// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/direct_renderer.h" #include #include "base/debug/trace_event.h" #include "cc/math_util.h" #include "ui/gfx/rect_conversions.h" #include using WebKit::WebTransformationMatrix; static WebTransformationMatrix orthoProjectionMatrix(float left, float right, float bottom, float top) { // Use the standard formula to map the clipping frustum to the cube from // [-1, -1, -1] to [1, 1, 1]. float deltaX = right - left; float deltaY = top - bottom; WebTransformationMatrix proj; if (!deltaX || !deltaY) return proj; proj.setM11(2.0f / deltaX); proj.setM41(-(right + left) / deltaX); proj.setM22(2.0f / deltaY); proj.setM42(-(top + bottom) / deltaY); // Z component of vertices is always set to zero as we don't use the depth buffer // while drawing. proj.setM33(0); return proj; } static WebTransformationMatrix windowMatrix(int x, int y, int width, int height) { WebTransformationMatrix canvas; // Map to window position and scale up to pixel coordinates. canvas.translate3d(x, y, 0); canvas.scale3d(width, height, 0); // Map from ([-1, -1] to [1, 1]) -> ([0, 0] to [1, 1]) canvas.translate3d(0.5, 0.5, 0.5); canvas.scale3d(0.5, 0.5, 0.5); return canvas; } namespace cc { DirectRenderer::DrawingFrame::DrawingFrame() : rootRenderPass(0) , currentRenderPass(0) , currentTexture(0) , flippedY(false) { } DirectRenderer::DrawingFrame::~DrawingFrame() { } // // static gfx::RectF DirectRenderer::quadVertexRect() { return gfx::RectF(-0.5, -0.5, 1, 1); } // static void DirectRenderer::quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const gfx::RectF& quadRect) { *quadRectTransform = quadTransform; quadRectTransform->translate(0.5 * quadRect.width() + quadRect.x(), 0.5 * quadRect.height() + quadRect.y()); quadRectTransform->scaleNonUniform(quadRect.width(), quadRect.height()); } // static void DirectRenderer::initializeMatrices(DrawingFrame& frame, const gfx::Rect& drawRect, bool flipY) { if (flipY) frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.right(), drawRect.bottom(), drawRect.y()); else frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.right(), drawRect.y(), drawRect.bottom()); frame.windowMatrix = windowMatrix(0, 0, drawRect.width(), drawRect.height()); frame.flippedY = flipY; } // static gfx::Rect DirectRenderer::moveScissorToWindowSpace(const DrawingFrame& frame, gfx::RectF scissorRect) { gfx::Rect scissorRectInCanvasSpace = gfx::ToEnclosingRect(scissorRect); // The scissor coordinates must be supplied in viewport space so we need to offset // by the relative position of the top left corner of the current render pass. gfx::Rect framebufferOutputRect = frame.currentRenderPass->outputRect(); scissorRectInCanvasSpace.set_x(scissorRectInCanvasSpace.x() - framebufferOutputRect.x()); if (frame.flippedY && !frame.currentTexture) scissorRectInCanvasSpace.set_y(framebufferOutputRect.height() - (scissorRectInCanvasSpace.bottom() - framebufferOutputRect.y())); else scissorRectInCanvasSpace.set_y(scissorRectInCanvasSpace.y() - framebufferOutputRect.y()); return scissorRectInCanvasSpace; } DirectRenderer::DirectRenderer(RendererClient* client, ResourceProvider* resourceProvider) : Renderer(client) , m_resourceProvider(resourceProvider) { } DirectRenderer::~DirectRenderer() { } void DirectRenderer::decideRenderPassAllocationsForFrame(const RenderPassList& renderPassesInDrawOrder) { base::hash_map renderPassesInFrame; for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) renderPassesInFrame.insert(std::pair(renderPassesInDrawOrder[i]->id(), renderPassesInDrawOrder[i])); std::vector passesToDelete; ScopedPtrHashMap::const_iterator passIterator; for (passIterator = m_renderPassTextures.begin(); passIterator != m_renderPassTextures.end(); ++passIterator) { base::hash_map::const_iterator it = renderPassesInFrame.find(passIterator->first); if (it == renderPassesInFrame.end()) { passesToDelete.push_back(passIterator->first); continue; } const