// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/debug/lap_timer.h" #include "base/logging.h" namespace cc { namespace { // Returns the offset from the origin from the ThreadTicks time source. // TimeTicks is used as a fallback if ThreadTicks is not available on the // current platform. base::TimeDelta Now() { return base::ThreadTicks::IsSupported() ? base::ThreadTicks::Now() - base::ThreadTicks() : base::TimeTicks::Now() - base::TimeTicks(); } // Default values. static const int kTimeLimitMillis = 3000; static const int kWarmupRuns = 5; static const int kTimeCheckInterval = 10; } // namespace LapTimer::LapTimer(int warmup_laps, base::TimeDelta time_limit, int check_interval) : warmup_laps_(warmup_laps), remaining_warmups_(0), remaining_no_check_laps_(0), time_limit_(time_limit), check_interval_(check_interval) { DCHECK_GT(check_interval, 0); Reset(); } LapTimer::LapTimer() : LapTimer(kWarmupRuns, base::TimeDelta::FromMilliseconds(kTimeLimitMillis), kTimeCheckInterval) { if (base::ThreadTicks::IsSupported()) base::ThreadTicks::WaitUntilInitialized(); } void LapTimer::Reset() { accumulator_ = base::TimeDelta(); num_laps_ = 0; remaining_warmups_ = warmup_laps_; remaining_no_check_laps_ = check_interval_; Start(); } void LapTimer::Start() { start_time_ = Now(); } bool LapTimer::IsWarmedUp() { return remaining_warmups_ <= 0; } void LapTimer::NextLap() { if (!IsWarmedUp()) { --remaining_warmups_; if (IsWarmedUp()) { Start(); } return; } ++num_laps_; --remaining_no_check_laps_; if (!remaining_no_check_laps_) { base::TimeDelta now = Now(); accumulator_ += now - start_time_; start_time_ = now; remaining_no_check_laps_ = check_interval_; } } bool LapTimer::HasTimeLimitExpired() { return accumulator_ >= time_limit_; } bool LapTimer::HasTimedAllLaps() { return !(num_laps_ % check_interval_); } float LapTimer::MsPerLap() { DCHECK(HasTimedAllLaps()); return accumulator_.InMillisecondsF() / num_laps_; } float LapTimer::LapsPerSecond() { DCHECK(HasTimedAllLaps()); return num_laps_ / accumulator_.InSecondsF(); } int LapTimer::NumLaps() { return num_laps_; } } // namespace cc