// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ #define CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ #include "base/memory/scoped_ptr.h" #include "cc/animation/scrollbar_animation_controller.h" #include "cc/base/cc_export.h" namespace cc { class LayerImpl; // Scrollbar animation that partially fades and thins after an idle delay. class CC_EXPORT ScrollbarAnimationControllerThinning : public ScrollbarAnimationController { public: static scoped_ptr Create( LayerImpl* scroll_layer); static scoped_ptr CreateForTest( LayerImpl* scroll_layer, base::TimeDelta animation_delay, base::TimeDelta animation_duration); virtual ~ScrollbarAnimationControllerThinning(); // ScrollbarAnimationController overrides. virtual bool IsAnimating() const OVERRIDE; virtual base::TimeDelta DelayBeforeStart(base::TimeTicks now) const OVERRIDE; virtual bool Animate(base::TimeTicks now) OVERRIDE; virtual void DidScrollGestureBegin() OVERRIDE; virtual void DidScrollGestureEnd(base::TimeTicks now) OVERRIDE; virtual bool DidScrollUpdate(base::TimeTicks now) OVERRIDE; protected: ScrollbarAnimationControllerThinning(LayerImpl* scroll_layer, base::TimeDelta animation_delay, base::TimeDelta animation_duration); private: // Returns how far through the animation we are as a progress value from // 0 to 1. float AnimationProgressAtTime(base::TimeTicks now); float OpacityAtAnimationProgress(float progress); float ThumbThicknessScaleAtAnimationProgress(float progress); void ApplyOpacityAndThumbThicknessScale(float opacity, float thumb_thickness_scale); LayerImpl* scroll_layer_; base::TimeTicks last_awaken_time_; bool scroll_gesture_in_progress_; base::TimeDelta animation_delay_; base::TimeDelta animation_duration_; DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerThinning); }; } // namespace cc #endif // CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_