time_, events); UpdateActivation(NormalActivation); } struct AffectsNoObservers { bool operator()(Animation* animation) const { return !animation->affects_active_observers() && !animation->affects_pending_observers(); } }; void LayerAnimationController::ActivateAnimations() { for (size_t i = 0; i < animations_.size(); ++i) { animations_[i]->set_affects_active_observers( animations_[i]->affects_pending_observers()); } animations_.erase(cc::remove_if(&animations_, animations_.begin(), animations_.end(), AffectsNoObservers()), animations_.end()); UpdateActivation(NormalActivation); } void LayerAnimationController::AddAnimation(scoped_ptr animation) { animations_.push_back(animation.Pass()); needs_to_start_animations_ = true; UpdateActivation(NormalActivation); } Animation* LayerAnimationController::GetAnimation( int group_id, Animation::TargetProperty target_property) const { for (size_t i = 0; i < animations_.size(); ++i) if (animations_[i]->group() == group_id && animations_[i]->target_property() == target_property) return animations_[i]; return 0; } Animation* LayerAnimationController::GetAnimation( Animation::TargetProperty target_property) const { for (size_t i = 0; i < animations_.size(); ++i) { size_t index = animations_.size() - i - 1; if (animations_[index]->target_property() == target_property) return animations_[index]; } return 0; } bool LayerAnimationController::HasActiveAnimation() const { for (size_t i = 0; i < animations_.size(); ++i) { if (!animations_[i]->is_finished()) return true; } return false; } bool LayerAnimationController::IsAnimatingProperty( Animation::TargetProperty target_property) const { for (size_t i = 0; i < animations_.size(); ++i) { if (!animations_[i]->is_finished() && animations_[i]->target_property() == target_property) return true; } return false; } void LayerAnimationController::SetAnimationRegistrar( AnimationRegistrar* registrar) { if (registrar_ == registrar) return; if (registrar_) registrar_->UnregisterAnimationController(this); registrar_ = registrar; if (registrar_) registrar_->RegisterAnimationController(this); UpdateActivation(ForceActivation); } void LayerAnimationController::NotifyAnimationStarted( const AnimationEvent& event) { if (event.is_impl_only) { FOR_EACH_OBSERVER(LayerAnimationEventObserver, event_observers_, OnAnimationStarted(event)); if (layer_animation_delegate_) layer_animation_delegate_->NotifyAnimationStarted(event.monotonic_time, event.target_property); return; } for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->group() == event.group_id && animations_[i]->target_property() == event.target_property && animations_[i]->needs_synchronized_start_time()) { animations_[i]->set_needs_synchronized_start_time(false); if (!animations_[i]->has_set_start_time()) animations_[i]->set_start_time(event.monotonic_time); FOR_EACH_OBSERVER(LayerAnimationEventObserver, event_observers_, OnAnimationStarted(event)); if (layer_animation_delegate_) layer_animation_delegate_->NotifyAnimationStarted( event.monotonic_time, event.target_property); return; } } } void LayerAnimationController::NotifyAnimationFinished( const AnimationEvent& event) { if (event.is_impl_only) { if (layer_animation_delegate_) layer_animation_delegate_->NotifyAnimationFinished(event.monotonic_time, event.target_property); return; } for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->group() == event.group_id && animations_[i]->target_property() == event.target_property) { animations_[i]->set_received_finished_event(true); if (layer_animation_delegate_) layer_animation_delegate_->NotifyAnimationFinished( event.monotonic_time, event.target_property); return; } } } void LayerAnimationController::NotifyAnimationAborted( const AnimationEvent& event) { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->group() == event.group_id && animations_[i]->target_property() == event.target_property) { animations_[i]->SetRunState(Animation::Aborted, event.monotonic_time); } } } void LayerAnimationController::NotifyAnimationPropertyUpdate( const AnimationEvent& event) { bool notify_active_observers = true; bool notify_pending_observers = true; switch (event.target_property) { case Animation::Opacity: