// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_DRAW_PROPERTIES_H_ #define CC_DRAW_PROPERTIES_H_ #include "base/memory/scoped_ptr.h" #include "ui/gfx/rect.h" #include "ui/gfx/transform.h" namespace cc { // Container for properties that layers need to compute before they can be // drawn. template struct CC_EXPORT DrawProperties { DrawProperties() : opacity(0) , opacity_is_animating(false) , screen_space_opacity_is_animating(false) , target_space_transform_is_animating(false) , screen_space_transform_is_animating(false) , can_use_lcd_text(false) , is_clipped(false) , render_target(0) , contents_scale_x(1) , contents_scale_y(1) , num_descendants_that_draw_content(0) , descendants_can_clip_selves(false) { } // Transforms objects from content space to target surface space, where // this layer would be drawn. gfx::Transform target_space_transform; // Transforms objects from content space to screen space (viewport space). gfx::Transform screen_space_transform; // DrawProperties::opacity may be different than LayerType::opacity, // particularly in the case when a renderSurface re-parents the layer's // opacity, or when opacity is compounded by the hierarchy. float opacity; // XXXIsAnimating flags are used to indicate whether the drawProperties // are actually meaningful on the main thread. When the properties are // animating, the main thread may not have the same values that are used // to draw. bool opacity_is_animating; bool screen_space_opacity_is_animating; bool target_space_transform_is_animating; bool screen_space_transform_is_animating; // True if the layer can use LCD text. bool can_use_lcd_text; // True if the layer needs to be clipped by clipRect. bool is_clipped; // The layer whose coordinate space this layer draws into. This can be // either the same layer (m_drawProperties.render_target == this) or an // ancestor of this layer. LayerType* render_target; // The surface that this layer and its subtree would contribute to. scoped_ptr render_surface; // This rect is in the layer's content space. gfx::Rect visible_content_rect; // In target surface space, the rect that encloses the clipped, drawable // content of the layer. gfx::Rect drawable_content_rect; // In target surface space, the original rect that clipped this // layer. This value is used to avoid unnecessarily changing GL scissor // state. gfx::Rect clip_rect; // The scale used to move between layer space and content space, and bounds // of the space. One is always a function of the other, but which one // depends on the layer type. For picture layers, this is an ideal scale, // and not always the one used. float contents_scale_x; float contents_scale_y; gfx::Size content_bounds; // Does not include this layer itself, only its children and descendants. int num_descendants_that_draw_content; // If true, every descendant in the sub-tree can clip itself without the // need to use hardware sissoring or a new render target. bool descendants_can_clip_selves; }; } // namespace cc #endif // CC_DRAW_PROPERTIES_H_