// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCDebugRectHistory_h #define CCDebugRectHistory_h #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_f.h" #include namespace cc { class LayerImpl; struct LayerTreeSettings; // There are currently six types of debug rects: // // - Paint rects (update rects): regions of a layer that needed to be re-uploaded to the // texture resource; in most cases implying that they had to be repainted, too. // // - Property-changed rects: enclosing bounds of layers that cause changes to the screen // even if the layer did not change internally. (For example, if the layer's opacity or // position changes.) // // - Surface damage rects: the aggregate damage on a target surface that is caused by all // layers and surfaces that contribute to it. This includes (1) paint rects, (2) property- // changed rects, and (3) newly exposed areas. // // - Screen space rects: this is the region the contents occupy in screen space. // // - Replica screen space rects: this is the region the replica's contents occupy in screen space. // // - Occluding rects: these are the regions that contribute to the occluded region. // enum DebugRectType { PaintRectType, PropertyChangedRectType, SurfaceDamageRectType, ScreenSpaceRectType, ReplicaScreenSpaceRectType, OccludingRectType }; struct DebugRect { DebugRect(DebugRectType newType, gfx::RectF newRect) : type(newType) , rect(newRect) { } DebugRectType type; gfx::RectF rect; }; // This class maintains a history of rects of various types that can be used // for debugging purposes. The overhead of collecting rects is performed only if // the appropriate LayerTreeSettings are enabled. class DebugRectHistory { public: static scoped_ptr create(); ~DebugRectHistory(); // Note: Saving debug rects must happen before layers' change tracking is reset. void saveDebugRectsForCurrentFrame(LayerImpl* rootLayer, const std::vector& renderSurfaceLayerList, const std::vector& occludingScreenSpaceRects, const LayerTreeSettings&); const std::vector& debugRects() { return m_debugRects; } private: DebugRectHistory(); void savePaintRects(LayerImpl*); void savePropertyChangedRects(const std::vector& renderSurfaceLayerList); void saveSurfaceDamageRects(const std::vector& renderSurfaceLayerList); void saveScreenSpaceRects(const std::vector& renderSurfaceLayerList); void saveOccludingRects(const std::vector& occludingScreenSpaceRects); std::vector m_debugRects; DISALLOW_COPY_AND_ASSIGN(DebugRectHistory); }; } // namespace cc #endif