// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/base/math_util.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/quad_f.h" #include "ui/gfx/rect_f.h" #include "ui/gfx/transform.h" namespace cc { namespace { // TODO(danakj) Move this test to ui/gfx/ when we don't need MathUtil::MapQuad. TEST(FloatQuadTest, IsRectilinearTest) { const int kNumRectilinear = 8; gfx::Transform rectilinear_trans[kNumRectilinear]; rectilinear_trans[1].Rotate(90.0); rectilinear_trans[2].Rotate(180.0); rectilinear_trans[3].Rotate(270.0); rectilinear_trans[4].SkewX(0.00000000001); rectilinear_trans[5].SkewY(0.00000000001); rectilinear_trans[6].Scale(0.00001, 0.00001); rectilinear_trans[6].Rotate(180.0); rectilinear_trans[7].Scale(100000, 100000); rectilinear_trans[7].Rotate(180.0); for (int i = 0; i < kNumRectilinear; ++i) { bool clipped = false; gfx::QuadF quad = MathUtil::MapQuad( rectilinear_trans[i], gfx::QuadF( gfx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), &clipped); ASSERT_TRUE(!clipped); EXPECT_TRUE(quad.IsRectilinear()); } const int kNumNonRectilinear = 10; gfx::Transform non_rectilinear_trans[kNumNonRectilinear]; non_rectilinear_trans[0].Rotate(359.999); non_rectilinear_trans[1].Rotate(0.0000001); non_rectilinear_trans[2].Rotate(89.999999); non_rectilinear_trans[3].Rotate(90.0000001); non_rectilinear_trans[4].Rotate(179.999999); non_rectilinear_trans[5].Rotate(180.0000001); non_rectilinear_trans[6].Rotate(269.999999); non_rectilinear_trans[7].Rotate(270.0000001); non_rectilinear_trans[8].SkewX(0.00001); non_rectilinear_trans[9].SkewY(0.00001); for (int i = 0; i < kNumNonRectilinear; ++i) { bool clipped = false; gfx::QuadF quad = MathUtil::MapQuad( non_rectilinear_trans[i], gfx::QuadF( gfx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), &clipped); ASSERT_TRUE(!clipped); EXPECT_FALSE(quad.IsRectilinear()); } } } // namespace } // namespace cc