// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CCFontAtlas_h #define CCFontAtlas_h #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "IntRect.h" #include "third_party/skia/include/core/SkBitmap.h" class SkCanvas; namespace gfx { class Point; } namespace cc { class IntSize; // This class provides basic ability to draw text onto the heads-up display. class FontAtlas { public: static scoped_ptr create(SkBitmap bitmap, IntRect asciiToRectTable[128], int fontHeight) { return make_scoped_ptr(new FontAtlas(bitmap, asciiToRectTable, fontHeight)); } ~FontAtlas(); // Draws multiple lines of text where each line of text is separated by '\n'. // - Correct glyphs will be drawn for ASCII codes in the range 32-127; any characters // outside that range will be displayed as a default rectangle glyph. // - IntSize clip is used to avoid wasting time drawing things that are outside the // target canvas bounds. // - Should only be called only on the impl thread. void drawText(SkCanvas*, const SkPaint&, const std::string& text, const gfx::Point& destPosition, const IntSize& clip) const; // Draws the entire atlas at the specified position, just for debugging purposes. void drawDebugAtlas(SkCanvas*, const gfx::Point& destPosition) const; private: FontAtlas(SkBitmap, IntRect asciiToRectTable[128], int fontHeight); void drawOneLineOfTextInternal(SkCanvas*, const SkPaint&, const std::string&, const gfx::Point& destPosition) const; // The actual texture atlas containing all the pre-rendered glyphs. SkBitmap m_atlas; // The look-up tables mapping ascii characters to their IntRect locations on the atlas. IntRect m_asciiToRectTable[128]; int m_fontHeight; DISALLOW_COPY_AND_ASSIGN(FontAtlas); }; } // namespace cc #endif