// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCAnimationCurve_h #define CCAnimationCurve_h #include "base/memory/scoped_ptr.h" #include namespace cc { class FloatAnimationCurve; class TransformAnimationCurve; class IntSize; class TransformOperations; // An animation curve is a function that returns a value given a time. // There are currently only two types of curve, float and transform. class AnimationCurve { public: enum Type { Float, Transform }; virtual ~AnimationCurve() { } virtual double duration() const = 0; virtual Type type() const = 0; virtual scoped_ptr clone() const = 0; const FloatAnimationCurve* toFloatAnimationCurve() const; const TransformAnimationCurve* toTransformAnimationCurve() const; }; class FloatAnimationCurve : public AnimationCurve { public: virtual ~FloatAnimationCurve() { } virtual float getValue(double t) const = 0; // Partial Animation implementation. virtual Type type() const OVERRIDE; }; class TransformAnimationCurve : public AnimationCurve { public: virtual ~TransformAnimationCurve() { } virtual WebKit::WebTransformationMatrix getValue(double t) const = 0; // Partial Animation implementation. virtual Type type() const OVERRIDE; }; } // namespace cc #endif // CCAnimation_h