// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_BASE_SYNCED_PROPERTY_H_ #define CC_BASE_SYNCED_PROPERTY_H_ #include "base/memory/ref_counted.h" namespace cc { // This class is the basic primitive used for impl-thread scrolling. Its job is // to sanely resolve the case where both the main and impl thread are // concurrently updating the same value (for example, when Javascript sets the // scroll offset during an ongoing impl-side scroll). // // There are three trees (main, pending, and active) and therefore also three // places with their own idea of the scroll offsets (and analogous properties // like page scale). Objects of this class are meant to be held on the Impl // side, and contain the canonical reference for the pending and active trees, // as well as keeping track of the latest delta sent to the main thread (which // is necessary for conflict resolution). template class SyncedProperty : public base::RefCounted> { public: SyncedProperty() : clobber_active_value_(false) {} // Returns the canonical value for the specified tree, including the sum of // all deltas. The pending tree should use this for activation purposes and // the active tree should use this for drawing. typename T::ValueType Current(bool is_active_tree) const { if (is_active_tree) return active_base_.Combine(active_delta_).get(); else return pending_base_.Combine(PendingDelta()).get(); } // Sets the value on the impl thread, due to an impl-thread-originating // action. Returns true if this had any effect. This will remain // impl-thread-only information at first, and will get pulled back to the main // thread on the next call of PullDeltaToMainThread (which happens right // before the commit). bool SetCurrent(typename T::ValueType current) { T delta = T(current).InverseCombine(active_base_); if (active_delta_.get() == delta.get()) return false; active_delta_ = delta; return true; } // Returns the difference between the last value that was committed and // activated from the main thread, and the current total value. typename T::ValueType Delta() const { return active_delta_.get(); } // Returns the latest active tree delta and also makes a note that this value // was sent to the main thread. typename T::ValueType PullDeltaForMainThread() { sent_delta_ = active_delta_; return active_delta_.get(); } // Push the latest value from the main thread onto pending tree-associated // state. Returns true if this had any effect. bool PushFromMainThread(typename T::ValueType main_thread_value) { if (pending_base_.get() == main_thread_value) return false; pending_base_ = T(main_thread_value); return true; } // Push the value associated with the pending tree to be the active base // value. As part of this, subtract the last sent value from the active tree // delta (which will make the delta zero at steady state, or make it contain // only the difference since the last send). bool PushPendingToActive() { if (active_base_.get() == pending_base_.get() && sent_delta_.get() == T::Identity().get()) return false; active_base_ = pending_base_; active_delta_ = PendingDelta(); sent_delta_ = T::Identity(); clobber_active_value_ = false; return true; } // This simulates the consequences of the sent value getting committed and // activated. The value sent to the main thread ends up combined with the // active value, and the sent_delta is subtracted from the delta. void AbortCommit() { active_base_ = active_base_.Combine(sent_delta_); active_delta_ = PendingDelta(); sent_delta_ = T::Identity(); } // Values as last pushed to the pending or active tree respectively, with no // impl-thread delta applied. typename T::ValueType PendingBase() const { return pending_base_.get(); } typename T::ValueType ActiveBase() const { return active_base_.get(); } // The new delta we would use if we decide to activate now. This delta // excludes the amount that we expect the main thread to reflect back at the // impl thread during the commit. T PendingDelta() const { if (clobber_active_value_) return T::Identity(); return active_delta_.InverseCombine(sent_delta_); } void set_clobber_active_value() { clobber_active_value_ = true; } private: // Value last committed to the pending tree. T pending_base_; // Value last committed to the active tree (on the last activation). T active_base_; // The difference between the active_base_ and the user-perceived value. T active_delta_; // The value sent to the main thread (on the last BeginFrame); this is always // identity outside of the BeginFrame-to-activation interval. T sent_delta_; // When true the pending delta is always identity so that it does not change // and will clobber the active value on push. bool clobber_active_value_; friend class base::RefCounted>; ~SyncedProperty() {} }; // SyncedProperty's delta-based conflict resolution logic makes sense for any // mathematical group. In practice, there are two that are useful: // 1. Numbers/vectors with addition and identity = 0 (like scroll offsets) // 2. Real numbers with multiplication and identity = 1 (like page scale) template class AdditionGroup { public: typedef V ValueType; AdditionGroup() : value_(Identity().get()) {} explicit AdditionGroup(V value) : value_(value) {} V& get() { return value_; } const V& get() const { return value_; } static AdditionGroup Identity() { return AdditionGroup(V()); } // zero AdditionGroup Combine(AdditionGroup p) const { return AdditionGroup(value_ + p.value_); } AdditionGroup InverseCombine(AdditionGroup p) const { return AdditionGroup(value_ - p.value_); } private: V value_; }; class ScaleGroup { public: typedef float ValueType; ScaleGroup() : value_(Identity().get()) {} explicit ScaleGroup(float value) : value_(value) {} float& get() { return value_; } const float& get() const { return value_; } static ScaleGroup Identity() { return ScaleGroup(1.f); } ScaleGroup Combine(ScaleGroup p) const { return ScaleGroup(value_ * p.value_); } ScaleGroup InverseCombine(ScaleGroup p) const { return ScaleGroup(value_ / p.value_); } private: float value_; }; } // namespace cc #endif // CC_BASE_SYNCED_PROPERTY_H_