// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/debug/invalidation_benchmark.h" #include #include #include "base/basictypes.h" #include "base/rand_util.h" #include "base/values.h" #include "cc/layers/layer.h" #include "cc/layers/picture_layer.h" #include "cc/trees/layer_tree_host.h" #include "cc/trees/layer_tree_host_common.h" #include "ui/gfx/geometry/rect.h" namespace cc { namespace { const char* kDefaultInvalidationMode = "viewport"; } // namespace InvalidationBenchmark::InvalidationBenchmark( scoped_ptr value, const MicroBenchmark::DoneCallback& callback) : MicroBenchmark(callback), seed_(0) { base::DictionaryValue* settings = nullptr; value->GetAsDictionary(&settings); if (!settings) return; std::string mode_string = kDefaultInvalidationMode; if (settings->HasKey("mode")) settings->GetString("mode", &mode_string); if (mode_string == "fixed_size") { mode_ = FIXED_SIZE; CHECK(settings->HasKey("width")) << "Must provide a width for fixed_size mode."; CHECK(settings->HasKey("height")) << "Must provide a height for fixed_size mode."; settings->GetInteger("width", &width_); settings->GetInteger("height", &height_); } else if (mode_string == "layer") { mode_ = LAYER; } else if (mode_string == "random") { mode_ = RANDOM; } else if (mode_string == "viewport") { mode_ = VIEWPORT; } else { CHECK(false) << "Invalid mode: " << mode_string << ". One of {fixed_size, layer, viewport, random} expected."; } } InvalidationBenchmark::~InvalidationBenchmark() { } void InvalidationBenchmark::DidUpdateLayers(LayerTreeHost* host) { LayerTreeHostCommon::CallFunctionForSubtree( host->root_layer(), [this](Layer* layer) { layer->RunMicroBenchmark(this); }); } void InvalidationBenchmark::RunOnLayer(PictureLayer* layer) { switch (mode_) { case FIXED_SIZE: { // Invalidation with a random position and fixed size. gfx::Rect visible_layer_rect = layer->visible_layer_rect(); int x = LCGRandom() * (visible_layer_rect.width() - width_); int y = LCGRandom() * (visible_layer_rect.height() - height_); gfx::Rect invalidation_rect(x, y, width_, height_); layer->SetNeedsDisplayRect(invalidation_rect); break; } case LAYER: { // Invalidate entire layer. layer->SetNeedsDisplay(); break; } case RANDOM: { // Random invalidation inside the viewport. gfx::Rect visible_layer_rect = layer->visible_layer_rect(); int x_min = LCGRandom() * visible_layer_rect.width(); int x_max = LCGRandom() * visible_layer_rect.width(); int y_min = LCGRandom() * visible_layer_rect.height(); int y_max = LCGRandom() * visible_layer_rect.height(); if (x_min > x_max) std::swap(x_min, x_max); if (y_min > y_max) std::swap(y_min, y_max); gfx::Rect invalidation_rect(x_min, y_min, x_max - x_min, y_max - y_min); layer->SetNeedsDisplayRect(invalidation_rect); break; } case VIEWPORT: { // Invalidate entire viewport. layer->SetNeedsDisplayRect(layer->visible_layer_rect()); break; } } } bool InvalidationBenchmark::ProcessMessage(scoped_ptr value) { base::DictionaryValue* message = nullptr; value->GetAsDictionary(&message); if (!message) return false; bool notify_done; if (message->HasKey("notify_done")) { message->GetBoolean("notify_done", ¬ify_done); if (notify_done) NotifyDone(base::Value::CreateNullValue()); return true; } return false; } // A simple linear congruential generator. The random numbers don't need to be // high quality, but they need to be identical in each run. Therefore, we use a // LCG and keep the state locally in the benchmark. float InvalidationBenchmark::LCGRandom() { const uint32 a = 1664525; const uint32 c = 1013904223; seed_ = a * seed_ + c; return static_cast(seed_) / std::numeric_limits::max(); } } // namespace cc