// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "cc/delay_based_time_source.h" #include #include #include "base/debug/trace_event.h" #include "base/logging.h" namespace cc { namespace { // doubleTickThreshold prevents ticks from running within the specified fraction of an interval. // This helps account for jitter in the timebase as well as quick timer reactivation. const double doubleTickThreshold = 0.25; // intervalChangeThreshold is the fraction of the interval that will trigger an immediate interval change. // phaseChangeThreshold is the fraction of the interval that will trigger an immediate phase change. // If the changes are within the thresholds, the change will take place on the next tick. // If either change is outside the thresholds, the next tick will be canceled and reissued immediately. const double intervalChangeThreshold = 0.25; const double phaseChangeThreshold = 0.25; } // namespace scoped_refptr DelayBasedTimeSource::create(base::TimeDelta interval, Thread* thread) { return make_scoped_refptr(new DelayBasedTimeSource(interval, thread)); } DelayBasedTimeSource::DelayBasedTimeSource(base::TimeDelta interval, Thread* thread) : m_client(0) , m_hasTickTarget(false) , m_currentParameters(interval, base::TimeTicks()) , m_nextParameters(interval, base::TimeTicks()) , m_state(STATE_INACTIVE) , m_timer(thread, this) { } DelayBasedTimeSource::~DelayBasedTimeSource() { } void DelayBasedTimeSource::setActive(bool active) { TRACE_EVENT1("cc", "DelayBasedTimeSource::setActive", "active", active); if (!active) { m_state = STATE_INACTIVE; m_timer.stop(); return; } if (m_state == STATE_STARTING || m_state == STATE_ACTIVE) return; if (!m_hasTickTarget) { // Becoming active the first time is deferred: we post a 0-delay task. When // it runs, we use that to establish the timebase, become truly active, and // fire the first tick. m_state = STATE_STARTING; m_timer.startOneShot(0); return; } m_state = STATE_ACTIVE; postNextTickTask(now()); } bool DelayBasedTimeSource::active() const { return m_state != STATE_INACTIVE; } base::TimeTicks DelayBasedTimeSource::lastTickTime() { return m_lastTickTime; } base::TimeTicks DelayBasedTimeSource::nextTickTime() { return active() ? m_currentParameters.tickTarget : base::TimeTicks(); } void DelayBasedTimeSource::onTimerFired() { DCHECK(m_state != STATE_INACTIVE); base::TimeTicks now = this->now(); m_lastTickTime = now; if (m_state == STATE_STARTING) { setTimebaseAndInterval(now, m_currentParameters.interval); m_state = STATE_ACTIVE; } postNextTickTask(now); // Fire the tick if (m_client) m_client->onTimerTick(); } void DelayBasedTimeSource::setClient(TimeSourceClient* client) { m_client = client; } void DelayBasedTimeSource::setTimebaseAndInterval(base::TimeTicks timebase, base::TimeDelta interval) { m_nextParameters.interval = interval; m_nextParameters.tickTarget = timebase; m_hasTickTarget = true; if (m_state != STATE_ACTIVE) { // If we aren't active, there's no need to reset the timer. return; } // If the change in interval is larger than the change threshold, // request an immediate reset. double intervalDelta = std::abs((interval - m_currentParameters.interval).InSecondsF()); double intervalChange = intervalDelta / interval.InSecondsF(); if (intervalChange > intervalChangeThreshold) { setActive(false); setActive(true); return; } // If the change in phase is greater than the change threshold in either // direction, request an immediate reset. This logic might result in a false // negative if there is a simultaneous small change in the interval and the // fmod just happens to return something near zero. Assuming the timebase // is very recent though, which it should be, we'll still be ok because the // old clock and new clock just happen to line up. double targetDelta = std::abs((timebase - m_currentParameters.tickTarget).InSecondsF()); double phaseChange = fmod(targetDelta, interval.InSecondsF()) / interval.InSecondsF(); if (phaseChange > phaseChangeThreshold && phaseChange < (1.0 - phaseChangeThreshold)) { setActive(false); setActive(true); return; } } base::TimeTicks DelayBasedTimeSource::now() const { return base::TimeTicks::Now(); } // This code tries to achieve an average tick rate as close to m_interval as possible. // To do this, it has to deal with a few basic issues: // 1. postDelayedTask can delay only at a millisecond granularity. So, 16.666 has to // posted as 16 or 17. // 2. A delayed task may come back a bit late (a few ms), or really late (frames later) // // The basic idea with this scheduler here is to keep track of where we *want* to run in // m_tickTarget. We update this with the exact interval. // // Then, when we post our task, we take the floor of (m_tickTarget and now()). If we // started at now=0, and 60FPs (all times in milliseconds): // now=0 target=16.667 postDelayedTask(16) // // When our callback runs, we figure out how far off we were from that goal. Because of the flooring // operation, and assuming our timer runs exactly when it should, this yields: // now=16 target=16.667 // // Since we can't post a 0.667 ms task to get to now=16, we just treat this as a tick. Then, // we update target to be 33.333. We now post another task based on the difference between our target // and now: // now=16 tickTarget=16.667 newTarget=33.333 --> postDelayedTask(floor(33.333 - 16)) --> postDelayedTask(17) // // Over time, with no late tasks, this leads to us posting tasks like this: // now=0 tickTarget=0 newTarget=16.667 --> tick(), postDelayedTask(16) // now=16 tickTarget=16.667 newTarget=33.333 --> tick(), postDelayedTask(17) // now=33 tickTarget=33.333 newTarget=50.000 --> tick(), postDelayedTask(17) // now=50 tickTarget=50.000 newTarget=66.667 --> tick(), postDelayedTask(16) // // We treat delays in tasks differently depending on the amount of delay we encounter. Suppose we // posted a task with a target=16.667: // Case 1: late but not unrecoverably-so // now=18 tickTarget=16.667 // // Case 2: so late we obviously missed the tick // now=25.0 tickTarget=16.667 // // We treat the first case as a tick anyway, and assume the delay was // unusual. Thus, we compute the newTarget based on the old timebase: // now=18 tickTarget=16.667 newTarget=33.333 --> tick(), postDelayedTask(floor(33.333-18)) --> postDelayedTask(15) // This brings us back to 18+15 = 33, which was where we would have been if the task hadn't been late. // // For the really late delay, we we move to the next logical tick. The timebase is not reset. // now=37 tickTarget=16.667 newTarget=50.000 --> tick(), postDelayedTask(floor(50.000-37)) --> postDelayedTask(13) base::TimeTicks DelayBasedTimeSource::nextTickTarget(base::TimeTicks now) { base::TimeDelta newInterval = m_nextParameters.interval; int intervalsElapsed = static_cast(floor((now - m_nextParameters.tickTarget).InSecondsF() / newInterval.InSecondsF())); base::TimeTicks lastEffectiveTick = m_nextParameters.tickTarget + newInterval * intervalsElapsed; base::TimeTicks newTickTarget = lastEffectiveTick + newInterval; DCHECK(newTickTarget > now); // Avoid double ticks when: // 1) Turning off the timer and turning it right back on. // 2) Jittery data is passed to setTimebaseAndInterval(). if (newTickTarget - m_lastTickTime <= newInterval / static_cast(1.0 / doubleTickThreshold)) newTickTarget += newInterval; return newTickTarget; } void DelayBasedTimeSource::postNextTickTask(base::TimeTicks now) { base::TimeTicks newTickTarget = nextTickTarget(now); // Post another task *before* the tick and update state base::TimeDelta delay = newTickTarget - now; DCHECK(delay.InMillisecondsF() <= m_nextParameters.interval.InMillisecondsF() * (1.0 + doubleTickThreshold)); m_timer.startOneShot(delay.InSecondsF()); m_nextParameters.tickTarget = newTickTarget; m_currentParameters = m_nextParameters; } } // namespace cc