// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_IMAGE_LAYER_H_ #define CC_IMAGE_LAYER_H_ #include "cc/cc_export.h" #include "cc/content_layer.h" #include "third_party/skia/include/core/SkBitmap.h" namespace cc { class ImageLayerUpdater; // A Layer that contains only an Image element. class CC_EXPORT ImageLayer : public TiledLayer { public: static scoped_refptr Create(); virtual bool drawsContent() const OVERRIDE; virtual void setTexturePriorities(const PriorityCalculator& priority_calc) OVERRIDE; virtual void update(ResourceUpdateQueue& queue, const OcclusionTracker* occlusion, RenderingStats* stats) OVERRIDE; virtual void calculateContentsScale(float ideal_contents_scale, bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, gfx::Size* contentBounds) OVERRIDE; void SetBitmap(const SkBitmap& image); private: ImageLayer(); virtual ~ImageLayer(); virtual LayerUpdater* updater() const OVERRIDE; virtual void createUpdaterIfNeeded() OVERRIDE; float ImageContentsScaleX() const; float ImageContentsScaleY() const; SkBitmap bitmap_; scoped_refptr updater_; }; } // namespace cc #endif // CC_IMAGE_LAYER_H_