// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "cc/animation/timing_function.h" #include "cc/base/math_util.h" namespace cc { TimingFunction::TimingFunction() {} TimingFunction::~TimingFunction() {} scoped_ptr CubicBezierTimingFunction::Create( double x1, double y1, double x2, double y2) { return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2)); } CubicBezierTimingFunction::CubicBezierTimingFunction(double x1, double y1, double x2, double y2) : bezier_(x1, y1, x2, y2) {} CubicBezierTimingFunction::~CubicBezierTimingFunction() {} float CubicBezierTimingFunction::GetValue(double x) const { return static_cast(bezier_.Solve(x)); } float CubicBezierTimingFunction::Velocity(double x) const { return static_cast(bezier_.Slope(x)); } void CubicBezierTimingFunction::Range(float* min, float* max) const { double min_d = 0; double max_d = 1; bezier_.Range(&min_d, &max_d); *min = static_cast(min_d); *max = static_cast(max_d); } scoped_ptr CubicBezierTimingFunction::Clone() const { return make_scoped_ptr(new CubicBezierTimingFunction(*this)); } // These numbers come from // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag. scoped_ptr EaseTimingFunction::Create() { return CubicBezierTimingFunction::Create(0.25, 0.1, 0.25, 1.0); } scoped_ptr EaseInTimingFunction::Create() { return CubicBezierTimingFunction::Create(0.42, 0.0, 1.0, 1.0); } scoped_ptr EaseOutTimingFunction::Create() { return CubicBezierTimingFunction::Create(0.0, 0.0, 0.58, 1.0); } scoped_ptr EaseInOutTimingFunction::Create() { return CubicBezierTimingFunction::Create(0.42, 0.0, 0.58, 1); } scoped_ptr StepsTimingFunction::Create( int steps, float steps_start_offset) { return make_scoped_ptr(new StepsTimingFunction(steps, steps_start_offset)); } StepsTimingFunction::StepsTimingFunction(int steps, float steps_start_offset) : steps_(steps), steps_start_offset_(steps_start_offset) { // Restrict it to CSS presets: step_start, step_end and step_middle. // See the Web Animations specification, 3.12.4. Timing in discrete steps. DCHECK(steps_start_offset_ == 0 || steps_start_offset_ == 1 || steps_start_offset_ == 0.5); } StepsTimingFunction::~StepsTimingFunction() { } float StepsTimingFunction::GetValue(double t) const { const double steps = static_cast(steps_); const double value = MathUtil::ClampToRange( std::floor((steps * t) + steps_start_offset_) / steps, 0.0, 1.0); return static_cast(value); } scoped_ptr StepsTimingFunction::Clone() const { return make_scoped_ptr(new StepsTimingFunction(*this)); } void StepsTimingFunction::Range(float* min, float* max) const { *min = 0.0f; *max = 1.0f; } float StepsTimingFunction::Velocity(double x) const { return 0.0f; } } // namespace cc