// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_ANIMATION_CURVE_H_ #define CC_ANIMATION_CURVE_H_ #include "base/memory/scoped_ptr.h" #include "cc/cc_export.h" #include "ui/gfx/transform.h" namespace cc { class FloatAnimationCurve; class TransformAnimationCurve; class TransformOperations; // An animation curve is a function that returns a value given a time. // There are currently only two types of curve, float and transform. class CC_EXPORT AnimationCurve { public: enum CurveType { Float, Transform }; virtual ~AnimationCurve() {} virtual double Duration() const = 0; virtual CurveType Type() const = 0; virtual scoped_ptr Clone() const = 0; const FloatAnimationCurve* ToFloatAnimationCurve() const; const TransformAnimationCurve* ToTransformAnimationCurve() const; }; class CC_EXPORT FloatAnimationCurve : public AnimationCurve { public: virtual ~FloatAnimationCurve() {} virtual float GetValue(double t) const = 0; // Partial Animation implementation. virtual CurveType Type() const OVERRIDE; }; class CC_EXPORT TransformAnimationCurve : public AnimationCurve { public: virtual ~TransformAnimationCurve() {} virtual gfx::Transform GetValue(double t) const = 0; // Partial Animation implementation. virtual CurveType Type() const OVERRIDE; }; } // namespace cc #endif // CC_ANIMATION_CURVE_H_