// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "cc/damage_tracker.h" #include "cc/layer_impl.h" #include "cc/layer_sorter.h" #include "cc/layer_tree_host_common.h" #include "cc/math_util.h" #include "cc/single_thread_proxy.h" #include "cc/test/geometry_test_utils.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/effects/SkBlurImageFilter.h" #include #include using namespace cc; using namespace WebKit; using namespace WebKitTests; namespace { void executeCalculateDrawTransformsAndVisibility(LayerImpl* root, std::vector& renderSurfaceLayerList) { LayerSorter layerSorter; int dummyMaxTextureSize = 512; // Sanity check: The test itself should create the root layer's render surface, so // that the surface (and its damage tracker) can persist across multiple // calls to this function. ASSERT_TRUE(root->renderSurface()); ASSERT_FALSE(renderSurfaceLayerList.size()); LayerTreeHostCommon::calculateDrawTransforms(root, root->bounds(), 1, 1, &layerSorter, dummyMaxTextureSize, renderSurfaceLayerList); } void clearDamageForAllSurfaces(LayerImpl* layer) { if (layer->renderSurface()) layer->renderSurface()->damageTracker()->didDrawDamagedArea(); // Recursively clear damage for any existing surface. for (size_t i = 0; i < layer->children().size(); ++i) clearDamageForAllSurfaces(layer->children()[i]); } void emulateDrawingOneFrame(LayerImpl* root) { // This emulates only the steps that are relevant to testing the damage tracker: // 1. computing the render passes and layerlists // 2. updating all damage trackers in the correct order // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces. std::vector renderSurfaceLayerList; executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList); // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors. for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { RenderSurfaceImpl* targetSurface = renderSurfaceLayerList[i]->renderSurface(); targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChangedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]->maskLayer(), renderSurfaceLayerList[i]->filters(), renderSurfaceLayerList[i]->filter()); } root->resetAllChangeTrackingForSubtree(); } scoped_ptr createTestTreeWithOneSurface() { scoped_ptr root = LayerImpl::create(1); scoped_ptr child = LayerImpl::create(2); root->setPosition(FloatPoint::zero()); root->setAnchorPoint(FloatPoint::zero()); root->setBounds(IntSize(500, 500)); root->setContentBounds(IntSize(500, 500)); root->setDrawsContent(true); root->createRenderSurface(); root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500))); child->setPosition(FloatPoint(100, 100)); child->setAnchorPoint(FloatPoint::zero()); child->setBounds(IntSize(30, 30)); child->setContentBounds(IntSize(30, 30)); child->setDrawsContent(true); root->addChild(child.Pass()); return root.Pass(); } scoped_ptr createTestTreeWithTwoSurfaces() { // This test tree has two render surfaces: one for the root, and one for // child1. Additionally, the root has a second child layer, and child1 has two // children of its own. scoped_ptr root = LayerImpl::create(1); scoped_ptr child1 = LayerImpl::create(2); scoped_ptr child2 = LayerImpl::create(3); scoped_ptr grandChild1 = LayerImpl::create(4); scoped_ptr grandChild2 = LayerImpl::create(5); root->setPosition(FloatPoint::zero()); root->setAnchorPoint(FloatPoint::zero()); root->setBounds(IntSize(500, 500)); root->setContentBounds(IntSize(500, 500)); root->setDrawsContent(true); root->createRenderSurface(); root->renderSurface()->setContentRect(IntRect(IntPoint(), IntSize(500, 500))); child1->setPosition(FloatPoint(100, 100)); child1->setAnchorPoint(FloatPoint::zero()); child1->setBounds(IntSize(30, 30)); child1->setContentBounds(IntSize(30, 30)); child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface. child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface. child2->setPosition(FloatPoint(11, 11)); child2->setAnchorPoint(FloatPoint::zero()); child2->setBounds(IntSize(18, 18)); child2->setContentBounds(IntSize(18, 18)); child2->setDrawsContent(true); grandChild1->setPosition(FloatPoint(200, 200)); grandChild1->setAnchorPoint(FloatPoint::zero()); grandChild1->setBounds(IntSize(6, 8)); grandChild1->setContentBounds(IntSize(6, 8)); grandChild1->setDrawsContent(true); grandChild2->setPosition(FloatPoint(190, 190)); grandChild2->setAnchorPoint(FloatPoint::zero()); grandChild2->setBounds(IntSize(6, 8)); grandChild2->setContentBounds(IntSize(6, 8)); grandChild2->setDrawsContent(true); child1->addChild(grandChild1.Pass()); child1->addChild(grandChild2.Pass()); root->addChild(child1.Pass()); root->addChild(child2.Pass()); return root.Pass(); } scoped_ptr