// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/debug/layer_tree_debug_state.h" #include "cc/proto/layer_tree_debug_state.pb.h" #include "testing/gtest/include/gtest/gtest.h" namespace cc { namespace { void VerifySerializeAndDeserializeProto(const LayerTreeDebugState& state1) { proto::LayerTreeDebugState proto; state1.ToProtobuf(&proto); LayerTreeDebugState state2; state2.FromProtobuf(proto); EXPECT_TRUE(LayerTreeDebugState::Equal(state1, state2)); } TEST(LayerTreeDebugStateTest, AllFieldsTrue) { LayerTreeDebugState state; state.show_fps_counter = true; state.show_debug_borders = true; state.show_paint_rects = true; state.show_property_changed_rects = true; state.show_surface_damage_rects = true; state.show_screen_space_rects = true; state.show_replica_screen_space_rects = true; state.show_touch_event_handler_rects = true; state.show_wheel_event_handler_rects = true; state.show_scroll_event_handler_rects = true; state.show_non_fast_scrollable_rects = true; state.show_layer_animation_bounds_rects = true; state.slow_down_raster_scale_factor = 1; state.rasterize_only_visible_content = true; state.show_picture_borders = true; state.SetRecordRenderingStats(true); VerifySerializeAndDeserializeProto(state); } TEST(LayerTreeDebugStateTest, ArbitraryFieldValues) { LayerTreeDebugState state; state.show_fps_counter = true; state.show_debug_borders = true; state.show_paint_rects = false; state.show_property_changed_rects = true; state.show_surface_damage_rects = false; state.show_screen_space_rects = false; state.show_replica_screen_space_rects = true; state.show_touch_event_handler_rects = true; state.show_wheel_event_handler_rects = true; state.show_scroll_event_handler_rects = false; state.show_non_fast_scrollable_rects = true; state.show_layer_animation_bounds_rects = true; state.slow_down_raster_scale_factor = 42; state.rasterize_only_visible_content = false; state.show_picture_borders = false; state.SetRecordRenderingStats(true); VerifySerializeAndDeserializeProto(state); } } // namespace } // namespace cc