// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/io_surface_layer_impl.h" #include "base/stringprintf.h" #include "cc/gl_renderer.h" // For the GLC() macro. #include "cc/io_surface_draw_quad.h" #include "cc/layer_tree_impl.h" #include "cc/output_surface.h" #include "cc/quad_sink.h" #include "gpu/GLES2/gl2extchromium.h" #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/khronos/GLES2/gl2ext.h" namespace cc { IOSurfaceLayerImpl::IOSurfaceLayerImpl(LayerTreeImpl* treeImpl, int id) : LayerImpl(treeImpl, id) , m_ioSurfaceId(0) , m_ioSurfaceChanged(false) , m_ioSurfaceTextureId(0) { } IOSurfaceLayerImpl::~IOSurfaceLayerImpl() { if (!m_ioSurfaceTextureId) return; OutputSurface* outputSurface = layerTreeImpl()->output_surface(); // FIXME: Implement this path for software compositing. WebKit::WebGraphicsContext3D* context3d = outputSurface->context3d(); if (context3d) context3d->deleteTexture(m_ioSurfaceTextureId); } scoped_ptr IOSurfaceLayerImpl::createLayerImpl(LayerTreeImpl* treeImpl) { return IOSurfaceLayerImpl::create(treeImpl, id()).PassAs(); } void IOSurfaceLayerImpl::pushPropertiesTo(LayerImpl* layer) { LayerImpl::pushPropertiesTo(layer); IOSurfaceLayerImpl* ioSurfaceLayer = static_cast(layer); ioSurfaceLayer->setIOSurfaceProperties(m_ioSurfaceId, m_ioSurfaceSize); } void IOSurfaceLayerImpl::willDraw(ResourceProvider* resourceProvider) { LayerImpl::willDraw(resourceProvider); if (m_ioSurfaceChanged) { WebKit::WebGraphicsContext3D* context3d = resourceProvider->GraphicsContext3D(); if (!context3d) { // FIXME: Implement this path for software compositing. return; } // FIXME: Do this in a way that we can track memory usage. if (!m_ioSurfaceTextureId) m_ioSurfaceTextureId = context3d->createTexture(); GLC(context3d, context3d->activeTexture(GL_TEXTURE0)); GLC(context3d, context3d->bindTexture(GL_TEXTURE_RECTANGLE_ARB, m_ioSurfaceTextureId)); GLC(context3d, context3d->texParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); GLC(context3d, context3d->texParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); GLC(context3d, context3d->texParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GLC(context3d, context3d->texParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); context3d->texImageIOSurface2DCHROMIUM(GL_TEXTURE_RECTANGLE_ARB, m_ioSurfaceSize.width(), m_ioSurfaceSize.height(), m_ioSurfaceId, 0); // Do not check for error conditions. texImageIOSurface2DCHROMIUM is supposed to hold on to // the last good IOSurface if the new one is already closed. This is only a possibility // during live resizing of plugins. However, it seems that this is not sufficient to // completely guard against garbage being drawn. If this is found to be a significant issue, // it may be necessary to explicitly tell the embedder when to free the surfaces it has // allocated. m_ioSurfaceChanged = false; } } void IOSurfaceLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) { SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); gfx::Rect quadRect(gfx::Point(), contentBounds()); gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect()); scoped_ptr quad = IOSurfaceDrawQuad::Create(); quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_ioSurfaceSize, m_ioSurfaceTextureId, IOSurfaceDrawQuad::FLIPPED); quadSink.append(quad.PassAs(), appendQuadsData); } void IOSurfaceLayerImpl::dumpLayerProperties(std::string* str, int indent) const { str->append(indentString(indent)); base::StringAppendF(str, "iosurface id: %u texture id: %u\n", m_ioSurfaceId, m_ioSurfaceTextureId); LayerImpl::dumpLayerProperties(str, indent); } void IOSurfaceLayerImpl::didLoseOutputSurface() { // We don't have a valid texture ID in the new context; however, // the IOSurface is still valid. m_ioSurfaceTextureId = 0; m_ioSurfaceChanged = true; } void IOSurfaceLayerImpl::setIOSurfaceProperties(unsigned ioSurfaceId, const gfx::Size& size) { if (m_ioSurfaceId != ioSurfaceId) m_ioSurfaceChanged = true; m_ioSurfaceId = ioSurfaceId; m_ioSurfaceSize = size; } const char* IOSurfaceLayerImpl::layerTypeAsString() const { return "IOSurfaceLayer"; } } // namespace cc