// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/image_layer.h" #include "base/compiler_specific.h" #include "cc/image_layer_updater.h" #include "cc/layer_updater.h" #include "cc/layer_tree_host.h" #include "cc/resource_update_queue.h" namespace cc { scoped_refptr ImageLayer::create() { return make_scoped_refptr(new ImageLayer()); } ImageLayer::ImageLayer() : TiledLayer() { } ImageLayer::~ImageLayer() { } void ImageLayer::setBitmap(const SkBitmap& bitmap) { // setBitmap() currently gets called whenever there is any // style change that affects the layer even if that change doesn't // affect the actual contents of the image (e.g. a CSS animation). // With this check in place we avoid unecessary texture uploads. if (bitmap.pixelRef() && bitmap.pixelRef() == m_bitmap.pixelRef()) return; m_bitmap = bitmap; setNeedsDisplay(); } void ImageLayer::setTexturePriorities(const PriorityCalculator& priorityCalc) { // Update the tile data before creating all the layer's tiles. updateTileSizeAndTilingOption(); TiledLayer::setTexturePriorities(priorityCalc); } void ImageLayer::update(ResourceUpdateQueue& queue, const OcclusionTracker* occlusion, RenderingStats& stats) { createUpdaterIfNeeded(); if (m_needsDisplay) { m_updater->setBitmap(m_bitmap); updateTileSizeAndTilingOption(); invalidateContentRect(gfx::Rect(gfx::Point(), contentBounds())); m_needsDisplay = false; } TiledLayer::update(queue, occlusion, stats); } void ImageLayer::createUpdaterIfNeeded() { if (m_updater) return; m_updater = ImageLayerUpdater::create(); GLenum textureFormat = layerTreeHost()->rendererCapabilities().bestTextureFormat; setTextureFormat(textureFormat); } LayerUpdater* ImageLayer::updater() const { return m_updater.get(); } void ImageLayer::calculateContentsScale( float ideal_contents_scale, float* contentsScaleX, float* contentsScaleY, gfx::Size* contentBounds) { *contentsScaleX = imageContentsScaleX(); *contentsScaleY = imageContentsScaleY(); *contentBounds = gfx::Size(m_bitmap.width(), m_bitmap.height()); } bool ImageLayer::drawsContent() const { return !m_bitmap.isNull() && TiledLayer::drawsContent(); } float ImageLayer::imageContentsScaleX() const { if (bounds().IsEmpty() || m_bitmap.width() == 0) return 1; return static_cast(m_bitmap.width()) / bounds().width(); } float ImageLayer::imageContentsScaleY() const { if (bounds().IsEmpty() || m_bitmap.height() == 0) return 1; return static_cast(m_bitmap.height()) / bounds().height(); } } // namespace cc