// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/base/switches.h" #include "base/command_line.h" namespace cc { namespace switches { const char kDisableThreadedAnimation[] = "disable-threaded-animation"; // Disables the use of a cached picture for raster in the renderer, // making raster go directly from the display item list (this is the data // structure surfaced to tracing). This is useful for debugging to remove // the cached picture from the pipeline to narrow down bugs. const char kDisableCachedPictureRaster[] = "disable-cached-picture-raster"; // Disables layer-edge anti-aliasing in the compositor. const char kDisableCompositedAntialiasing[] = "disable-composited-antialiasing"; // Disables sending the next BeginMainFrame before the previous commit // activates. Overrides the kEnableMainFrameBeforeActivation flag. const char kDisableMainFrameBeforeActivation[] = "disable-main-frame-before-activation"; // Enables sending the next BeginMainFrame before the previous commit activates. const char kEnableMainFrameBeforeActivation[] = "enable-main-frame-before-activation"; // Percentage of the top controls need to be hidden before they will auto hide. const char kTopControlsHideThreshold[] = "top-controls-hide-threshold"; // Percentage of the top controls need to be shown before they will auto show. const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; // Re-rasters everything multiple times to simulate a much slower machine. // Give a scale factor to cause raster to take that many times longer to // complete, such as --slow-down-raster-scale-factor=25. const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; // Check that property changes during paint do not occur. const char kStrictLayerPropertyChangeChecking[] = "strict-layer-property-change-checking"; // Ensures that the draw properties computed via the property trees match those // computed by CalcDrawProperties. const char kEnablePropertyTreeVerification[] = "enable-property-tree-verification"; // Use a BeginFrame signal from browser to renderer to schedule rendering. const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling"; // Enables the GPU benchmarking extension const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; // Enables the use of property trees rather than CalcDrawProps for computing // draw properties. const char kEnableCompositorPropertyTrees[] = "enable-compositor-property-trees"; // Renders a border around compositor layers to help debug and study // layer compositing. const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; // Draws a heads-up-display showing Frames Per Second as well as GPU memory // usage. If you also use --vmodule="head*=1" then FPS will also be output to // the console log. const char kShowFPSCounter[] = "show-fps-counter"; const char kUIShowFPSCounter[] = "ui-show-fps-counter"; // Renders a border that represents the bounding box for the layer's animation. const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; // Show rects in the HUD around layers whose properties have changed. const char kShowPropertyChangedRects[] = "show-property-changed-rects"; const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; // Show rects in the HUD around damage as it is recorded into each render // surface. const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; // Show rects in the HUD around the screen-space transformed bounds of every // layer. const char kShowScreenSpaceRects[] = "show-screenspace-rects"; const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; // Show rects in the HUD around the screen-space transformed bounds of every // layer's replica, when they have one. const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects"; const char kUIShowReplicaScreenSpaceRects[] = "ui-show-replica-screenspace-rects"; // Prevents the layer tree unit tests from timing out. const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; // Makes pixel tests write their output instead of read it. const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; } // namespace switches } // namespace cc