createAndSetUpTestTreeWithOneSurface() { scoped_ptr root = createTestTreeWithOneSurface(); // Setup includes going past the first frame which always damages everything, so // that we can actually perform specific tests. emulateDrawingOneFrame(root.get()); return root.Pass(); } scoped_ptr createAndSetUpTestTreeWithTwoSurfaces() { scoped_ptr root = createTestTreeWithTwoSurfaces(); // Setup includes going past the first frame which always damages everything, so // that we can actually perform specific tests. emulateDrawingOneFrame(root.get()); return root.Pass(); } class DamageTrackerTest : public testing::Test { private: // For testing purposes, fake that we are on the impl thread. DebugScopedSetImplThread setImplThread; }; TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) { // Sanity check that the simple test tree will actually produce the expected render // surfaces and layer lists. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); EXPECT_EQ(2u, root->renderSurface()->layerList().size()); EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id()); EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id()); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); } TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces) { // Sanity check that the complex test tree will actually produce the expected render // surfaces and layer lists. scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); ASSERT_TRUE(child1->renderSurface()); EXPECT_FALSE(child2->renderSurface()); EXPECT_EQ(3u, root->renderSurface()->layerList().size()); EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content. EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForUpdateRects) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // CASE 1: Setting the update rect should cause the corresponding damage to the surface. // clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(10, 11, 12, 13)); emulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100). FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect); // CASE 2: The same update rect twice in a row still produces the same damage. // clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(10, 11, 12, 13)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 12, 13), rootDamageRect); // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region. // clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(20, 25, 1, 2)); emulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100). rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(120, 125, 1, 2), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // CASE 1: The layer's property changed flag takes priority over update rect. // clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(10, 11, 12, 13)); child->setOpacity(0.5); emulateDrawingOneFrame(root.get()); // Sanity check - we should not have accidentally created a separate render surface for the translucent layer. ASSERT_FALSE(child->renderSurface()); ASSERT_EQ(2u, root->renderSurface()->layerList().size()); // Damage should be the entire child layer in targetSurface space. FloatRect expectedRect = FloatRect(100, 100, 30, 30); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); // CASE 2: If a layer moves due to property change, it damages both the new location // and the old (exposed) location. The old location is the entire old layer, // not just the updateRect. // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty()); // Then, test the actual layer movement. clearDamageForAllSurfaces(root.get()); child->setPosition(FloatPoint(200, 230)); emulateDrawingOneFrame(root.get()); // Expect damage to be the combination of the previous one and the new one. expectedRect.uniteIfNonZero(FloatRect(200, 230, 30, 30)); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForTransformedLayer) { // If a layer is transformed, the damage rect should still enclose the entire // transformed layer. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; WebTransformationMatrix rotation; rotation.rotate(45); clearDamageForAllSurfaces(root.get()); child->setAnchorPoint(FloatPoint(0.5, 0.5)); child->setPosition(FloatPoint(85, 85)); emulateDrawingOneFrame(root.get()); // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location. FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(85, 85, 45, 45), rootDamageRect); // With the anchor on the layer's center, now we can test the rotation more // intuitively, since it applies about the layer's anchor. clearDamageForAllSurfaces(root.get()); child->setTransform(rotation); emulateDrawingOneFrame(root.get()); // Since the child layer is square, rotation by 45 degrees about the center