// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_INPUT_SCROLLBAR_H_ #define CC_INPUT_SCROLLBAR_H_ #include "cc/base/cc_export.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/rect.h" class SkCanvas; namespace cc { enum ScrollbarOrientation { HORIZONTAL, VERTICAL }; enum ScrollDirection { SCROLL_BACKWARD, SCROLL_FORWARD }; // For now, TRACK includes everything but the thumb including background and // buttons. enum ScrollbarPart { THUMB, TRACK }; class Scrollbar { public: virtual ~Scrollbar() {} virtual ScrollbarOrientation Orientation() const = 0; virtual bool IsLeftSideVerticalScrollbar() const = 0; virtual gfx::Point Location() const = 0; virtual bool IsOverlay() const = 0; virtual bool HasThumb() const = 0; virtual int ThumbThickness() const = 0; virtual int ThumbLength() const = 0; virtual gfx::Rect TrackRect() const = 0; virtual void PaintPart(SkCanvas* canvas, ScrollbarPart part, const gfx::Rect& content_rect) = 0; }; } // namespace cc #endif // CC_INPUT_SCROLLBAR_H_