RenderPass* renderPassInFrame = it->second; const gfx::Size& requiredSize = renderPassTextureSize(renderPassInFrame); GLenum requiredFormat = renderPassTextureFormat(renderPassInFrame); CachedResource* texture = passIterator->second; DCHECK(texture); if (texture->id() && (texture->size() != requiredSize || texture->format() != requiredFormat)) texture->free(); } // Delete RenderPass textures from the previous frame that will not be used again. for (size_t i = 0; i < passesToDelete.size(); ++i) m_renderPassTextures.erase(passesToDelete[i]); for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { if (!m_renderPassTextures.contains(renderPassesInDrawOrder[i]->id())) { scoped_ptr texture = CachedResource::create(m_resourceProvider); m_renderPassTextures.set(renderPassesInDrawOrder[i]->id(), texture.Pass()); } } } void DirectRenderer::drawFrame(const RenderPassList& renderPassesInDrawOrder, const RenderPassIdHashMap& renderPassesById) { TRACE_EVENT0("cc", "DirectRenderer::drawFrame"); const RenderPass* rootRenderPass = renderPassesInDrawOrder.back(); DCHECK(rootRenderPass); DrawingFrame frame; frame.renderPassesById = &renderPassesById; frame.rootRenderPass = rootRenderPass; frame.rootDamageRect = capabilities().usingPartialSwap ? rootRenderPass->damageRect() : rootRenderPass->outputRect(); frame.rootDamageRect.Intersect(gfx::Rect(gfx::Point(), viewportSize())); beginDrawingFrame(frame); for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) drawRenderPass(frame, renderPassesInDrawOrder[i]); finishDrawingFrame(frame); } void DirectRenderer::drawRenderPass(DrawingFrame& frame, const RenderPass* renderPass) { TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass"); if (!useRenderPass(frame, renderPass)) return; frame.scissorRectInRenderPassSpace = frame.currentRenderPass->outputRect(); if (frame.rootDamageRect != frame.rootRenderPass->outputRect()) { WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass->transformToRootTarget().inverse(); gfx::RectF damageRectInRenderPassSpace = MathUtil::projectClippedRect(inverseTransformToRoot, frame.rootDamageRect); frame.scissorRectInRenderPassSpace.Intersect(damageRectInRenderPassSpace); } setScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRenderPassSpace)); clearFramebuffer(frame); const QuadList& quadList = renderPass->quadList(); for (QuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) { gfx::RectF quadScissorRect = gfx::IntersectRects(frame.scissorRectInRenderPassSpace, (*it)->clippedRectInTarget()); if (!quadScissorRect.IsEmpty()) { setScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect)); drawQuad(frame, *it); } } CachedResource* texture = m_renderPassTextures.get(renderPass->id()); if (texture) texture->setIsComplete(!renderPass->hasOcclusionFromOutsideTargetSurface()); } bool DirectRenderer::useRenderPass(DrawingFrame& frame, const RenderPass* renderPass) { frame.currentRenderPass = renderPass; frame.currentTexture = 0; if (renderPass == frame.rootRenderPass) { bindFramebufferToOutputSurface(frame); initializeMatrices(frame, renderPass->outputRect(), flippedFramebuffer()); setDrawViewportSize(renderPass->outputRect().size()); return true; } CachedResource* texture = m_renderPassTextures.get(renderPass->id()); DCHECK(texture); if (!texture->id() && !texture->allocate(Renderer::ImplPool, renderPassTextureSize(renderPass), renderPassTextureFormat(renderPass), ResourceProvider::TextureUsageFramebuffer)) return false; return bindFramebufferToTexture(frame, texture, renderPass->outputRect()); } bool DirectRenderer::haveCachedResourcesForRenderPassId(RenderPass::Id id) const { CachedResource* texture = m_renderPassTextures.get(id); return texture && texture->id() && texture->isComplete(); } // static gfx::Size DirectRenderer::renderPassTextureSize(const RenderPass* pass) { return pass->outputRect().size(); } // static GLenum DirectRenderer::renderPassTextureFormat(const RenderPass*) { return GL_RGBA; } } // namespace cc