should // increase the size of the expected rect by sqrt(2), centered around (100, 100). The // old exposed region should be fully contained in the new region. double expectedWidth = 30 * sqrt(2.0); double expectedPosition = 100 - 0.5 * expectedWidth; FloatRect expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForPerspectiveClippedLayer) { // If a layer has a perspective transform that causes w < 0, then not clipping the // layer can cause an invalid damage rect. This test checks that the w < 0 case is // tracked properly. // // The transform is constructed so that if w < 0 clipping is not performed, the // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767. // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left), // and positioned so that the right-most bound rect will be approximately 501 units in root surface space. // scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; WebTransformationMatrix transform; transform.translate3d(500, 500, 0); transform.applyPerspective(1); transform.rotate3d(0, 45, 0); transform.translate3d(-50, -50, 0); // Set up the child child->setPosition(FloatPoint(0, 0)); child->setBounds(IntSize(100, 100)); child->setContentBounds(IntSize(100, 100)); child->setTransform(transform); emulateDrawingOneFrame(root.get()); // Sanity check that the child layer's bounds would actually get clipped by w < 0, // otherwise this test is not actually testing the intended scenario. FloatQuad testQuad(FloatRect(FloatPoint::zero(), FloatSize(100, 100))); bool clipped = false; MathUtil::mapQuad(transform, testQuad, clipped); EXPECT_TRUE(clipped); // Damage the child without moving it. clearDamageForAllSurfaces(root.get()); child->setOpacity(0.5); emulateDrawingOneFrame(root.get()); // The expected damage should cover the entire root surface (500x500), but we don't // care whether the damage rect was clamped or is larger than the surface for this test. FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); FloatRect damageWeCareAbout = FloatRect(FloatPoint::zero(), FloatSize(500, 500)); EXPECT_TRUE(rootDamageRect.contains(damageWeCareAbout)); } TEST_F(DamageTrackerTest, verifyDamageForBlurredSurface) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; WebFilterOperations filters; filters.append(WebFilterOperation::createBlurFilter(5)); int outsetTop, outsetRight, outsetBottom, outsetLeft; filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); // Setting the filter will damage the whole surface. clearDamageForAllSurfaces(root.get()); root->setFilters(filters); emulateDrawingOneFrame(root.get()); // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter. clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(10, 11, 12, 13)); emulateDrawingOneFrame(root.get()); // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets. FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); FloatRect expectedDamageRect = FloatRect(110, 111, 12, 13); expectedDamageRect.move(-outsetLeft, -outsetTop); expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForImageFilter) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; FloatRect rootDamageRect, childDamageRect; // Allow us to set damage on child too. child->setDrawsContent(true); SkAutoTUnref filter(new SkBlurImageFilter(SkIntToScalar(2), SkIntToScalar(2))); // Setting the filter will damage the whole surface. clearDamageForAllSurfaces(root.get()); child->setFilter(filter); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); // CASE 1: Setting the update rect should damage the whole surface (for now) clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(0, 0, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; // Allow us to set damage on child1 too. child1->setDrawsContent(true); WebFilterOperations filters; filters.append(WebFilterOperation::createBlurFilter(2)); int outsetTop, outsetRight, outsetBottom, outsetLeft; filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); // Setting the filter will damage the whole surface. clearDamageForAllSurfaces(root.get()); child1->setBackgroundFilters(filters); emulateDrawingOneFrame(root.get()); // CASE 1: Setting the update rect should cause the corresponding damage to // the surface, blurred based on the size of the child's background blur // filter. clearDamageForAllSurfaces(root.get()); root->setUpdateRect(FloatRect(297, 297, 2, 2)); emulateDrawingOneFrame(root.get()); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // Damage position on the surface should be a composition of the damage on the root and on child2. // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets. FloatRect expectedDamageRect = FloatRect(297, 297, 2, 