// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_IMAGE_LAYER_H_ #define CC_IMAGE_LAYER_H_ #include "cc/cc_export.h" #include "cc/content_layer.h" #include "third_party/skia/include/core/SkBitmap.h" namespace cc { class ImageLayerUpdater; // A Layer that contains only an Image element. class CC_EXPORT ImageLayer : public TiledLayer { public: static scoped_refptr create(); virtual bool drawsContent() const OVERRIDE; virtual void setTexturePriorities(const PriorityCalculator&) OVERRIDE; virtual void update(ResourceUpdateQueue&, const OcclusionTracker*, RenderingStats*) OVERRIDE; virtual void calculateContentsScale( float idealContentsScale, bool animating_transform_to_screen, float* contentsScaleX, float* contentsScaleY, gfx::Size* contentBounds) OVERRIDE; void setBitmap(const SkBitmap& image); private: ImageLayer(); virtual ~ImageLayer(); void setTilingOption(TilingOption); virtual LayerUpdater* updater() const OVERRIDE; virtual void createUpdaterIfNeeded() OVERRIDE; float imageContentsScaleX() const; float imageContentsScaleY() const; SkBitmap m_bitmap; scoped_refptr m_updater; }; } // namespace cc #endif // CC_IMAGE_LAYER_H_