// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_INPUT_HANDLER_H_ #define CC_INPUT_HANDLER_H_ #include "base/basictypes.h" #include "base/time.h" #include "cc/cc_export.h" namespace gfx { class Point; class PointF; class Vector2d; } namespace cc { // The InputHandler is a way for the embedders to interact with // the impl thread side of the compositor implementation. // // There is one InputHandler for every LayerTreeHost. It is // created on the main thread and used only on the impl thread. // // The InputHandler is constructed with a InputHandlerClient, which is the // interface by which the handler can manipulate the LayerTree. class CC_EXPORT InputHandlerClient { public: enum ScrollStatus { ScrollOnMainThread, ScrollStarted, ScrollIgnored }; enum ScrollInputType { Gesture, Wheel, NonBubblingGesture }; // Selects a layer to be scrolled at a given point in viewport (logical // pixel) coordinates. Returns ScrollStarted if the layer at the coordinates // can be scrolled, ScrollOnMainThread if the scroll event should instead be // delegated to the main thread, or ScrollIgnored if there is nothing to be // scrolled at the given coordinates. virtual ScrollStatus scrollBegin(gfx::Point, ScrollInputType) = 0; // Scroll the selected layer starting at the given position. If the scroll // type given to scrollBegin was a gesture, then the scroll point and delta // should be in viewport (logical pixel) coordinates. Otherwise they are in // scrolling layer's (logical pixel) space. If there is no room to move the // layer in the requested direction, its first ancestor layer that can be // scrolled will be moved instead. If no layer can be moved in the requested // direction at all, then false is returned. If any layer is moved, then // true is returned. // Should only be called if scrollBegin() returned ScrollStarted. virtual bool scrollBy(const gfx::Point&, const gfx::Vector2d&) = 0; // Stop scrolling the selected layer. Should only be called if scrollBegin() // returned ScrollStarted. virtual void scrollEnd() = 0; virtual void pinchGestureBegin() = 0; virtual void pinchGestureUpdate(float magnifyDelta, gfx::Point anchor) = 0; virtual void pinchGestureEnd() = 0; virtual void startPageScaleAnimation(gfx::Vector2d targetOffset, bool anchorPoint, float pageScale, base::TimeTicks startTime, base::TimeDelta duration) = 0; // Request another callback to InputHandler::animate(). virtual void scheduleAnimation() = 0; virtual bool haveTouchEventHandlersAt(const gfx::Point&) = 0; protected: InputHandlerClient() { } virtual ~InputHandlerClient() { } private: DISALLOW_COPY_AND_ASSIGN(InputHandlerClient); }; class CC_EXPORT InputHandler { public: virtual ~InputHandler() { } virtual void bindToClient(InputHandlerClient*) = 0; virtual void animate(base::TimeTicks time) = 0; virtual void mainThreadHasStoppedFlinging() = 0; protected: InputHandler() { } private: DISALLOW_COPY_AND_ASSIGN(InputHandler); }; } #endif // CC_INPUT_HANDLER_H_