2); expectedDamageRect.move(-outsetLeft, -outsetTop); expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 2: Setting the update rect should cause the corresponding damage to // the surface, blurred based on the size of the child's background blur // filter. Since the damage extends to the right/bottom outside of the // blurred layer, only the left/top should end up expanded. clearDamageForAllSurfaces(root.get()); root->setUpdateRect(FloatRect(297, 297, 30, 30)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // Damage position on the surface should be a composition of the damage on the root and on child2. // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top // by the blur outsets. expectedDamageRect = FloatRect(297, 297, 30, 30); expectedDamageRect.move(-outsetLeft, -outsetTop); expectedDamageRect.expand(outsetLeft, outsetTop); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred // child1 will not cause it to be expanded. clearDamageForAllSurfaces(root.get()); root->setUpdateRect(FloatRect(30, 30, 2, 2)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // Damage on the root should be: position of updateRect (30, 30), not // expanded. expectedDamageRect = FloatRect(30, 30, 2, 2); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 4: Setting this update rect inside the blurred contentBounds but outside the // original contentBounds of the blurred child1 will cause it to be expanded. clearDamageForAllSurfaces(root.get()); root->setUpdateRect(FloatRect(99, 99, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // Damage on the root should be: position of updateRect (99, 99), expanded // by the blurring on child1, but since it is 1 pixel outside the layer, the // expanding should be reduced by 1. expectedDamageRect = FloatRect(99, 99, 1, 1); expectedDamageRect.move(-outsetLeft + 1, -outsetTop + 1); expectedDamageRect.expand(outsetLeft + outsetRight - 1, outsetTop + outsetBottom - 1); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 5: Setting the update rect on child2, which is above child1, will // not get blurred by child1, so it does not need to get expanded. clearDamageForAllSurfaces(root.get()); child2->setUpdateRect(FloatRect(0, 0, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything. expectedDamageRect = FloatRect(11, 11, 1, 1); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); // CASE 6: Setting the update rect on child1 will also blur the damage, so // that any pixels needed for the blur are redrawn in the current frame. clearDamageForAllSurfaces(root.get()); child1->setUpdateRect(FloatRect(0, 0, 1, 1)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage. expectedDamageRect = FloatRect(100, 100, 1, 1); expectedDamageRect.move(-outsetLeft, -outsetTop); expectedDamageRect.expand(outsetLeft + outsetRight, outsetTop + outsetBottom); EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child1 = root->children()[0]; // CASE 1: Adding a new layer should cause the appropriate damage. // clearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::create(3); child2->setPosition(FloatPoint(400, 380)); child2->setAnchorPoint(FloatPoint::zero()); child2->setBounds(IntSize(6, 8)); child2->setContentBounds(IntSize(6, 8)); child2->setDrawsContent(true); root->addChild(child2.Pass()); } emulateDrawingOneFrame(root.get()); // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. ASSERT_EQ(3u, root->renderSurface()->layerList().size()); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect); // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the // last update rect. // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().isEmpty()); // Then, test removing child1. child1->removeFromParent(); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 30, 30), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer) { // If child2 is added to the layer tree, but it doesn't have any explicit damage of // its own, it should still indeed damage the target surface. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); clearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::create(3); child2->setPosition(FloatPoint(400, 380)); child2->setAnchorPoint(FloatPoint::zero()); child2->setBounds(IntSize(6, 8)); child2->setContentBounds(IntSize(6, 8)); child2->setDrawsContent(true); child2->resetAllChangeTrackingForSubtree(); // Sanity check the initial conditions of the test, if these asserts trigger, it // means the test no longer actually covers the intended scenario. ASSERT_FALSE(child2->layerPropertyChanged()); ASSERT_TRUE(child2->updateRect().isEmpty()); root->addChild(child2.Pass()); } emulateDrawingOneFrame(root.get()); // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. ASSERT_EQ(3u, root->renderSurface()->layerList().size()); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(400, 