NotifyObserversOpacityAnimated( event.opacity, notify_active_observers, notify_pending_observers); break; case Animation::Transform: NotifyObserversTransformAnimated( event.transform, notify_active_observers, notify_pending_observers); break; default: NOTREACHED(); } } void LayerAnimationController::AddValueObserver( LayerAnimationValueObserver* observer) { if (!value_observers_.HasObserver(observer)) value_observers_.AddObserver(observer); } void LayerAnimationController::RemoveValueObserver( LayerAnimationValueObserver* observer) { value_observers_.RemoveObserver(observer); } void LayerAnimationController::AddEventObserver( LayerAnimationEventObserver* observer) { if (!event_observers_.HasObserver(observer)) event_observers_.AddObserver(observer); } void LayerAnimationController::RemoveEventObserver( LayerAnimationEventObserver* observer) { event_observers_.RemoveObserver(observer); } bool LayerAnimationController::HasFilterAnimationThatInflatesBounds() const { for (size_t i = 0; i < animations_.size(); ++i) { if (!animations_[i]->is_finished() && animations_[i]->target_property() == Animation::Filter && animations_[i] ->curve() ->ToFilterAnimationCurve() ->HasFilterThatMovesPixels()) return true; } return false; } bool LayerAnimationController::HasTransformAnimationThatInflatesBounds() const { return IsAnimatingProperty(Animation::Transform); } bool LayerAnimationController::FilterAnimationBoundsForBox( const gfx::BoxF& box, gfx::BoxF* bounds) const { // TODO(avallee): Implement. return false; } bool LayerAnimationController::TransformAnimationBoundsForBox( const gfx::BoxF& box, gfx::BoxF* bounds) const { DCHECK(HasTransformAnimationThatInflatesBounds()) << "TransformAnimationBoundsForBox will give incorrect results if there " << "are no transform animations affecting bounds, non-animated transform " << "is not known"; // Compute bounds based on animations for which is_finished() is false. // Do nothing if there are no such animations; in this case, it is assumed // that callers will take care of computing bounds based on the owning layer's // actual transform. *bounds = gfx::BoxF(); for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->is_finished() || animations_[i]->target_property() != Animation::Transform) continue; const TransformAnimationCurve* transform_animation_curve = animations_[i]->curve()->ToTransformAnimationCurve(); gfx::BoxF animation_bounds; bool success = transform_animation_curve->AnimatedBoundsForBox(box, &animation_bounds); if (!success) return false; bounds->Union(animation_bounds); } return true; } bool LayerAnimationController::HasAnimationThatAffectsScale() const { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->is_finished() || animations_[i]->target_property() != Animation::Transform) continue; const TransformAnimationCurve* transform_animation_curve = animations_[i]->curve()->ToTransformAnimationCurve(); if (transform_animation_curve->AffectsScale()) return true; } return false; } bool LayerAnimationController::HasOnlyTranslationTransforms() const { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->is_finished() || animations_[i]->target_property() != Animation::Transform) continue; const TransformAnimationCurve* transform_animation_curve = animations_[i]->curve()->ToTransformAnimationCurve(); if (!transform_animation_curve->IsTranslation()) return false; } return true; } bool LayerAnimationController::MaximumScale(float* max_scale) const { *max_scale = 0.f; for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->is_finished() || animations_[i]->target_property() != Animation::Transform) continue; const TransformAnimationCurve* transform_animation_curve = animations_[i]->curve()->ToTransformAnimationCurve(); float animation_scale = 0.f; if (!transform_animation_curve->MaximumScale(&animation_scale)) return false; *max_scale = std::max(*max_scale, animation_scale); } return true; } void LayerAnimationController::PushNewAnimationsToImplThread( LayerAnimationController* controller_impl) const { // Any new animations owned by the main thread's controller are cloned and // add to the impl thread's controller. for (size_t i = 0; i < animations_.size(); ++i) { // If the animation is already running on the impl thread, there is no // need