// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_INPUT_SCROLL_STATE_H_ #define CC_INPUT_SCROLL_STATE_H_ #include #include "cc/base/cc_export.h" namespace cc { class LayerImpl; // ScrollState is based on the proposal for scroll customization in blink, found // here: https://goo.gl/1ipTpP. class CC_EXPORT ScrollState { public: ScrollState(double delta_x, double delta_y, int start_position_x, int start_position_y, bool should_propagate, bool delta_consumed_for_scroll_sequence, bool is_direct_manipulation); ~ScrollState(); // Reduce deltas by x, y. void ConsumeDelta(double x, double y); // Pops the first layer off of |scroll_chain_| and calls // |DistributeScroll| on it. void DistributeToScrollChainDescendant(); // Positive when scrolling left. double delta_x() const { return delta_x_; } // Positive when scrolling up. double delta_y() const { return delta_y_; } // The location the scroll started at. For touch, the starting // position of the finger. For mouse, the location of the cursor. int start_position_x() const { return start_position_x_; } int start_position_y() const { return start_position_y_; } // True if this scroll is allowed to bubble upwards. bool should_propagate() const { return should_propagate_; } // True if the user interacts directly with the screen, e.g., via touch. bool is_direct_manipulation() const { return is_direct_manipulation_; } void set_scroll_chain(const std::list& scroll_chain) { scroll_chain_ = scroll_chain; } void set_current_native_scrolling_layer(LayerImpl* layer) { current_native_scrolling_layer_ = layer; } LayerImpl* current_native_scrolling_layer() const { return current_native_scrolling_layer_; } bool delta_consumed_for_scroll_sequence() const { return delta_consumed_for_scroll_sequence_; } bool FullyConsumed() const { return !delta_x_ && !delta_y_; } void set_caused_scroll(bool x, bool y) { caused_scroll_x_ |= x; caused_scroll_y_ |= y; } bool caused_scroll_x() const { return caused_scroll_x_; } bool caused_scroll_y() const { return caused_scroll_y_; } private: ScrollState(); double delta_x_; double delta_y_; double start_position_x_; double start_position_y_; bool should_propagate_; // The last layer to respond to a scroll, or null if none exists. LayerImpl* current_native_scrolling_layer_; // Whether the scroll sequence has had any delta consumed, in the // current frame, or any child frames. bool delta_consumed_for_scroll_sequence_; // True if the user interacts directly with the display, e.g., via // touch. bool is_direct_manipulation_; // TODO(tdresser): ScrollState shouldn't need to keep track of whether or not // this ScrollState object has caused a scroll. Ideally, any native scroller // consuming delta has caused a scroll. Currently, there are some cases where // we consume delta without scrolling, such as in // |Viewport::AdjustOverscroll|. Once these cases are fixed, we should get rid // of |caused_scroll_*_|. See crbug.com/510045 for details. bool caused_scroll_x_; bool caused_scroll_y_; // TODO(tdresser): Change LayerImpl* to an abstract scrollable type. See // crbug.com/476553 for detail on the effort to unify impl and main thread // scrolling, which will require an abstract scrollable type. std::list scroll_chain_; }; } // namespace cc #endif // CC_INPUT_SCROLL_STATE_H_