380, 6, 8), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child1 = root->children()[0]; // In this test we don't want the above tree manipulation to be considered part of the same frame. clearDamageForAllSurfaces(root.get()); { scoped_ptr child2 = LayerImpl::create(3); child2->setPosition(FloatPoint(400, 380)); child2->setAnchorPoint(FloatPoint::zero()); child2->setBounds(IntSize(6, 8)); child2->setContentBounds(IntSize(6, 8)); child2->setDrawsContent(true); root->addChild(child2.Pass()); } LayerImpl* child2 = root->children()[1]; emulateDrawingOneFrame(root.get()); // Damaging two layers simultaneously should cause combined damage. // - child1 update rect in surface space: FloatRect(100, 100, 1, 2); // - child2 update rect in surface space: FloatRect(400, 380, 3, 4); clearDamageForAllSurfaces(root.get()); child1->setUpdateRect(FloatRect(0, 0, 1, 2)); child2->setUpdateRect(FloatRect(0, 0, 3, 4)); emulateDrawingOneFrame(root.get()); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(100, 100, 303, 284), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* child2 = root->children()[1]; LayerImpl* grandChild1 = root->children()[0]->children()[0]; FloatRect childDamageRect; FloatRect rootDamageRect; // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface. // clearDamageForAllSurfaces(root.get()); grandChild1->setOpacity(0.5); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(300, 300, 6, 8), rootDamageRect); // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned. // - child1 surface damage in root surface space: FloatRect(300, 300, 6, 8); // - child2 damage in root surface space: FloatRect(11, 11, 18, 18); clearDamageForAllSurfaces(root.get()); grandChild1->setOpacity(0.7f); child2->setOpacity(0.7f); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(200, 200, 6, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(11, 11, 295, 297), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer) { // If descendant layer changes and affects the content bounds of the render surface, // then the entire descendant surface should be damaged, and it should damage its // ancestor surface with the old and new surface regions. // This is a tricky case, since only the first grandChild changes, but the entire // surface should be marked dirty. scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = root->children()[0]->children()[0]; FloatRect childDamageRect; FloatRect rootDamageRect; clearDamageForAllSurfaces(root.get()); grandChild1->setPosition(FloatPoint(195, 205)); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // The new surface bounds should be damaged entirely, even though only one of the layers changed. EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 11, 23), childDamageRect); // Damage to the root surface should be the union of child1's *entire* render surface // (in target space), and its old exposed area (also in target space). EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 23), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer) { // An ancestor/owning layer changes that affects the position/transform of the render // surface. Note that in this case, the layerPropertyChanged flag already propagates // to the subtree (tested in LayerImpltest), which damages the entire child1 // surface, but the damage tracker still needs the correct logic to compute the // exposed region on the root surface. // FIXME: the expectations of this test case should change when we add support for a // unique scissorRect per renderSurface. In that case, the child1 surface // should be completely unchanged, since we are only transforming it, while the // root surface would be damaged appropriately. scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; FloatRect childDamageRect; FloatRect rootDamageRect; clearDamageForAllSurfaces(root.get()); child1->setPosition(FloatPoint(50, 50)); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // The new surface bounds should be damaged entirely. EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); // The entire child1 surface and the old exposed child1 surface should damage the root surface. // - old child1 surface in target space: FloatRect(290, 290, 16, 18) // - new child1 surface in target space: FloatRect(240, 240, 16, 18) EXPECT_FLOAT_RECT_EQ(FloatRect(240, 240, 66, 68), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; FloatRect childDamageRect; FloatRect rootDamageRect; // CASE 1: If a descendant surface disappears, its entire old area becomes