// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_INPUT_INPUT_HANDLER_H_ #define CC_INPUT_INPUT_HANDLER_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "cc/base/cc_export.h" #include "cc/input/scrollbar.h" #include "cc/trees/swap_promise_monitor.h" namespace gfx { class Point; class PointF; class ScrollOffset; class SizeF; class Vector2d; class Vector2dF; } namespace ui { class LatencyInfo; } namespace cc { class LayerScrollOffsetDelegate; class ScrollElasticityHelper; struct CC_EXPORT InputHandlerScrollResult { InputHandlerScrollResult(); // Did any layer scroll as a result this ScrollBy call? bool did_scroll; // Was any of the scroll delta argument to this ScrollBy call not used? bool did_overscroll_root; // The total overscroll that has been accumulated by all ScrollBy calls that // have had overscroll since the last ScrollBegin call. This resets upon a // ScrollBy with no overscroll. gfx::Vector2dF accumulated_root_overscroll; // The amount of the scroll delta argument to this ScrollBy call that was not // used for scrolling. gfx::Vector2dF unused_scroll_delta; }; class CC_EXPORT InputHandlerClient { public: virtual ~InputHandlerClient() {} virtual void WillShutdown() = 0; virtual void Animate(base::TimeTicks time) = 0; virtual void MainThreadHasStoppedFlinging() = 0; virtual void ReconcileElasticOverscrollAndRootScroll() = 0; virtual void UpdateRootLayerStateForSynchronousInputHandler( const gfx::ScrollOffset& total_scroll_offset, const gfx::ScrollOffset& max_scroll_offset, const gfx::SizeF& scrollable_size, float page_scale_factor, float min_page_scale_factor, float max_page_scale_factor) = 0; protected: InputHandlerClient() {} private: DISALLOW_COPY_AND_ASSIGN(InputHandlerClient); }; // The InputHandler is a way for the embedders to interact with the impl thread // side of the compositor implementation. There is one InputHandler per // LayerTreeHost. To use the input handler, implement the InputHanderClient // interface and bind it to the handler on the compositor thread. class CC_EXPORT InputHandler { public: // Note these are used in a histogram. Do not reorder or delete existing // entries. enum ScrollStatus { SCROLL_ON_MAIN_THREAD = 0, SCROLL_STARTED, SCROLL_IGNORED, SCROLL_UNKNOWN, // This must be the last entry. ScrollStatusCount }; enum ScrollInputType { GESTURE, WHEEL, ANIMATED_WHEEL, NON_BUBBLING_GESTURE }; // Binds a client to this handler to receive notifications. Only one client // can be bound to an InputHandler. The client must live at least until the // handler calls WillShutdown() on the client. virtual void BindToClient(InputHandlerClient* client) = 0; // Selects a layer to be scrolled at a given point in viewport (logical // pixel) coordinates. Returns SCROLL_STARTED if the layer at the coordinates // can be scrolled, SCROLL_ON_MAIN_THREAD if the scroll event should instead // be delegated to the main thread, or SCROLL_IGNORED if there is nothing to // be scrolled at the given coordinates. virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point, ScrollInputType type) = 0; // Similar to ScrollBegin, except the hit test is skipped and scroll always // targets at the root layer. virtual ScrollStatus RootScrollBegin(ScrollInputType type) = 0; virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point, const gfx::Vector2dF& scroll_delta) = 0; // Scroll the selected layer starting at the given position. If the scroll // type given to ScrollBegin was a gesture, then the scroll point and delta // should be in viewport (logical pixel) coordinates. Otherwise they are in // scrolling layer's (logical pixel) space. If there is no room to move the // layer in the requested direction, its first ancestor layer that can be // scrolled will be moved instead. The return value's |did_scroll| field is // set to false if no layer can be moved in the requested direction at all, // and set to true if any layer is moved. // If the scroll delta hits the root layer, and the layer can no longer move, // the root overscroll accumulated within this ScrollBegin() scope is reported // in the return value's |accumulated_overscroll| field. // Should only be called if ScrollBegin() returned SCROLL_STARTED. virtual InputHandlerScrollResult ScrollBy( const gfx::Point& viewport_point, const gfx::Vector2dF& scroll_delta) = 0; virtual bool ScrollVerticallyByPage(const gfx::Point& viewport_point, ScrollDirection direction) = 0; // Returns SCROLL_STARTED if a layer was being actively being scrolled, // SCROLL_IGNORED if not. virtual ScrollStatus FlingScrollBegin() = 0; virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0; // Stop scrolling the selected layer. Should only be called if ScrollBegin() // returned SCROLL_STARTED. virtual void ScrollEnd() = 0; // Requests a callback to UpdateRootLayerStateForSynchronousInputHandler() // giving the current root scroll and page scale information. virtual void RequestUpdateForSynchronousInputHandler() = 0; // Called when the root scroll offset has been changed in the synchronous // input handler by the application (outside of input event handling). virtual void SetSynchronousInputHandlerRootScrollOffset( const gfx::ScrollOffset& root_offset) = 0; virtual void PinchGestureBegin() = 0; virtual void PinchGestureUpdate(float magnify_delta, const gfx::Point& anchor) = 0; virtual void PinchGestureEnd() = 0; // Request another callback to InputHandlerClient::Animate(). virtual void SetNeedsAnimateInput() = 0; // Returns true if there is an active scroll on the inner viewport layer. virtual bool IsCurrentlyScrollingInnerViewport() const = 0; // Whether the layer under |viewport_point| is the currently scrolling layer. virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point, ScrollInputType type) const = 0; virtual bool HaveWheelEventHandlersAt(const gfx::Point& viewport_point) = 0; // Whether the page should be given the opportunity to suppress scrolling by // consuming touch events that started at |viewport_point|. virtual bool DoTouchEventsBlockScrollAt(const gfx::Point& viewport_point) = 0; // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped // LatencyInfoSwapPromiseMonitor. During the life time of the // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect() // is called on LayerTreeHostImpl, the original latency info will be turned // into a LatencyInfoSwapPromise. virtual scoped_ptr CreateLatencyInfoSwapPromiseMonitor( ui::LatencyInfo* latency) = 0; virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0; protected: InputHandler() {} virtual ~InputHandler() {} private: DISALLOW_COPY_AND_ASSIGN(InputHandler); }; } // namespace cc #endif // CC_INPUT_INPUT_HANDLER_H_