to copy it over. if (controller_impl->GetAnimation(animations_[i]->group(), animations_[i]->target_property())) continue; // If the animation is not running on the impl thread, it does not // necessarily mean that it needs to be copied over and started; it may // have already finished. In this case, the impl thread animation will // have already notified that it has started and the main thread animation // will no longer need // a synchronized start time. if (!animations_[i]->needs_synchronized_start_time()) continue; // Scroll animations always start at the current scroll offset. if (animations_[i]->target_property() == Animation::ScrollOffset) { gfx::Vector2dF current_scroll_offset; if (controller_impl->value_provider_) { current_scroll_offset = controller_impl->value_provider_->ScrollOffsetForAnimation(); } else { // The owning layer isn't yet in the active tree, so the main thread // scroll offset will be up-to-date. current_scroll_offset = value_provider_->ScrollOffsetForAnimation(); } animations_[i]->curve()->ToScrollOffsetAnimationCurve()->SetInitialValue( current_scroll_offset); } // The new animation should be set to run as soon as possible. Animation::RunState initial_run_state = Animation::WaitingForTargetAvailability; scoped_ptr to_add( animations_[i]->CloneAndInitialize(initial_run_state)); DCHECK(!to_add->needs_synchronized_start_time()); to_add->set_affects_active_observers(false); controller_impl->AddAnimation(to_add.Pass()); } } static bool IsCompleted( Animation* animation, const LayerAnimationController* main_thread_controller) { if (animation->is_impl_only()) { return (animation->run_state() == Animation::WaitingForDeletion); } else { return !main_thread_controller->GetAnimation(animation->group(), animation->target_property()); } } static bool AffectsActiveOnlyAndIsWaitingForDeletion(Animation* animation) { return animation->run_state() == Animation::WaitingForDeletion && !animation->affects_pending_observers(); } void LayerAnimationController::RemoveAnimationsCompletedOnMainThread( LayerAnimationController* controller_impl) const { // Animations removed on the main thread should no longer affect pending // observers, and should stop affecting active observers after the next call // to ActivateAnimations. If already WaitingForDeletion, they can be removed // immediately. ScopedPtrVector& animations = controller_impl->animations_; for (size_t i = 0; i < animations.size(); ++i) { if (IsCompleted(animations[i], this)) animations[i]->set_affects_pending_observers(false); } animations.erase(cc::remove_if(&animations, animations.begin(), animations.end(), AffectsActiveOnlyAndIsWaitingForDeletion), animations.end()); } void LayerAnimationController::PushPropertiesToImplThread( LayerAnimationController* controller_impl) const { for (size_t i = 0; i < animations_.size(); ++i) { Animation* current_impl = controller_impl->GetAnimation( animations_[i]->group(), animations_[i]->target_property()); if (current_impl) animations_[i]->PushPropertiesTo(current_impl); } } void LayerAnimationController::StartAnimations(base::TimeTicks monotonic_time) { DCHECK(needs_to_start_animations_); needs_to_start_animations_ = false; // First collect running properties affecting each type of observer. TargetProperties blocked_properties_for_active_observers; TargetProperties blocked_properties_for_pending_observers; std::vector animations_waiting_for_target; animations_waiting_for_target.reserve(animations_.size()); for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->run_state() == Animation::Starting || animations_[i]->run_state() == Animation::Running) { if (animations_[i]->affects_active_observers()) { blocked_properties_for_active_observers.insert( animations_[i]->target_property()); } if (animations_[i]->affects_pending_observers()) { blocked_properties_for_pending_observers.insert( animations_[i]->target_property()); } } else if (animations_[i]->run_state() == Animation::WaitingForTargetAvailability) { animations_waiting_for_target.push_back(i); } } for (size_t i = 0; i < animations_waiting_for_target.size(); ++i) { // Collect all properties for animations with the same group id (they // should all also be in the list of animations). size_t