exposed. // clearDamageForAllSurfaces(root.get()); child1->setOpacity(1); emulateDrawingOneFrame(root.get()); // Sanity check that there is only one surface now. ASSERT_FALSE(child1->renderSurface()); ASSERT_EQ(4u, root->renderSurface()->layerList().size()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect); // CASE 2: If a descendant surface appears, its entire old area becomes exposed. // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(rootDamageRect.isEmpty()); // Then change the tree so that the render surface is added back. clearDamageForAllSurfaces(root.get()); child1->setOpacity(0.5); emulateDrawingOneFrame(root.get()); // Sanity check that there is a new surface now. ASSERT_TRUE(child1->renderSurface()); EXPECT_EQ(3u, root->renderSurface()->layerList().size()); EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(190, 190, 16, 18), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(290, 290, 16, 18), rootDamageRect); } TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; FloatRect childDamageRect; FloatRect rootDamageRect; // CASE 1: If nothing changes, the damage rect should be empty. // clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(childDamageRect.isEmpty()); EXPECT_TRUE(rootDamageRect.isEmpty()); // CASE 2: If nothing changes twice in a row, the damage rect should still be empty. // clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(childDamageRect.isEmpty()); EXPECT_TRUE(rootDamageRect.isEmpty()); } TEST_F(DamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; FloatRect childDamageRect; FloatRect rootDamageRect; // In our specific tree, the update rect of child1 should not cause any damage to any // surface because it does not actually draw content. clearDamageForAllSurfaces(root.get()); child1->setUpdateRect(FloatRect(0, 0, 1, 2)); emulateDrawingOneFrame(root.get()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(childDamageRect.isEmpty()); EXPECT_TRUE(rootDamageRect.isEmpty()); } TEST_F(DamageTrackerTest, verifyDamageForReplica) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = child1->children()[0]; LayerImpl* grandChild2 = child1->children()[1]; // Damage on a surface that has a reflection should cause the target surface to // receive the surface's damage and the surface's reflected damage. // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds // of child1's surface. This way, we can test reflection changes without changing // contentBounds of the surface. grandChild2->setPosition(FloatPoint(180, 180)); { scoped_ptr grandChild3 = LayerImpl::create(6); grandChild3->setPosition(FloatPoint(240, 240)); grandChild3->setAnchorPoint(FloatPoint::zero()); grandChild3->setBounds(IntSize(10, 10)); grandChild3->setContentBounds(IntSize(10, 10)); grandChild3->setDrawsContent(true); child1->addChild(grandChild3.Pass()); } child1->setOpacity(0.5); emulateDrawingOneFrame(root.get()); // CASE 1: adding a reflection about the left edge of grandChild1. // clearDamageForAllSurfaces(root.get()); { scoped_ptr grandChild1Replica = LayerImpl::create(7); grandChild1Replica->setPosition(FloatPoint::zero()); grandChild1Replica->setAnchorPoint(FloatPoint::zero()); WebTransformationMatrix reflection; reflection.scale3d(-1, 1, 1); grandChild1Replica->setTransform(reflection); grandChild1->setReplicaLayer(grandChild1Replica.Pass()); } emulateDrawingOneFrame(root.get()); FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // The grandChild surface damage should not include its own replica. The child // surface damage should include the normal and replica surfaces. EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 12, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(294, 300, 12, 8), rootDamageRect); // CASE 2: moving the descendant surface should cause both the original and reflected // areas to be damaged on the target. clearDamageForAllSurfaces(root.get()); IntRect oldContentRect = child1->renderSurface()->contentRect(); grandChild1->setPosition(FloatPoint(195, 205)); emulateDrawingOneFrame(root.get()); ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); // The child surface damage should include normal and replica surfaces for both old and new locations. // - old location in target space: FloatRect(194, 200, 12, 8) // - new location in target space: FloatRect(189, 205, 12, 8) EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 6, 8), grandChildDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(189, 200, 17, 13), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(289, 300, 17, 13), rootDamageRect); // CASE 3: removing the reflection should cause the entire region including reflection // to damage the target