// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_BASE_REGION_H_ #define CC_BASE_REGION_H_ #include #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "third_party/skia/include/core/SkRegion.h" #include "ui/gfx/rect.h" #include "ui/gfx/skia_util.h" namespace base { class Value; } namespace cc { class CC_EXPORT Region { public: Region(); Region(const Region& region); Region(gfx::Rect rect); // NOLINT(runtime/explicit) ~Region(); const Region& operator=(gfx::Rect rect); const Region& operator=(const Region& region); void Swap(Region* region); void Clear(); bool IsEmpty() const; int GetRegionComplexity() const; bool Contains(gfx::Point point) const; bool Contains(gfx::Rect rect) const; bool Contains(const Region& region) const; bool Intersects(gfx::Rect rect) const; bool Intersects(const Region& region) const; void Subtract(gfx::Rect rect); void Subtract(const Region& region); void Union(gfx::Rect rect); void Union(const Region& region); void Intersect(gfx::Rect rect); void Intersect(const Region& region); bool Equals(const Region& other) const { return skregion_ == other.skregion_; } gfx::Rect bounds() const { return gfx::SkIRectToRect(skregion_.getBounds()); } std::string ToString() const; scoped_ptr AsValue() const; class CC_EXPORT Iterator { public: Iterator(); explicit Iterator(const Region& region); ~Iterator(); gfx::Rect rect() const { return gfx::SkIRectToRect(it_.rect()); } void next() { it_.next(); } bool has_rect() const { return !it_.done(); } private: SkRegion::Iterator it_; }; private: SkRegion skregion_; }; inline bool operator==(const Region& a, const Region& b) { return a.Equals(b); } inline bool operator!=(const Region& a, const Region& b) { return !(a == b); } inline Region SubtractRegions(const Region& a, const Region& b) { Region result = a; result.Subtract(b); return result; } inline Region SubtractRegions(const Region& a, gfx::Rect b) { Region result = a; result.Subtract(b); return result; } inline Region IntersectRegions(const Region& a, const Region& b) { Region result = a; result.Intersect(b); return result; } inline Region IntersectRegions(const Region& a, gfx::Rect b) { Region result = a; result.Intersect(b); return result; } inline Region UnionRegions(const Region& a, const Region& b) { Region result = a; result.Union(b); return result; } inline Region UnionRegions(const Region& a, gfx::Rect b) { Region result = a; result.Union(b); return result; } } // namespace cc #endif // CC_BASE_REGION_H_