// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_BASE_MATH_UTIL_H_ #define CC_BASE_MATH_UTIL_H_ #include #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "ui/gfx/point3_f.h" #include "ui/gfx/point_f.h" #include "ui/gfx/size.h" #include "ui/gfx/transform.h" namespace base { class Value; } namespace gfx { class QuadF; class Rect; class RectF; class Transform; class Vector2dF; } namespace cc { struct HomogeneousCoordinate { HomogeneousCoordinate(double new_x, double new_y, double new_z, double new_w) : x(new_x), y(new_y), z(new_z), w(new_w) {} bool ShouldBeClipped() const { return w <= 0.0; } gfx::PointF CartesianPoint2d() const { if (w == 1.0) return gfx::PointF(x, y); // For now, because this code is used privately only by MathUtil, it should // never be called when w == 0, and we do not yet need to handle that case. DCHECK(w); double inv_w = 1.0 / w; return gfx::PointF(x * inv_w, y * inv_w); } gfx::Point3F CartesianPoint3d() const { if (w == 1) return gfx::Point3F(x, y, z); // For now, because this code is used privately only by MathUtil, it should // never be called when w == 0, and we do not yet need to handle that case. DCHECK(w); double inv_w = 1.0 / w; return gfx::Point3F(x * inv_w, y * inv_w, z * inv_w); } double x; double y; double z; double w; }; class CC_EXPORT MathUtil { public: static const double kPiDouble; static const float kPiFloat; static double Deg2Rad(double deg) { return deg * kPiDouble / 180.0; } static double Rad2Deg(double rad) { return rad * 180.0 / kPiDouble; } static float Deg2Rad(float deg) { return deg * kPiFloat / 180.0f; } static float Rad2Deg(float rad) { return rad * 180.0f / kPiFloat; } static float Round(float f) { return (f > 0.f) ? std::floor(f + 0.5f) : std::ceil(f - 0.5f); } static double Round(double d) { return (d > 0.0) ? std::floor(d + 0.5) : std::ceil(d - 0.5); } // Background: Existing transform code does not do the right thing in // MapRect / MapQuad / ProjectQuad when there is a perspective projection that // causes one of the transformed vertices to go to w < 0. In those cases, it // is necessary to perform clipping in homogeneous coordinates, after applying // the transform, before dividing-by-w to convert to cartesian coordinates. // // These functions return the axis-aligned rect that encloses the correctly // clipped, transformed polygon. static gfx::Rect MapClippedRect(const gfx::Transform& transform, gfx::Rect rect); static gfx::RectF MapClippedRect(const gfx::Transform& transform, const gfx::RectF& rect); static gfx::RectF ProjectClippedRect(const gfx::Transform& transform, const gfx::RectF& rect); // Returns an array of vertices that represent the clipped polygon. After // returning, indexes from 0 to num_vertices_in_clipped_quad are valid in the // clipped_quad array. Note that num_vertices_in_clipped_quad may be zero, // which means the entire quad was clipped, and none of the vertices in the // array are valid. static void MapClippedQuad(const gfx::Transform& transform, const gfx::QuadF& src_quad, gfx::PointF clipped_quad[8], int* num_vertices_in_clipped_quad); static gfx::RectF ComputeEnclosingRectOfVertices(gfx::PointF vertices[], int num_vertices); static gfx::RectF ComputeEnclosingClippedRect( const HomogeneousCoordinate& h1, const HomogeneousCoordinate& h2, const HomogeneousCoordinate& h3, const HomogeneousCoordinate& h4); // NOTE: These functions do not do correct clipping against w = 0 plane, but // they correctly detect the clipped condition via the boolean clipped. static gfx::QuadF MapQuad(const gfx::Transform& transform, const gfx::QuadF& quad, bool* clipped); static gfx::PointF MapPoint(const gfx::Transform& transform, gfx::PointF point, bool* clipped); static gfx::Point3F MapPoint(const gfx::Transform&, const gfx::Point3F&, bool* clipped); static gfx::QuadF ProjectQuad(const gfx::Transform& transform, const gfx::QuadF& quad, bool* clipped); static gfx::PointF ProjectPoint(const gfx::Transform& transform, gfx::PointF point, bool* clipped); static gfx::Vector2dF ComputeTransform2dScaleComponents(const gfx::Transform&, float fallbackValue); // Returns the smallest angle between the given two vectors in degrees. // Neither vector is assumed to be normalized. static float SmallestAngleBetweenVectors(gfx::Vector2dF v1, gfx::Vector2dF v2); // Projects the |source| vector onto |destination|. Neither vector is assumed // to be normalized. static gfx::Vector2dF ProjectVector(gfx::Vector2dF source, gfx::Vector2dF destination); // Conversion to value. static scoped_ptr AsValue(gfx::Size s); static scoped_ptr AsValue(gfx::Rect r); static bool FromValue(const base::Value*, gfx::Rect* out_rect); static scoped_ptr AsValue(gfx::PointF q); static scoped_ptr AsValue(const gfx::QuadF& q); static scoped_ptr AsValue(const gfx::RectF& rect); // Returns a base::Value representation of the floating point value. // If the value is inf, returns max double/float representation. static scoped_ptr AsValueSafely(double value); static scoped_ptr AsValueSafely(float value); }; } // namespace cc #endif // CC_BASE_MATH_UTIL_H_