surface. clearDamageForAllSurfaces(root.get()); grandChild1->setReplicaLayer(scoped_ptr()); emulateDrawingOneFrame(root.get()); ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); EXPECT_FALSE(grandChild1->renderSurface()); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(189, 205, 12, 8), childDamageRect); EXPECT_FLOAT_RECT_EQ(FloatRect(289, 305, 12, 8), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForMask) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // In the current implementation of the damage tracker, changes to mask layers should // damage the entire corresponding surface. clearDamageForAllSurfaces(root.get()); // Set up the mask layer. { scoped_ptr maskLayer = LayerImpl::create(3); maskLayer->setPosition(child->position()); maskLayer->setAnchorPoint(FloatPoint::zero()); maskLayer->setBounds(child->bounds()); maskLayer->setContentBounds(child->bounds()); child->setMaskLayer(maskLayer.Pass()); } LayerImpl* maskLayer = child->maskLayer(); // Add opacity and a grandChild so that the render surface persists even after we remove the mask. child->setOpacity(0.5); { scoped_ptr grandChild = LayerImpl::create(4); grandChild->setPosition(FloatPoint(2, 2)); grandChild->setAnchorPoint(FloatPoint::zero()); grandChild->setBounds(IntSize(2, 2)); grandChild->setContentBounds(IntSize(2, 2)); grandChild->setDrawsContent(true); child->addChild(grandChild.Pass()); } emulateDrawingOneFrame(root.get()); // Sanity check that a new surface was created for the child. ASSERT_TRUE(child->renderSurface()); // CASE 1: the updateRect on a mask layer should damage the entire target surface. // clearDamageForAllSurfaces(root.get()); maskLayer->setUpdateRect(FloatRect(1, 2, 3, 4)); emulateDrawingOneFrame(root.get()); FloatRect childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); // CASE 2: a property change on the mask layer should damage the entire target surface. // // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(childDamageRect.isEmpty()); // Then test the property change. clearDamageForAllSurfaces(root.get()); maskLayer->setStackingOrderChanged(true); emulateDrawingOneFrame(root.get()); childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); // CASE 3: removing the mask also damages the entire target surface. // // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. clearDamageForAllSurfaces(root.get()); emulateDrawingOneFrame(root.get()); childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(childDamageRect.isEmpty()); // Then test mask removal. clearDamageForAllSurfaces(root.get()); child->setMaskLayer(scoped_ptr()); ASSERT_TRUE(child->layerPropertyChanged()); emulateDrawingOneFrame(root.get()); // Sanity check that a render surface still exists. ASSERT_TRUE(child->renderSurface()); childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 30, 30), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForReplicaMask) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = child1->children()[0]; // Changes to a replica's mask should not damage the original surface, because it is // not masked. But it does damage the ancestor target surface. clearDamageForAllSurfaces(root.get()); // Create a reflection about the left edge of grandChild1. { scoped_ptr grandChild1Replica = LayerImpl::create(6); grandChild1Replica->setPosition(FloatPoint::zero()); grandChild1Replica->setAnchorPoint(FloatPoint::zero()); WebTransformationMatrix reflection; reflection.scale3d(-1, 1, 1); grandChild1Replica->setTransform(reflection); grandChild1->setReplicaLayer(grandChild1Replica.Pass()); } LayerImpl* grandChild1Replica = grandChild1->replicaLayer(); // Set up the mask layer on the replica layer { scoped_ptr replicaMaskLayer = LayerImpl::create(7); replicaMaskLayer->setPosition(FloatPoint::zero()); replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); replicaMaskLayer->setBounds(grandChild1->bounds()); replicaMaskLayer->setContentBounds(grandChild1->bounds()); grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass()); } LayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); emulateDrawingOneFrame(root.get()); // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grandChild1->renderSurface()); // CASE 1: a property change on the mask should damage only the reflected region on the target surface. clearDamageForAllSurfaces(root.get()); replicaMaskLayer->setStackingOrderChanged(true); emulateDrawingOneFrame(root.get()); FloatRect grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(grandChildDamageRect.isEmpty()); EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect); // CASE 2: removing the replica mask damages only the reflected region on the target