animation_index = animations_waiting_for_target[i]; Animation* animation_waiting_for_target = animations_[animation_index]; // Check for the run state again even though the animation was waiting // for target because it might have changed the run state while handling // previous animation in this loop (if they belong to same group). if (animation_waiting_for_target->run_state() == Animation::WaitingForTargetAvailability) { TargetProperties enqueued_properties; bool affects_active_observers = animation_waiting_for_target->affects_active_observers(); bool affects_pending_observers = animation_waiting_for_target->affects_pending_observers(); enqueued_properties.insert( animation_waiting_for_target->target_property()); for (size_t j = animation_index + 1; j < animations_.size(); ++j) { if (animation_waiting_for_target->group() == animations_[j]->group()) { enqueued_properties.insert(animations_[j]->target_property()); affects_active_observers |= animations_[j]->affects_active_observers(); affects_pending_observers |= animations_[j]->affects_pending_observers(); } } // Check to see if intersection of the list of properties affected by // the group and the list of currently blocked properties is null, taking // into account the type(s) of observers affected by the group. In any // case, the group's target properties need to be added to the lists of // blocked properties. bool null_intersection = true; for (TargetProperties::iterator p_iter = enqueued_properties.begin(); p_iter != enqueued_properties.end(); ++p_iter) { if (affects_active_observers && !blocked_properties_for_active_observers.insert(*p_iter).second) null_intersection = false; if (affects_pending_observers && !blocked_properties_for_pending_observers.insert(*p_iter).second) null_intersection = false; } // If the intersection is null, then we are free to start the animations // in the group. if (null_intersection) { animation_waiting_for_target->SetRunState(Animation::Starting, monotonic_time); for (size_t j = animation_index + 1; j < animations_.size(); ++j) { if (animation_waiting_for_target->group() == animations_[j]->group()) { animations_[j]->SetRunState(Animation::Starting, monotonic_time); } } } else { needs_to_start_animations_ = true; } } } } void LayerAnimationController::PromoteStartedAnimations( base::TimeTicks monotonic_time, AnimationEventsVector* events) { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->run_state() == Animation::Starting && animations_[i]->affects_active_observers()) { animations_[i]->SetRunState(Animation::Running, monotonic_time); if (!animations_[i]->has_set_start_time() && !animations_[i]->needs_synchronized_start_time()) animations_[i]->set_start_time(monotonic_time); if (events) { AnimationEvent started_event(AnimationEvent::Started, id_, animations_[i]->group(), animations_[i]->target_property(), monotonic_time); started_event.is_impl_only = animations_[i]->is_impl_only(); if (started_event.is_impl_only) NotifyAnimationStarted(started_event); else events->push_back(started_event); } } } } void LayerAnimationController::MarkFinishedAnimations( base::TimeTicks monotonic_time) { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->IsFinishedAt(monotonic_time) && animations_[i]->run_state() != Animation::Aborted && animations_[i]->run_state() != Animation::WaitingForDeletion) animations_[i]->SetRunState(Animation::Finished, monotonic_time); } } void LayerAnimationController::MarkAnimationsForDeletion( base::TimeTicks monotonic_time, AnimationEventsVector* events) { bool marked_animations_for_deletions = false; std::vector animations_with_same_group_id; animations_with_same_group_id.reserve(animations_.size()); // Non-aborted animations are marked for deletion after a corresponding // AnimationEvent::Finished event is sent or received. This means that if // we don't have an events vector, we must ensure that non-aborted animations // have received a finished event before marking them for deletion. for (size_t i = 0; i < animations_.size(); i++) { int group_id = animations_[i]->group(); if (animations_[i]->run_state() == Animation::Aborted) { if (events && !animations_[i]->is_impl_only()) { AnimationEvent