// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ #define CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_ #include "base/memory/scoped_ptr.h" #include "cc/animation/scrollbar_animation_controller.h" #include "cc/base/cc_export.h" namespace cc { class LayerImpl; // Scrollbar animation that partially fades and thins after an idle delay. class CC_EXPORT ScrollbarAnimationControllerThinning : public ScrollbarAnimationController { public: static scoped_ptr Create( LayerImpl* scroll_layer); static scoped_ptr CreateForTest( LayerImpl* scroll_layer, base::TimeDelta animation_delay, base::TimeDelta animation_duration); virtual ~ScrollbarAnimationControllerThinning(); void set_mouse_move_distance_for_test(float distance) { mouse_move_distance_to_trigger_animation_ = distance; } bool mouse_is_over_scrollbar() const { return mouse_is_over_scrollbar_; } bool mouse_is_near_scrollbar() const { return mouse_is_near_scrollbar_; } // ScrollbarAnimationController overrides. virtual bool IsAnimating() const OVERRIDE; virtual base::TimeDelta DelayBeforeStart(base::TimeTicks now) const OVERRIDE; virtual bool Animate(base::TimeTicks now) OVERRIDE; virtual void DidScrollGestureBegin() OVERRIDE; virtual void DidScrollGestureEnd(base::TimeTicks now) OVERRIDE; virtual void DidMouseMoveOffScrollbar(base::TimeTicks now) OVERRIDE; virtual bool DidScrollUpdate(base::TimeTicks now) OVERRIDE; virtual bool DidMouseMoveNear(base::TimeTicks now, float distance) OVERRIDE; protected: ScrollbarAnimationControllerThinning(LayerImpl* scroll_layer, base::TimeDelta animation_delay, base::TimeDelta animation_duration); private: // Describes whether the current animation should INCREASE (darken / thicken) // a bar or DECREASE it (lighten / thin). enum AnimationChange { NONE, INCREASE, DECREASE }; // Returns how far through the animation we are as a progress value from // 0 to 1. float AnimationProgressAtTime(base::TimeTicks now); float OpacityAtAnimationProgress(float progress); float ThumbThicknessScaleAtAnimationProgress(float progress); float AdjustScale(float new_value, float current_value, AnimationChange animation_change); void ApplyOpacityAndThumbThicknessScale(float opacity, float thumb_thickness_scale); LayerImpl* scroll_layer_; base::TimeTicks last_awaken_time_; bool mouse_is_over_scrollbar_; bool mouse_is_near_scrollbar_; // Are we narrowing or thickening the bars. AnimationChange thickness_change_; // Are we darkening or lightening the bars. AnimationChange opacity_change_; // Should the animation be delayed or start immediately. bool should_delay_animation_; // If |should_delay_animation_| is true, delay the animation by this amount. base::TimeDelta animation_delay_; // The time for the animation to run. base::TimeDelta animation_duration_; // How close should the mouse be to the scrollbar before we thicken it. float mouse_move_distance_to_trigger_animation_; DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerThinning); }; } // namespace cc #endif // CC_ANIMATION_SCROLLBAR_ANIMATION_CONTROLLER_THINNING_H_