surface. // clearDamageForAllSurfaces(root.get()); grandChild1Replica->setMaskLayer(scoped_ptr()); emulateDrawingOneFrame(root.get()); grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(grandChildDamageRect.isEmpty()); EXPECT_FLOAT_RECT_EQ(FloatRect(194, 200, 6, 8), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor) { scoped_ptr root = createAndSetUpTestTreeWithTwoSurfaces(); LayerImpl* child1 = root->children()[0]; LayerImpl* grandChild1 = child1->children()[0]; // Verify that the correct replicaOriginTransform is used for the replicaMask; clearDamageForAllSurfaces(root.get()); grandChild1->setAnchorPoint(FloatPoint(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point. { scoped_ptr grandChild1Replica = LayerImpl::create(6); grandChild1Replica->setPosition(FloatPoint::zero()); grandChild1Replica->setAnchorPoint(FloatPoint(1, 0)); // This is the anchor being tested. WebTransformationMatrix reflection; reflection.scale3d(-1, 1, 1); grandChild1Replica->setTransform(reflection); grandChild1->setReplicaLayer(grandChild1Replica.Pass()); } LayerImpl* grandChild1Replica = grandChild1->replicaLayer(); // Set up the mask layer on the replica layer { scoped_ptr replicaMaskLayer = LayerImpl::create(7); replicaMaskLayer->setPosition(FloatPoint::zero()); replicaMaskLayer->setAnchorPoint(FloatPoint::zero()); // note, this is not the anchor being tested. replicaMaskLayer->setBounds(grandChild1->bounds()); replicaMaskLayer->setContentBounds(grandChild1->bounds()); grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass()); } LayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); emulateDrawingOneFrame(root.get()); // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grandChild1->renderSurface()); // A property change on the replicaMask should damage the reflected region on the target surface. clearDamageForAllSurfaces(root.get()); replicaMaskLayer->setStackingOrderChanged(true); emulateDrawingOneFrame(root.get()); FloatRect childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(206, 200, 6, 8), childDamageRect); } TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage) { scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; // Case 1: This test ensures that when the tracker is forced to have full damage, that // it takes priority over any other partial damage. // clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(10, 11, 12, 13)); root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); emulateDrawingOneFrame(root.get()); FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); // Case 2: An additional sanity check that forcing full damage works even when nothing // on the layer tree changed. // clearDamageForAllSurfaces(root.get()); root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(0, 0, 500, 500), rootDamageRect); } TEST_F(DamageTrackerTest, verifyDamageForEmptyLayerList) { // Though it should never happen, its a good idea to verify that the damage tracker // does not crash when it receives an empty layerList. scoped_ptr root = LayerImpl::create(1); root->createRenderSurface(); ASSERT_TRUE(root == root->renderTarget()); RenderSurfaceImpl* targetSurface = root->renderSurface(); targetSurface->clearLayerLists(); targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, IntRect(), 0, WebFilterOperations(), 0); FloatRect damageRect = targetSurface->damageTracker()->currentDamageRect(); EXPECT_TRUE(damageRect.isEmpty()); } TEST_F(DamageTrackerTest, verifyDamageAccumulatesUntilReset) { // If damage is not cleared, it should accumulate. scoped_ptr root = createAndSetUpTestTreeWithOneSurface(); LayerImpl* child = root->children()[0]; clearDamageForAllSurfaces(root.get()); child->setUpdateRect(FloatRect(10, 11, 1, 2)); emulateDrawingOneFrame(root.get()); // Sanity check damage after the first frame; this isnt the actual test yet. FloatRect rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 1, 2), rootDamageRect); // New damage, without having cleared the previous damage, should be unioned to the previous one. child->setUpdateRect(FloatRect(20, 25, 1, 2)); emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_FLOAT_RECT_EQ(FloatRect(110, 111, 11, 16), rootDamageRect); // If we notify the damage tracker that we drew the damaged area, then damage should be emptied. root->renderSurface()->damageTracker()->didDrawDamagedArea(); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(rootDamageRect.isEmpty()); // Damage should remain empty even after one frame, since there's yet no new damage emulateDrawingOneFrame(root.get()); rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); EXPECT_TRUE(rootDamageRect.isEmpty()); } } // namespace