// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_INPUT_TOP_CONTROLS_MANAGER_H_ #define CC_INPUT_TOP_CONTROLS_MANAGER_H_ #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "cc/input/top_controls_state.h" #include "cc/layers/layer_impl.h" #include "ui/gfx/size.h" #include "ui/gfx/vector2d_f.h" namespace base { class TimeTicks; } namespace cc { class KeyframedFloatAnimationCurve; class LayerTreeImpl; class TopControlsManagerClient; // Manages the position of the top controls. class CC_EXPORT TopControlsManager : public base::SupportsWeakPtr { public: enum AnimationDirection { NO_ANIMATION, SHOWING_CONTROLS, HIDING_CONTROLS }; static scoped_ptr Create( TopControlsManagerClient* client, float top_controls_height, float top_controls_show_threshold, float top_controls_hide_threshold); virtual ~TopControlsManager(); float controls_top_offset() { return controls_top_offset_; } float content_top_offset() { return controls_top_offset_ + top_controls_height_; } KeyframedFloatAnimationCurve* animation() { return top_controls_animation_.get(); } AnimationDirection animation_direction() { return animation_direction_; } void UpdateTopControlsState(TopControlsState constraints, TopControlsState current, bool animate); void ScrollBegin(); gfx::Vector2dF ScrollBy(const gfx::Vector2dF pending_delta); void ScrollEnd(); gfx::Vector2dF Animate(base::TimeTicks monotonic_time); protected: TopControlsManager(TopControlsManagerClient* client, float top_controls_height, float top_controls_show_threshold, float top_controls_hide_threshold); private: void SetControlsTopOffset(float offset); void ResetAnimations(); void SetupAnimation(AnimationDirection direction); void StartAnimationIfNecessary(); bool IsAnimationCompleteAtTime(base::TimeTicks time); TopControlsManagerClient* client_; // The client manages the lifecycle of // this. scoped_ptr top_controls_animation_; AnimationDirection animation_direction_; TopControlsState permitted_state_; float controls_top_offset_; float top_controls_height_; float current_scroll_delta_; float controls_scroll_begin_offset_; // The height of the visible top control such that it must be shown when // the user stops the scroll. float top_controls_show_height_; // The height of the visible top control such that it must be hidden when // the user stops the scroll. float top_controls_hide_height_; DISALLOW_COPY_AND_ASSIGN(TopControlsManager); }; } // namespace cc #endif // CC_INPUT_TOP_CONTROLS_MANAGER_H_