aborted_event(AnimationEvent::Aborted, id_, group_id, animations_[i]->target_property(), monotonic_time); events->push_back(aborted_event); } animations_[i]->SetRunState(Animation::WaitingForDeletion, monotonic_time); marked_animations_for_deletions = true; continue; } bool all_anims_with_same_id_are_finished = false; // Since deleting an animation on the main thread leads to its deletion // on the impl thread, we only mark a Finished main thread animation for // deletion once it has received a Finished event from the impl thread. bool animation_i_will_send_or_has_received_finish_event = events || animations_[i]->received_finished_event(); // If an animation is finished, and not already marked for deletion, // find out if all other animations in the same group are also finished. if (animations_[i]->run_state() == Animation::Finished && animation_i_will_send_or_has_received_finish_event) { // Clear the animations_with_same_group_id if it was added for // the previous animation's iteration. if (animations_with_same_group_id.size() > 0) animations_with_same_group_id.clear(); all_anims_with_same_id_are_finished = true; for (size_t j = 0; j < animations_.size(); ++j) { bool animation_j_will_send_or_has_received_finish_event = events || animations_[j]->received_finished_event(); if (group_id == animations_[j]->group()) { if (!animations_[j]->is_finished() || (animations_[j]->run_state() == Animation::Finished && !animation_j_will_send_or_has_received_finish_event)) { all_anims_with_same_id_are_finished = false; break; } else if (j >= i && animations_[j]->run_state() != Animation::Aborted) { // Mark down the animations which belong to the same group // and is not yet aborted. If this current iteration finds that all // animations with same ID are finished, then the marked // animations below will be set to WaitingForDeletion in next // iteration. animations_with_same_group_id.push_back(j); } } } } if (all_anims_with_same_id_are_finished) { // We now need to remove all animations with the same group id as // group_id (and send along animation finished notifications, if // necessary). for (size_t j = 0; j < animations_with_same_group_id.size(); j++) { size_t animation_index = animations_with_same_group_id[j]; if (events) { AnimationEvent finished_event( AnimationEvent::Finished, id_, animations_[animation_index]->group(), animations_[animation_index]->target_property(), monotonic_time); finished_event.is_impl_only = animations_[animation_index]->is_impl_only(); if (finished_event.is_impl_only) NotifyAnimationFinished(finished_event); else events->push_back(finished_event); } animations_[animation_index]->SetRunState( Animation::WaitingForDeletion, monotonic_time); } marked_animations_for_deletions = true; } } if (marked_animations_for_deletions) NotifyObserversAnimationWaitingForDeletion(); } static bool IsWaitingForDeletion(Animation* animation) { return animation->run_state() == Animation::WaitingForDeletion; } void LayerAnimationController::PurgeAnimationsMarkedForDeletion() { animations_.erase(cc::remove_if(&animations_, animations_.begin(), animations_.end(), IsWaitingForDeletion), animations_.end()); } void LayerAnimationController::TickAnimations(base::TimeTicks monotonic_time) { for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->run_state() == Animation::Starting || animations_[i]->run_state() == Animation::Running || animations_[i]->run_state() == Animation::Paused) { double trimmed = animations_[i]->TrimTimeToCurrentIteration(monotonic_time); switch (animations_[i]->target_property()) { case Animation::Transform: { const TransformAnimationCurve* transform_animation_curve = animations_[i]->curve()->ToTransformAnimationCurve(); const gfx::Transform transform = transform_animation_curve->GetValue(trimmed); NotifyObserversTransformAnimated( transform, animations_[i]->affects_active_observers(), animations_[i]->affects_pending_observers()); break; } case Animation::Opacity: { const FloatAnimationCurve* float_animation_curve = animations_[i]->curve()->ToFloatAnimationCurve(); const float opacity = std::max( std::min(float_animation_curve->GetValue(trimmed), 1.0f), 0.f); NotifyObserversOpacityAnimated( opacity, animations_[i]->affects_active_observers(), animations_[i]->affects_pending_observers()); break; } case