// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/logging.h" #include "cc/animation/timing_function.h" namespace cc { TimingFunction::TimingFunction() {} TimingFunction::~TimingFunction() {} double TimingFunction::Duration() const { return 1.0; } scoped_ptr CubicBezierTimingFunction::Create( double x1, double y1, double x2, double y2) { return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2)); } CubicBezierTimingFunction::CubicBezierTimingFunction(double x1, double y1, double x2, double y2) : bezier_(x1, y1, x2, y2) {} CubicBezierTimingFunction::~CubicBezierTimingFunction() {} float CubicBezierTimingFunction::GetValue(double x) const { return static_cast(bezier_.Solve(x)); } scoped_ptr CubicBezierTimingFunction::Clone() const { return make_scoped_ptr( new CubicBezierTimingFunction(*this)).PassAs(); } void CubicBezierTimingFunction::Range(float* min, float* max) const { double min_d = 0; double max_d = 1; bezier_.Range(&min_d, &max_d); *min = static_cast(min_d); *max = static_cast(max_d); } // These numbers come from // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag. scoped_ptr EaseTimingFunction::Create() { return CubicBezierTimingFunction::Create( 0.25, 0.1, 0.25, 1.0).PassAs(); } scoped_ptr EaseInTimingFunction::Create() { return CubicBezierTimingFunction::Create( 0.42, 0.0, 1.0, 1.0).PassAs(); } scoped_ptr EaseOutTimingFunction::Create() { return CubicBezierTimingFunction::Create( 0.0, 0.0, 0.58, 1.0).PassAs(); } scoped_ptr EaseInOutTimingFunction::Create() { return CubicBezierTimingFunction::Create( 0.42, 0.0, 0.58, 1).PassAs(); } } // namespace cc