Animation::Filter: { const FilterAnimationCurve* filter_animation_curve = animations_[i]->curve()->ToFilterAnimationCurve(); const FilterOperations filter = filter_animation_curve->GetValue(trimmed); NotifyObserversFilterAnimated( filter, animations_[i]->affects_active_observers(), animations_[i]->affects_pending_observers()); break; } case Animation::BackgroundColor: { // Not yet implemented. break; } case Animation::ScrollOffset: { const ScrollOffsetAnimationCurve* scroll_offset_animation_curve = animations_[i]->curve()->ToScrollOffsetAnimationCurve(); const gfx::Vector2dF scroll_offset = scroll_offset_animation_curve->GetValue(trimmed); NotifyObserversScrollOffsetAnimated( scroll_offset, animations_[i]->affects_active_observers(), animations_[i]->affects_pending_observers()); break; } // Do nothing for sentinel value. case Animation::TargetPropertyEnumSize: NOTREACHED(); } } } } void LayerAnimationController::UpdateActivation(UpdateActivationType type) { bool force = type == ForceActivation; if (registrar_) { bool was_active = is_active_; is_active_ = false; for (size_t i = 0; i < animations_.size(); ++i) { if (animations_[i]->run_state() != Animation::WaitingForDeletion) { is_active_ = true; break; } } if (is_active_ && (!was_active || force)) registrar_->DidActivateAnimationController(this); else if (!is_active_ && (was_active || force)) registrar_->DidDeactivateAnimationController(this); } } void LayerAnimationController::NotifyObserversOpacityAnimated( float opacity, bool notify_active_observers, bool notify_pending_observers) { if (value_observers_.might_have_observers()) { ObserverListBase::Iterator it( value_observers_); LayerAnimationValueObserver* obs; while ((obs = it.GetNext()) != NULL) { if ((notify_active_observers && notify_pending_observers) || (notify_active_observers && obs->IsActive()) || (notify_pending_observers && !obs->IsActive())) obs->OnOpacityAnimated(opacity); } } } void LayerAnimationController::NotifyObserversTransformAnimated( const gfx::Transform& transform, bool notify_active_observers, bool notify_pending_observers) { if (value_observers_.might_have_observers()) { ObserverListBase::Iterator it( value_observers_); LayerAnimationValueObserver* obs; while ((obs = it.GetNext()) != NULL) { if ((notify_active_observers && notify_pending_observers) || (notify_active_observers && obs->IsActive()) || (notify_pending_observers && !obs->IsActive())) obs->OnTransformAnimated(transform); } } } void LayerAnimationController::NotifyObserversFilterAnimated( const FilterOperations& filters, bool notify_active_observers, bool notify_pending_observers) { if (value_observers_.might_have_observers()) { ObserverListBase::Iterator it( value_observers_); LayerAnimationValueObserver* obs; while ((obs = it.GetNext()) != NULL) { if ((notify_active_observers && notify_pending_observers) || (notify_active_observers && obs->IsActive()) || (notify_pending_observers && !obs->IsActive())) obs->OnFilterAnimated(filters); } } } void LayerAnimationController::NotifyObserversScrollOffsetAnimated( const gfx::Vector2dF& scroll_offset, bool notify_active_observers, bool notify_pending_observers) { if (value_observers_.might_have_observers()) { ObserverListBase::Iterator it( value_observers_); LayerAnimationValueObserver* obs; while ((obs = it.GetNext()) != NULL) { if ((notify_active_observers && notify_pending_observers) || (notify_active_observers && obs->IsActive()) || (notify_pending_observers && !obs->IsActive())) obs->OnScrollOffsetAnimated(scroll_offset); } } } void LayerAnimationController::NotifyObserversAnimationWaitingForDeletion() { FOR_EACH_OBSERVER(LayerAnimationValueObserver, value_observers_, OnAnimationWaitingForDeletion()); } bool LayerAnimationController::HasValueObserver() { if (value_observers_.might_have_observers()) { ObserverListBase::Iterator it( value_observers_); return it.GetNext() != NULL; } return false; } bool LayerAnimationController::HasActiveValueObserver() { if (value_observers_.might_have_observers()) { ObserverListBase::Iterator it( value_observers_); LayerAnimationValueObserver* obs; while ((obs = it.GetNext()) != NULL) if (obs->IsActive()) return true; } return false; } } // namespace cc